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View Poll Results: Top is Good, bottom is bad! How do you currently feel about Planetside 2's progress?? | |||
Good! | 53 | 73.61% | |
Gad! | 14 | 19.44% | |
Bad! | 3 | 4.17% | |
Bugly! | 1 | 1.39% | |
Ugly! | 1 | 1.39% | |
Voters: 72. You may not vote on this poll |
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2012-02-04, 05:16 PM | [Ignore Me] #31 | |||
Sergeant
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2012-02-04, 05:38 PM | [Ignore Me] #32 | |||
Colonel
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2012-02-04, 05:44 PM | [Ignore Me] #33 | ||
Sergeant
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TBH I have no idea. All I am doing is speculating on speculation but the devs have mentioned things like bullet drop, headshots etc. Mind you they said headshots = headshots which kinda says one thing but doesn't say something else. Sure you may get shot in the head but it may not necessarily mean instant death, things may get hazy, movements may be slowed etc, we don't know yet. However if its in game some players will figure it out and master it. I really liked the Sniping balance in PS1 and was hoping it would remain the same in PS2.
Last edited by HitbackTR; 2012-02-04 at 05:47 PM. |
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2012-02-04, 05:46 PM | [Ignore Me] #34 | ||
That's true, but that's a byproduct of allowing the gap between the skilled and lesser-skilled players to lengthen. It's a byproduct of making a game that is entirely PvP "harder". I don't want to speculate on how well it will be received by players in PS1 used to just aiming for centre-mass all the time, but it certainly is evidence against the notion that Planetside 2 is being made "easier" than Planetside 1 as that other guy accused it of being.
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2012-02-04, 06:19 PM | [Ignore Me] #37 | |||
Colonel
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(I think you can see where I'm going with this.) Speculate away, but to say headshots will do nothing but piss off the playerbase when we know nothing about their impact on gameplay seems premature. |
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2012-02-04, 07:06 PM | [Ignore Me] #38 | ||
First Sergeant
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Personally, I'd like to see sniping like PS1's, but without that massive reticule bloom every time you move the crosshairs. A reasonable amount of bloom is fine, but coupled with the mouse deadzone at x12 zoom, PS1's was rediculious.
Not 100% sold on OSK's. |
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2012-02-04, 07:16 PM | [Ignore Me] #39 | ||
Master Sergeant
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Visual: 11/10 (frighteningly good)
Content: 9/10 (Mostly well done, a little disappointed to see the range of vehicles reduced a little and some of their abilities merged though) Lore: 10/10 (bravo for keeping the NC/VS/TR) Gameplay Mechanics: 5/10 (Disappointed with the rough direction and some of the decisions on the core fundamentals, but some positives too) OBVIOUSLY this is based on just what we know so far. |
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2012-02-04, 09:48 PM | [Ignore Me] #40 | ||
Staff Sergeant
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The only way they can fuck up this game is by making the game this forum wants it to be. Never listen to the minor vocal audience.
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"People assume that time is a strict progression of cause to effect, but actually, from a non-linear, non-subjective viewpoint, it is more like a big ball of wibbly-wobbly, timey-wimey... stuff." |
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2012-02-04, 10:07 PM | [Ignore Me] #43 | ||
Staff Sergeant
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Never buff/nerf stuff because the forum told you so. If data shows you to do so and the forum is full of agreeing posts > then do something. If forums are full of whine and data shows you otherwise, do nothing. Data, data, data.
Never listen to the out of the hat 10% that bother to visit the forums. Elitist scum, most of us.
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"People assume that time is a strict progression of cause to effect, but actually, from a non-linear, non-subjective viewpoint, it is more like a big ball of wibbly-wobbly, timey-wimey... stuff." |
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2012-02-05, 10:47 AM | [Ignore Me] #45 | |||
Private
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Isn't that the point of the class system after all? Not only for managing your own character, but for identifying enemies on the battlefield. So if you are a max unit and that enemy is in rexo and just killed your friend with a JH, you know hes an easy kill. You might argue that it would actually be harder for the JH rexo dude, but having to wait around for someone else to come around with AV and take out that max isn't really hard. It's just boring. |
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