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Old 2012-01-27, 02:49 PM   [Ignore Me] #31
ThGlump
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Re: Friendly Fire


Originally Posted by Warborn View Post
Did griefing become a major issue when the Reserves program opened up?
It surely increased. It wasnt some morons who could not shoot, or for fun (those were there too), but while successfully defending, friendly player shows up, start TKing, and seconds later enemy attacks. Saw it many times so it was not coincidence. I never saw it before and after reserves.

You re right it wasnt major issue, but this was happening, and it will happen in ps2 too, if ps2 dont have any payment to start.

10 hours of full grief and no damage is good start, but it would be easy just to create multiple chars, and let them idle in game to be ready for grieving when needed. FF must be on (it would be boring spamfest without), but grief mechanics need to be prepared for abusing f2p.
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Old 2012-01-27, 04:36 PM   [Ignore Me] #32
QuiCKaNdDeaDLy
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Re: Friendly Fire


The best FF System I have seen so far was like when you Hit Friendlys you wouldnt Hurt them but yourself instead...
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Old 2012-01-27, 04:43 PM   [Ignore Me] #33
Kaotc
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Re: Friendly Fire


Originally Posted by QuiCKaNdDeaDLy View Post
The best FF System I have seen so far was like when you Hit Friendlys you wouldnt Hurt them but yourself instead...
what happens then if someone wants to block a doorway, instead of killing their own team.
he can block that doorway all day long, until an enemy comes along to shoot him.

not to mention if your holding a corridor or doorway against the enemy, and someone decides to jump in front of your MCG fire.... how is that my fault?


So no, you taking damage for hitting friendlies is not an option.
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Old 2012-01-28, 03:19 AM   [Ignore Me] #34
Azren
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Re: Friendly Fire


The best FF System I have seen so far was like when you Hit Friendlys you wouldnt Hurt them but yourself instead...
That would never work in PS. It might have worked in a BF or CoD or whatever, where you have 10-15 people on your side, but will never be any good for 100+.

Those who get shot, die. Simple as that. Anything else is nonsence. If we have major issues with griefing, this can be chaned easily at any time.

I personally think that getting a flagged status if you attack friendly is the best option. Flagged players would be allowed to be attacked without any grief points. If you ever played Lineage 2, you know this works perfectly.


You folks seam to forget one very important detail: This will be an MMO! Not your average session based fps. Here we will have active communites with possible infighting. I'm positive that rivarly will lead to outfits fighting eachother.
This is the healthy enviroument for any MMO, limiting it takes the fun away. We need to leave the option for these events open, not limit them in any way.

Last edited by Azren; 2012-01-28 at 03:22 AM.
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Old 2012-01-28, 03:35 AM   [Ignore Me] #35
SKYeXile
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Re: Friendly Fire


Originally Posted by QuiCKaNdDeaDLy View Post
The best FF System I have seen so far was like when you Hit Friendlys you wouldnt Hurt them but yourself instead...
Lets leave the game designing to the professionals, this is a F2P MMO FPS...it attract a certain crowd.

some problems with that have already been highlighted.
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Old 2012-01-28, 04:50 AM   [Ignore Me] #36
Azren
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Re: Friendly Fire


Originally Posted by QuiCKaNdDeaDLy View Post
The best FF System I have seen so far was like when you Hit Friendlys you wouldnt Hurt them but yourself instead...
you know what? Lets do this. All we need is 6-8 people logging in as enemies to block off the exits of the base's spawn room. Will make for short base fights indeed
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Old 2012-01-28, 04:52 AM   [Ignore Me] #37
SKYeXile
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Re: Friendly Fire


Originally Posted by Azren View Post
you know what? Lets do this. All we need is 6-8 people logging in as enemies to block off the exits of the base's spawn room. Will make for short base fights indeed
BEST FF SYSTEM EVER!
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Old 2012-01-28, 07:44 PM   [Ignore Me] #38
HitbackTR
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Re: Friendly Fire


Originally Posted by QuiCKaNdDeaDLy View Post
The best FF System I have seen so far was like when you Hit Friendlys you wouldnt Hurt them but yourself instead...
This is an idiotic idea which just would not work in Planetside.

There were many reasons that the FF/grief count model was so successful in Planetside.

First of all it added to the realism of the combat scenario, you couldn't just spray and pray with weapon types such as SA, miniguns etc without racking up a lot of grief. You had to pick your shots to avoid hitting faction members. It also allowed you the ability to kill members of your own faction who were deliberately going out of their way to sabotage your own factions efforts on the battlefield. There are other reasons which come to mind but I will leave it there but I will say that I am very happy to see that the grief system is returning for PS2.
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Old 2012-01-28, 08:12 PM   [Ignore Me] #39
Tool
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Re: Friendly Fire


Even though its F2P, would there be a way to limit account creation through the games launcher? Something IP # based or similar?

The idea of a grace period after new account creation is good, but as already stated, unless there's a way to limit the amount of accounts, greifing asshats can just switch between accounts once that time is up.

It may not have that great of an issue in PS1 sure, but PS2 appears to be a different beast and such is the nature.
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Old 2012-01-29, 12:33 AM   [Ignore Me] #40
Zhane
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Re: Friendly Fire


While I strongly dislike friendly fire in most shooters, I couldn't imagine Planetside without it. It's a must.
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Old 2012-01-29, 12:39 AM   [Ignore Me] #41
Yutty
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Re: Friendly Fire


what if they made the spawn timer after they die longer each time they damaged a teammate more than a certain amount?
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Old 2012-01-29, 06:24 AM   [Ignore Me] #42
Knocky
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Re: Friendly Fire


FF: on
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Old 2012-01-29, 06:46 AM   [Ignore Me] #43
Shade Millith
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Re: Friendly Fire


Originally Posted by HitbackTR View Post
This is an idiotic idea which just would not work in Planetside.

There were many reasons that the FF/grief count model was so successful in Planetside.
.
Actually, I kinda like the sound of maybe x amount of Grief, THEN damage is reflected back to you for 24 hours.

Those who play properly do normal FF damage, those who run around TKing just kill themselves, and those who do accidentally do go over the Grief aren't locked out of the game (Can still shoot).
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Old 2012-01-29, 07:29 AM   [Ignore Me] #44
Hmr85
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Re: Friendly Fire


FF on is a must. I also hope they keep the grief system the same as how they had it in PS1. It was very well done.
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Old 2012-01-29, 07:45 AM   [Ignore Me] #45
Azren
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Re: Friendly Fire


Originally Posted by Shade Millith View Post
Actually, I kinda like the sound of maybe x amount of Grief, THEN damage is reflected back to you for 24 hours.

Those who play properly do normal FF damage, those who run around TKing just kill themselves, and those who do accidentally do go over the Grief aren't locked out of the game (Can still shoot).
This is the most sensible idea yet, if setup right. I would support this.
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