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PSU: Can we put flame decals on our ships?
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2012-01-27, 02:49 PM | [Ignore Me] #31 | ||
Captain
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It surely increased. It wasnt some morons who could not shoot, or for fun (those were there too), but while successfully defending, friendly player shows up, start TKing, and seconds later enemy attacks. Saw it many times so it was not coincidence. I never saw it before and after reserves.
You re right it wasnt major issue, but this was happening, and it will happen in ps2 too, if ps2 dont have any payment to start. 10 hours of full grief and no damage is good start, but it would be easy just to create multiple chars, and let them idle in game to be ready for grieving when needed. FF must be on (it would be boring spamfest without), but grief mechanics need to be prepared for abusing f2p. |
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2012-01-27, 04:36 PM | [Ignore Me] #32 | ||
Corporal
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The best FF System I have seen so far was like when you Hit Friendlys you wouldnt Hurt them but yourself instead...
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2012-01-27, 04:43 PM | [Ignore Me] #33 | |||
Corporal
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he can block that doorway all day long, until an enemy comes along to shoot him. not to mention if your holding a corridor or doorway against the enemy, and someone decides to jump in front of your MCG fire.... how is that my fault? So no, you taking damage for hitting friendlies is not an option. |
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2012-01-28, 03:19 AM | [Ignore Me] #34 | |||
Sergeant Major
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Those who get shot, die. Simple as that. Anything else is nonsence. If we have major issues with griefing, this can be chaned easily at any time. I personally think that getting a flagged status if you attack friendly is the best option. Flagged players would be allowed to be attacked without any grief points. If you ever played Lineage 2, you know this works perfectly. You folks seam to forget one very important detail: This will be an MMO! Not your average session based fps. Here we will have active communites with possible infighting. I'm positive that rivarly will lead to outfits fighting eachother. This is the healthy enviroument for any MMO, limiting it takes the fun away. We need to leave the option for these events open, not limit them in any way. Last edited by Azren; 2012-01-28 at 03:22 AM. |
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2012-01-28, 03:35 AM | [Ignore Me] #35 | |||
Major General
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some problems with that have already been highlighted. |
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2012-01-28, 07:44 PM | [Ignore Me] #38 | |||
Sergeant
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There were many reasons that the FF/grief count model was so successful in Planetside. First of all it added to the realism of the combat scenario, you couldn't just spray and pray with weapon types such as SA, miniguns etc without racking up a lot of grief. You had to pick your shots to avoid hitting faction members. It also allowed you the ability to kill members of your own faction who were deliberately going out of their way to sabotage your own factions efforts on the battlefield. There are other reasons which come to mind but I will leave it there but I will say that I am very happy to see that the grief system is returning for PS2. |
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2012-01-28, 08:12 PM | [Ignore Me] #39 | ||
Master Sergeant
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Even though its F2P, would there be a way to limit account creation through the games launcher? Something IP # based or similar?
The idea of a grace period after new account creation is good, but as already stated, unless there's a way to limit the amount of accounts, greifing asshats can just switch between accounts once that time is up. It may not have that great of an issue in PS1 sure, but PS2 appears to be a different beast and such is the nature. |
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2012-01-29, 06:46 AM | [Ignore Me] #43 | |||
First Sergeant
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Those who play properly do normal FF damage, those who run around TKing just kill themselves, and those who do accidentally do go over the Grief aren't locked out of the game (Can still shoot). |
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2012-01-29, 07:45 AM | [Ignore Me] #45 | |||
Sergeant Major
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