Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: LOST: Puppy, goes by the name of "Hamma", reward if found
Forums | Chat | News | Contact Us | Register | PSU Social |
2012-02-28, 10:37 AM | [Ignore Me] #31 | ||
Captain
|
Having the weapon formed in your hands is really awesome, tho I think that idea from that video would be way too much, imo.
While I cringe at the idea of weapons just appearing and disappearing I know that in times of emergency I wouldn't notice and thus wouldn't care. However there are plenty of times that one is in a more leisurely pace of things I will notice, quite often, that no matter how much I may wish it were so I do not have a LMG in my pants. Besides, what they say about military life is long stretches of boredom punctuated by extreme spikes of "OH **** I'MMA DIE!!!" So, how then would SOE explain why you can have nanites make 1 weapon, but not another? Easy actually, surprised that no one else picked up on it yet. Modules. Nanites are magic substance that appear out of the air, they take up mass just like everything else, they just make for good storage methods. Also Governments/Major Corporations and their tricky little secrets do not go around making military grade weaponry designs available to anyone. As field grunts or commander or whatever, you are NOT expected to know how this stuff works much less how to reprogram it. So than Module Packs for weapons is what you'd be carrying around. Nanites themselves are everywhere anyway they're not a scarce commodity, so there isn't any reason that every vat grown soldier shouldn't be carrying around 3-4 or 7 of these things in their entirely nanite purpose built vehicles. Last edited by Kran De Loy; 2012-02-28 at 10:39 AM. |
||
|
2012-02-28, 10:51 AM | [Ignore Me] #32 | |||
Lieutenant Colonel
|
Just a minor thing I doubt they'd do, but I'd personally love it if they made it so after it forms in front of you, your character caught it in mid air. Too much to ask for?
__________________
"There is a theory which states that if ever anybody discovers exactly what the Universe is for and why it is here, it will instantly disappear and be replaced by something even more bizarre and inexplicable. There is another theory which states that this has already happened."
-Douglas Adams |
|||
|
2012-02-28, 10:59 AM | [Ignore Me] #33 | ||
Colonel
|
Probably. They removed vehicle boarding animations due to the amount of time they'd take, so anything that's too technical is probably asking too much. Any effort to make weapon switching cooler would be a case of "flashy but simple", I think.
|
||
|
2012-03-12, 09:47 PM | [Ignore Me] #36 | ||
Colonel
|
Okay update. I made an OpenGL program to show off what it might look like.
I could have added another texture defining the order for when and where things dissolve, but I just made it go from a center position (It would only require one sample to implement that so the cost would be negligible). Basti gave me an older model he made (before he fixed the star) so I used it and applied a shader to it to create what the effect might look like. Then again I like their GDC green glow dissolve effect. That looked cool. Mine's just a few lines in a pixel shader (a program that runs on the GPU per pixel).
__________________
[Thoughts and Ideas on the Direction of Planetside 2] |
||
|
2012-03-12, 10:29 PM | [Ignore Me] #37 | ||
Not a fan of magical weapon holstering. Higby mentioned somewhere before that while weapons on backs won't be in at launch, they plan on adding it after launch. I vote for that. It just looks better, it has a more military feel to it, and it'll make videos and machinima look far better.
I don't think we should be building stories around gameplay design that's only there as a temporary measure. |
|||
|
2012-03-13, 09:27 AM | [Ignore Me] #38 | |||
Major
|
(Contribution to idea of the visual effect)
__________________
[URL="http://t.co/wHak5U5R"]Floating Mountains[/URL PlanetSide 2: Alien Incursion (PlanetSide 2 Steam Community Group) Last edited by Tikuto; 2012-03-13 at 09:29 AM. |
|||
|
2012-04-19, 06:47 PM | [Ignore Me] #40 | ||
Lieutenant Colonel
|
So up until now, while we know we won't see guns on soldiers' backs (until after release - MAYBE), we have seen only screenshots of soldiers holding their weapons.
Switching weapons in Planetside, like reloading, was about taking a calculated risk. Do we know if PS2 will do like PS1 with "holster weapons, run faster" ? I'm also curious about the speed at which weapons can be switched. |
||
|
2012-04-19, 07:59 PM | [Ignore Me] #42 | ||
First Lieutenant
|
I'd like to see a system closer to Mass Effect. The weapons compacted themselves to reduce their size and clipped to your backpack. You could have 2 weapons on your back, one on the small of your back, an AV weapon centered on your back, and a pistol on your hip.
Typically the rifle went on the left, the AV went in the middle, and the sniper rifle went on the right. Shotgun accupied the small of your back and pistol or SMG took up a spot on your left hip. Not exactly the same set up of course, but similar. Maybe designated locations for items such as a assault rifle and an HA weapon for the HA class. The weapons themselves could fold up and tuck into a kind of backpack of their own, rather then just disapear. I don't think it would take much system resources if all the weapon did was turn into a smaller boxed version of itself. |
||
|
2012-04-19, 08:14 PM | [Ignore Me] #43 | ||
Corporal
|
Man hearing about this is like another nail in the coffin.
The more good things I hear about being left out of PS2 the more I wish they would have just stuck with their original plan to upgrade PS1. You always hear rumors that certain things *might* get patched into the game later but there's no guarantee that's going to happen. People don't understand immersive elements aren't just fluff, they are the little details that make a game shine. Fluff is pretty graphics and 2,000 players, I would rather have immersion with average graphics and 300-400 players. Always remember, quality over quantity. |
||
|
|
Bookmarks |
Tags |
holstering |
|
|