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2012-03-08, 02:24 PM | [Ignore Me] #31 | |||
Private
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Players need feedback as to what went wrong so they don't feel like their loss was abitrary. Giving away the killers position 100%, maybe a little too much info. |
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2012-03-08, 02:26 PM | [Ignore Me] #32 | |||
Brigadier General
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BTW, I like Higby's virtual kill cam idea, so no unfortunates needed. |
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2012-03-08, 02:26 PM | [Ignore Me] #34 | ||
Private
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Every single last attack in a game like LOL has distinct sounds so you should totally eb able to figure it out. yet they take the time to tell you because it gets hectic and confusing and because some people don't notice everything and if you want a game with broad appeal you've got to appeal broadly. And lets face it on a freemium model you've gotta have a broad appeal to stand a chance of getting the $$ in the door.
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2012-03-08, 02:27 PM | [Ignore Me] #35 | |||
Lieutenant General
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I have but I don't see how that's relevant? Or how an after death kill cam on your opponent fixes this.
League of legends doesn't lock your camera on your killer. |
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2012-03-08, 02:28 PM | [Ignore Me] #36 | ||
As long as this killcam does not show the killers position/surroundings i'm happy, any one supporting the idea of traditional kill cams based on player education as to why they died need to man up and not be a n00bs. Killcams support the stupid.
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Average play time of 2.8hours per day and falling.
Average play time of 2.5hours per day and falling. Need metagame. Average play time of 2.0hours per day and falling. