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Old 2012-02-28, 10:37 AM   [Ignore Me] #31
Kran De Loy
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Re: Nanite Weapon Holstering


Having the weapon formed in your hands is really awesome, tho I think that idea from that video would be way too much, imo.

While I cringe at the idea of weapons just appearing and disappearing I know that in times of emergency I wouldn't notice and thus wouldn't care. However there are plenty of times that one is in a more leisurely pace of things I will notice, quite often, that no matter how much I may wish it were so I do not have a LMG in my pants.

Besides, what they say about military life is long stretches of boredom punctuated by extreme spikes of "OH **** I'MMA DIE!!!"

So, how then would SOE explain why you can have nanites make 1 weapon, but not another? Easy actually, surprised that no one else picked up on it yet. Modules. Nanites are magic substance that appear out of the air, they take up mass just like everything else, they just make for good storage methods.

Also Governments/Major Corporations and their tricky little secrets do not go around making military grade weaponry designs available to anyone. As field grunts or commander or whatever, you are NOT expected to know how this stuff works much less how to reprogram it.

So than Module Packs for weapons is what you'd be carrying around. Nanites themselves are everywhere anyway they're not a scarce commodity, so there isn't any reason that every vat grown soldier shouldn't be carrying around 3-4 or 7 of these things in their entirely nanite purpose built vehicles.

Last edited by Kran De Loy; 2012-02-28 at 10:39 AM.
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Old 2012-02-28, 10:51 AM   [Ignore Me] #32
Geist
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Re: Nanite Weapon Holstering


Originally Posted by Kran De Loy View Post
Having the weapon formed in your hands is really awesome, tho I think that idea from that video would be way too much, imo.

While I cringe at the idea of weapons just appearing and disappearing I know that in times of emergency I wouldn't notice and thus wouldn't care. However there are plenty of times that one is in a more leisurely pace of things I will notice, quite often, that no matter how much I may wish it were so I do not have a LMG in my pants.

Besides, what they say about military life is long stretches of boredom punctuated by extreme spikes of "OH **** I'MMA DIE!!!"

So, how then would SOE explain why you can have nanites make 1 weapon, but not another? Easy actually, surprised that no one else picked up on it yet. Modules. Nanites are magic substance that appear out of the air, they take up mass just like everything else, they just make for good storage methods.

Also Governments/Major Corporations and their tricky little secrets do not go around making military grade weaponry designs available to anyone. As field grunts or commander or whatever, you are NOT expected to know how this stuff works much less how to reprogram it.

So than Module Packs for weapons is what you'd be carrying around. Nanites themselves are everywhere anyway they're not a scarce commodity, so there isn't any reason that every vat grown soldier shouldn't be carrying around 3-4 or 7 of these things in their entirely nanite purpose built vehicles.
Haha, that's actually pretty funny. I had a long post explaining pretty much everything you just said a few days back. My computer froze in the middle of typing it up and just never got around to trying again. Thank you for the time saver.

Just a minor thing I doubt they'd do, but I'd personally love it if they made it so after it forms in front of you, your character caught it in mid air. Too much to ask for?
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Old 2012-02-28, 10:59 AM   [Ignore Me] #33
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Re: Nanite Weapon Holstering


Originally Posted by Geist View Post
Just a minor thing I doubt they'd do, but I'd personally love it if they made it so after it forms in front of you, your character caught it in mid air. Too much to ask for?
Probably. They removed vehicle boarding animations due to the amount of time they'd take, so anything that's too technical is probably asking too much. Any effort to make weapon switching cooler would be a case of "flashy but simple", I think.
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Old 2012-02-28, 11:06 AM   [Ignore Me] #34
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Re: Nanite Weapon Holstering


Originally Posted by VioletZero View Post
How about "It's a design shortcut, don't think too hard about it."
I don't think I've ever seen you post something remotely positive or complimentary.

Do you just hate everything or? :P
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Old 2012-02-28, 11:20 AM   [Ignore Me] #35
Kran De Loy
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Re: Nanite Weapon Holstering


Originally Posted by Xaine View Post
I don't think I've ever seen you post something remotely positive or complimentary.

Do you just hate everything or? :P
Some people paint beautiful pottery, others cook like a 5 star chef. Maybe he just has an innate talent for being a grouchy cu t?
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Old 2012-03-12, 09:47 PM   [Ignore Me] #36
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Re: Nanite Weapon Holstering


Okay update. I made an OpenGL program to show off what it might look like.

