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Old 2012-02-01, 01:44 PM   [Ignore Me] #31
Tasorin
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Re: Making Snipers useful.


How about we wait until we have a Beta to actually discuss the role of a sniper and can speak to how it should work given the PS2 game mechanics. These speculative threads and the Pre-Beta QQ about how this or that should work is causing many in my clan to opt out of the discussion until we actually have something to discuss based on facts and real game mechanics.
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Old 2012-02-01, 01:50 PM   [Ignore Me] #32
Zhane
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Re: Making Snipers useful.


I hear what you're saying Tasorin and really I agree... it's just the nature of people to speculate when we're all so passionate about a game and have so little information to work with.

I do wish people would cool their jets, but it's also good to see a game like this with such a passionate fanbase this early in development.
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Old 2012-02-01, 01:54 PM   [Ignore Me] #33
Tool
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Re: Making Snipers useful.


Originally Posted by Tasorin View Post
How about we wait until we have a Beta to actually discuss the role of a sniper and can speak to how it should work given the PS2 game mechanics. These speculative threads and the Pre-Beta QQ about how this or that should work is causing many in my clan to opt out of the discussion until we actually have something to discuss based on facts and real game mechanics.
Speculation is all we have until the facts come out. The discussion helps pass the time and allows us to share ideas and concepts. Participation isn't required, some find the process fun or meaningful.
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Old 2012-02-01, 01:56 PM   [Ignore Me] #34
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Re: Making Snipers useful.


Originally Posted by Zhane View Post
I hear what you're saying Tasorin and really I agree... it's just the nature of people to speculate when we're all so passionate about a game and have so little information to work with.

I do wish people would cool their jets, but it's also good to see a game like this with such a passionate fanbase this early in development.
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Old 2012-02-01, 02:02 PM   [Ignore Me] #35
Gandhi
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Re: Making Snipers useful.


Originally Posted by Tasorin View Post
How about we wait until we have a Beta to actually discuss the role of a sniper and can speak to how it should work given the PS2 game mechanics. These speculative threads and the Pre-Beta QQ about how this or that should work is causing many in my clan to opt out of the discussion until we actually have something to discuss based on facts and real game mechanics.
That all depends on how long SOE plans the beta to be. For a lot of games beta is too late to make changes to core mechanics, it's basically a time for final balancing and bug fixing.
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Old 2012-02-01, 02:14 PM   [Ignore Me] #36
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Re: Making Snipers useful.


Originally Posted by Lonehunter View Post
I just want to point out it won't take much effort to make Sniping better. The PS1 Sniping mechanic could probably go down in the Hall of Fame for worst game mechanic. As long as the accuracy/cone of fire doesn't bloom from looking left/right it will be a huge improvement. If done right, this game could be a Sniper's wet dream with the massive amount of terrain to choose from.
Just because snipers weren't overpower ADAD strafing CQC kiling machines like in most games didn't make them useless. Sniper in PS1 were by far the most balanced out of any other game since it came out, and it really let the open-world infantry combat shine. And regardless, we still had people in our outfit that could defend a base just as well with a bolt driver as the rest of us could with HA.

If snipers can one-shot in any way, that WILL be nerfed in beta because it will rape any chance of having decent combat in open terrain.
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Old 2012-02-01, 02:23 PM   [Ignore Me] #37
Gandhi
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Re: Making Snipers useful.


Originally Posted by Espion View Post
If snipers can one-shot in any way, that WILL be nerfed in beta because it will rape any chance of having decent combat in open terrain.
Good point. I don't know about everyone else but being forced to zig zag for fear of being one offed by a lone sniper does not make the game more fun for me. It's just another skill less thing that I have to do all the time.

I had to zig zag in PS1 too, but only after being hit with the first shot. That makes all the difference, because it turns it into a reaction to a threat instead of a passive requirement.
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Old 2012-02-01, 02:24 PM   [Ignore Me] #38
Tool
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Re: Making Snipers useful.


