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2012-02-01, 01:44 PM | [Ignore Me] #31 | ||
Staff Sergeant
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How about we wait until we have a Beta to actually discuss the role of a sniper and can speak to how it should work given the PS2 game mechanics. These speculative threads and the Pre-Beta QQ about how this or that should work is causing many in my clan to opt out of the discussion until we actually have something to discuss based on facts and real game mechanics.
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2012-02-01, 01:50 PM | [Ignore Me] #32 | ||
Staff Sergeant
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I hear what you're saying Tasorin and really I agree... it's just the nature of people to speculate when we're all so passionate about a game and have so little information to work with.
I do wish people would cool their jets, but it's also good to see a game like this with such a passionate fanbase this early in development. |
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2012-02-01, 01:54 PM | [Ignore Me] #33 | |||
Master Sergeant
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2012-02-01, 01:56 PM | [Ignore Me] #34 | |||
General
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2012-02-01, 02:02 PM | [Ignore Me] #35 | |||
First Lieutenant
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2012-02-01, 02:14 PM | [Ignore Me] #36 | |||
Staff Sergeant
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If snipers can one-shot in any way, that WILL be nerfed in beta because it will rape any chance of having decent combat in open terrain. |
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2012-02-01, 02:23 PM | [Ignore Me] #37 | |||
First Lieutenant
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I had to zig zag in PS1 too, but only after being hit with the first shot. That makes all the difference, because it turns it into a reaction to a threat instead of a passive requirement. |
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2012-02-01, 02:24 PM | [Ignore Me] #38 | |||
Master Sergeant
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Last edited by Tool; 2012-02-01 at 02:25 PM. |
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2012-02-01, 02:26 PM | [Ignore Me] #39 | ||||
PSU Admin
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This is why we exist as a fansite - it would be pretty boring around here otherwise. Plus the Devs are reading - they may get something out of one of our conversations that makes them rethink something they are doing. |
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2012-02-01, 02:48 PM | [Ignore Me] #43 | ||
Corporal
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What I really liked about sniping in PS1 was that as a HA I could rely on surviving the first shot, this gave me a chance to react and make a dash to cover. If the sniper was a badass he would get the second shot off before I was able to leap off the Wall into the CY. However if I was low health or in combat with another player that snipe shot would seal my fate.
I am totally cool with two snipers insta-gibbing me through coordinating their shots, in fact that is awesome as hell, however if a single player can intsa-gib me I expect it to at least be adequately difficult. Actually I think that could apply to all facets of the game, any insta-gib should be tough to pull off/ give the opponent a chance to react/ Have enough drawbacks. |
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2012-02-01, 03:08 PM | [Ignore Me] #44 | ||
Corporal
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What I really liked about sniping in PS1 was that as a HA I could rely on surviving the first shot, this gave me a chance to react and make a dash to cover. If the sniper was a badass he would get the second shot off before I was able to leap off the Wall into the CY. However if I was low health or in combat with another player that snipe shot would seal my fate.
I am totally cool with two snipers insta-gibbing me through coordinating their shots, in fact that is awesome as hell, however if a single player can intsa-gib me I expect it to at least be adequately difficult. Actually I think that could apply to all facets of the game, any insta-gib should be tough to pull off/ give the opponent a chance to react/ Have enough drawbacks. |
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2012-02-01, 03:43 PM | [Ignore Me] #45 | ||
Colonel
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I keep saying it, but remember snipers will have, if I recall correctly, wind, bulletdrop and leading to account for. It could be that reliably getting headshots will be an impossibility, even on stationary targets.
If it's the case that anyone who stops moving is guaranteed a bullet through the brain, I'll be bitching with the rest of you. |
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