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Old 2012-03-07, 01:51 PM   [Ignore Me] #31
MrBloodworth
Lieutenant Colonel
 
Re: Shooting looked so floaty and weak...


Originally Posted by Raymac View Post
It's funny. I was actually thinking of how much BETTER the shooting seemed to feel compared to PS1.
It's clearly more refined, more stable, more responsive. Its just a tad to fast.
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Old 2012-03-07, 02:33 PM   [Ignore Me] #32
EVILoHOMER
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Re: Shooting looked so floaty and weak...


Yeh but Planetsides shooting was the worst of any FPS I've played, it didn't even feel like the bullets had any physics to them. The only reason Planetside was so fun was because it was so huge, once that novelty worn off everyone started leaving because capturing the same bases over and over got boring and the combat sucked.
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Old 2012-03-07, 02:41 PM   [Ignore Me] #33
Gandhi
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Re: Shooting looked so floaty and weak...


Originally Posted by EVILoHOMER View Post
once that novelty worn off everyone started leaving because capturing the same bases over and over got boring and the combat sucked.
That's your opinion, I'd just as soon say it was because of the terrible expansions. But I agree the shooting mechanics in the original were mostly crap, I'm happy with those changes so far.
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Old 2012-03-07, 02:49 PM   [Ignore Me] #34
EVILoHOMER
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Re: Shooting looked so floaty and weak...


Originally Posted by Gandhi View Post
That's your opinion, I'd just as soon say it was because of the terrible expansions. But I agree the shooting mechanics in the original were mostly crap, I'm happy with those changes so far.
I remember we were all leaving because by September we wanted something new to fight over, something more dynamic and Core Combat came out and it sucked. The caves were too far out of the way so no one ever went to them.

What they should have done is added them massive capital bases they kept saying they would add, which were like mini cities. I would have even settled for redesigning the maps so the cave structures were on the actual island map because them zip lines were mega fun.

Then nothing was planned for the game, it just went dead so people saw that SOE weren't planning to do anything with it and left. Frigging the Christmas event pissed a lot of people off because we had the stupid hats and presents and lights on the trees which just had the worst art to it ever.


Then the bending happened which got rid of Oshur to add 4 mini islands that played badly and no one ever went to like the Caves. The map got redesigned so it looked like something someone had made on MSPaint. Oh and BFRs which ruined the whole balance of the game, that was the final nail really and people never came back. So Planetside has been left to slowly die ever since. I tried it last year but saw the crap flamethrower effects and quit lol... just terrible.


If Planetside 2 doesn't get the shooting right then people wont stick around again because the size of the battles quickly wears off.
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Old 2012-03-07, 02:56 PM   [Ignore Me] #35
Bags
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Re: Shooting looked so floaty and weak...


Personally, sound and animation glitches aside, I thought it looked great. Took a good second+ of sustained firing to kill people, which is how fast PS1 was up close.

And we don't even know how it sounds as we just have a recording.
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Old 2012-03-07, 03:56 PM   [Ignore Me] #36
Hermes
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Re: Shooting looked so floaty and weak...


I can at least agree with the OP on the point that sounds are very important. I've always been impressed with how chunky the CSS weapons felt, and that was almost all sound effects.

That said, as has been mentioned, there's a lot of iteration to go yet. Even explicitly mentioned in the GDC fragment you posted - I think Higby was all too aware of any placeholders in there and had to point it out

Plus it wasn't a direct feed.
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Old 2012-03-07, 04:29 PM   [Ignore Me] #37
EVILoHOMER
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Re: Shooting looked so floaty and weak...


Originally Posted by Hermes View Post
I can at least agree with the OP on the point that sounds are very important. I've always been impressed with how chunky the CSS weapons felt, and that was almost all sound effects.

That said, as has been mentioned, there's a lot of iteration to go yet. Even explicitly mentioned in the GDC fragment you posted - I think Higby was all too aware of any placeholders in there and had to point it out

Plus it wasn't a direct feed.
CS also doesn't have the fast sensitivity, it's very smooth and slow giving the guns a more weighty feel. The screen also shakes when you fire a gun which many new FPS games do not do, the guns also slowly work their way up adding to the kick back feel.