Originally Posted by Espion View Post
Just because snipers weren't overpower ADAD strafing CQC kiling machines like in most games didn't make them useless. Sniper in PS1 were by far the most balanced out of any other game since it came out, and it really let the open-world infantry combat shine. And regardless, we still had people in our outfit that could defend a base just as well with a bolt driver as the rest of us could with HA.

If snipers can one-shot in any way, that WILL be nerfed in beta because it will rape any chance of having decent combat in open terrain.
I agree, especially with the second bit. One shot kills from headshots only and on lightly armored targets might be the initial setup.

Last edited by Tool; 2012-02-01 at 02:25 PM.
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Old 2012-02-01, 02:26 PM   [Ignore Me] #39
Hamma
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Re: Making Snipers useful.


Originally Posted by Tasorin View Post
How about we wait until we have a Beta to actually discuss the role of a sniper and can speak to how it should work given the PS2 game mechanics. These speculative threads and the Pre-Beta QQ about how this or that should work is causing many in my clan to opt out of the discussion until we actually have something to discuss based on facts and real game mechanics.
Originally Posted by Tool View Post
Speculation is all we have until the facts come out. The discussion helps pass the time and allows us to share ideas and concepts. Participation isn't required, some find the process fun or meaningful.
Tool answered that perfectly.

This is why we exist as a fansite - it would be pretty boring around here otherwise.

Plus the Devs are reading - they may get something out of one of our conversations that makes them rethink something they are doing.
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Old 2012-02-01, 02:30 PM   [Ignore Me] #40
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Re: Making Snipers useful.


Originally Posted by Hamma View Post
Tool answered that perfectly.

This is why we exist as a fansite - it would be pretty boring around here otherwise.

Plus the Devs are reading - they may get something out of one of our conversations that makes them rethink something they are doing.
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Old 2012-02-01, 02:33 PM   [Ignore Me] #41
Tool
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Re: Making Snipers useful.


Originally Posted by Hamma View Post
Tool answered that perfectly.

This is why we exist as a fansite - it would be pretty boring around here otherwise.

Plus the Devs are reading - they may get something out of one of our conversations that makes them rethink something they are doing.
Does that mean I get one of those nifty empire T-shirts? TR please
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Old 2012-02-01, 02:38 PM   [Ignore Me] #42
Hamma
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Re: Making Snipers useful.


If only I had some of those.
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Old 2012-02-01, 02:48 PM   [Ignore Me] #43
Lord Cosine
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Re: Making Snipers useful.


What I really liked about sniping in PS1 was that as a HA I could rely on surviving the first shot, this gave me a chance to react and make a dash to cover. If the sniper was a badass he would get the second shot off before I was able to leap off the Wall into the CY. However if I was low health or in combat with another player that snipe shot would seal my fate.

I am totally cool with two snipers insta-gibbing me through coordinating their shots, in fact that is awesome as hell, however if a single player can intsa-gib me I expect it to at least be adequately difficult.

Actually I think that could apply to all facets of the game, any insta-gib should be tough to pull off/ give the opponent a chance to react/ Have enough drawbacks.
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Old 2012-02-01, 03:08 PM   [Ignore Me] #44
Lord Cosine
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Re: Making Snipers useful.


What I really liked about sniping in PS1 was that as a HA I could rely on surviving the first shot, this gave me a chance to react and make a dash to cover. If the sniper was a badass he would get the second shot off before I was able to leap off the Wall into the CY. However if I was low health or in combat with another player that snipe shot would seal my fate.

I am totally cool with two snipers insta-gibbing me through coordinating their shots, in fact that is awesome as hell, however if a single player can intsa-gib me I expect it to at least be adequately difficult.

Actually I think that could apply to all facets of the game, any insta-gib should be tough to pull off/ give the opponent a chance to react/ Have enough drawbacks.
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Old 2012-02-01, 03:43 PM   [Ignore Me] #45
Vancha
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Re: Making Snipers useful.


I keep saying it, but remember snipers will have, if I recall correctly, wind, bulletdrop and leading to account for. It could be that reliably getting headshots will be an impossibility, even on stationary targets.

If it's the case that anyone who stops moving is guaranteed a bullet through the brain, I'll be bitching with the rest of you.
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