I could have added another texture defining the order for when and where things dissolve, but I just made it go from a center position (It would only require one sample to implement that so the cost would be negligible). Basti gave me an older model he made (before he fixed the star) so I used it and applied a shader to it to create what the effect might look like. Then again I like their GDC green glow dissolve effect. That looked cool. Mine's just a few lines in a pixel shader (a program that runs on the GPU per pixel).
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Old 2012-03-12, 10:29 PM   [Ignore Me] #37
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Re: Nanite Weapon Holstering


Not a fan of magical weapon holstering. Higby mentioned somewhere before that while weapons on backs won't be in at launch, they plan on adding it after launch. I vote for that. It just looks better, it has a more military feel to it, and it'll make videos and machinima look far better.

I don't think we should be building stories around gameplay design that's only there as a temporary measure.
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Old 2012-03-13, 09:27 AM   [Ignore Me] #38
Tikuto
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Lightbulb Contributory


(Contribution to idea of the visual effect)
Originally Posted by Tikuto View Post
Emphasis on Respawning technology. A humane reason to prevent them yet keep them for war - a special device as such...

Command Ability:
Nanite Electrothermic Decomposition (N.E.D.) Bomb - Command has special remote sticky-bomb; a Nanite Bomb which can be planted anywhere and detonated remotely. This is delicate variation of EMP blast. These Nanites disrupt electronic function and degrade Nanite System constructs but do not permanently damage electronic circuitry. Appears like a spreading sparkly mould. A concept of 'Nanite Bombs'.
  • Enemy Nanite Systems including respawns take longer to complete task.
    Greater respawn nausea (Visual defect at Respawn)
  • Enemy Nanite Systems constructions have reduced integrity.
  • Engineer can disarm satchel before it's detonated.
  • Longer duration than E.M.P. Blast.
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Last edited by Tikuto; 2012-03-13 at 09:29 AM.
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Old 2012-03-13, 04:29 PM   [Ignore Me] #39
chanic
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Re: Nanite Weapon Holstering


Originally Posted by Skitrel View Post
Not a fan of magical weapon holstering. Higby mentioned somewhere before that while weapons on backs won't be in at launch, they plan on adding it after launch.
Really? It doesn't seem like it would be possible for classes like Light Assault, Medic, or Engineer since they already have a jetpack or backpack on their character model.
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Old 2012-04-19, 06:47 PM   [Ignore Me] #40
sylphaen
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Re: Nanite Weapon Holstering


So up until now, while we know we won't see guns on soldiers' backs (until after release - MAYBE), we have seen only screenshots of soldiers holding their weapons.

Switching weapons in Planetside, like reloading, was about taking a calculated risk. Do we know if PS2 will do like PS1 with "holster weapons, run faster" ? I'm also curious about the speed at which weapons can be switched.
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Old 2012-04-19, 07:02 PM   [Ignore Me] #41
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Re: Nanite Weapon Holstering


I'd also like to know if we have the option of simply running around without a weapon drawn. You could always tell the newbs apart in PS1 because they would always run around with their weapons drawn lol
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Old 2012-04-19, 07:59 PM   [Ignore Me] #42
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Re: Nanite Weapon Holstering


I'd like to see a system closer to Mass Effect. The weapons compacted themselves to reduce their size and clipped to your backpack. You could have 2 weapons on your back, one on the small of your back, an AV weapon centered on your back, and a pistol on your hip.

Typically the rifle went on the left, the AV went in the middle, and the sniper rifle went on the right. Shotgun accupied the small of your back and pistol or SMG took up a spot on your left hip.

Not exactly the same set up of course, but similar. Maybe designated locations for items such as a assault rifle and an HA weapon for the HA class.

The weapons themselves could fold up and tuck into a kind of backpack of their own, rather then just disapear. I don't think it would take much system resources if all the weapon did was turn into a smaller boxed version of itself.
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Old 2012-04-19, 08:14 PM   [Ignore Me] #43
Tialian
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Re: Nanite Weapon Holstering


Man hearing about this is like another nail in the coffin.

The more good things I hear about being left out of PS2 the more I wish they would have just stuck with their original plan to upgrade PS1.

You always hear rumors that certain things *might* get patched into the game later but there's no guarantee that's going to happen. People don't understand immersive elements aren't just fluff, they are the little details that make a game shine. Fluff is pretty graphics and 2,000 players, I would rather have immersion with average graphics and 300-400 players.

Always remember, quality over quantity.
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Old 2012-04-20, 12:37 AM   [Ignore Me] #44
Brusi
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Re: Nanite Weapon Holstering


It's funny... so much has happened since we heard the initial news about PS2 that even posting a new post in a thread that is a only a month old seems like a necro, lol
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Old 2012-04-20, 09:51 AM   [Ignore Me] #45
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Re: Nanite Weapon Holstering


I would rather know what people have equipped, ALA PS1.
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