Just lots of tiny touches.
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Old 2012-03-07, 04:35 PM   [Ignore Me] #38
Gandhi
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Re: Shooting looked so floaty and weak...


People tend to focus on graphics when they're looking at footage of a new game, but sound effects actually make a world of difference when they're done right. CSS is a great example of good sound effects. I also liked how the bass from explosions in Tribes: Ascend carries much further than the higher frequencies, so you get this backdrop of distant thuds that gradually grow clearer as you ski to the battle.
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Old 2012-03-07, 04:58 PM   [Ignore Me] #39
VanuMAXGuy
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Re: Shooting looked so floaty and weak...


I'll have to see more guns in Beta before I judge them fully, but I'm more concerned about the Vanguard. Wouldn't such a massive cannon have more recoil than that? The cannon barely moved and the tank didn't move at all.
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Old 2012-03-07, 07:57 PM   [Ignore Me] #40
Khellendros
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Re: Shooting looked so floaty and weak...


Please no screen shake or inching up with recoil! I really like to not get headaches playing games, and PS1 was perfect in that way.
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Old 2012-03-07, 11:09 PM   [Ignore Me] #41
cellinaire
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Re: Shooting looked so floaty and weak...


Thanks for repeating what was obvious. =)
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Old 2012-03-07, 11:28 PM   [Ignore Me] #42
Barbapapa123
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Re: Shooting looked so floaty and weak...


Originally Posted by Khellendros View Post
Please no screen shake or inching up with recoil! I really like to not get headaches playing games, and PS1 was perfect in that way.
PS1 was able to do that because recoil is dispensed using CoF, PS2 needs recoil since using the iron sights would just be too accurate. its all a matter of preference but I think most people would want a kick from firing a gun myself included.

There should at least be a jolt when firing a vanguard.
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Old 2012-03-08, 12:48 AM   [Ignore Me] #43
deltase
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Re: Shooting looked so floaty and weak...


Originally Posted by Coreldan View Post
And thank God for that.

If I start shooting you first, you screwed up and deserve to die.
Was that in PS1? Shooting first and getting a 100% kill means that you just another guy who wants kills rather than real duel to death, in which skill is shown! And i thought PS players were a bit different from the rest of the players. Nope it's the same old story all over again. First dislike why the TTK is shorter then when you see the first gameplay videos then you are "ZOMG MAD SKILLS GOOD!" and forget about what you said earlier.

I don't know how many games you've played. I don't know how good you are. But in my vast gaming experience one thing always showed me that games with really fast TTK and really slow movement (PS. BF and etc.) will become a kill fest rather than a teambased shooter.

Now you thing that it's so cool but it won't be when people start camping, saying that they are "protecting" or "securing" the area. The best moments of a game is when you are constantly on the move, flanking doing things with your team and not sitting behind a corner all the time. Fast TTK will bring just that.

So i think lowering the TTK is for the best cause it will promote teamwork and not personal stats and "ZOMG IDA GOD!!!!!!11111!".
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Old 2012-03-08, 04:23 AM   [Ignore Me] #44
cellinaire
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Re: Shooting looked so floaty and weak...


Originally Posted by MrBloodworth View Post
If we don't speak now, it will never change.

Beta is not for major revisions.
So, how's Alpha phase for major revisions?



(of course changing things in Alpha is probably easier and a bit less time-consuming for coders....)


and talking about BF3...
It's one of the games which influenced dev team and Higby. (background of Higby's monitor..)



But basically they said many times that PS2 is FPS first. So, I think the dev team also knows there are still many rooms for improvements. And they should.
Hopefully, they will really listen to us this time around.

Last edited by cellinaire; 2012-03-08 at 04:43 AM.
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Old 2012-03-08, 04:35 AM   [Ignore Me] #45
Hermes
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Re: Shooting looked so floaty and weak...


Originally Posted by Barbapapa123 View Post
There should at least be a jolt when firing a vanguard.
/agree

Externally as well as from first person. Looking at those vans in convoy it would look a bit more badass if they recoiled slightly with the shot.

Whether the future tanks are stable when firing or not, adding that as an imperfection would make them seem more real.
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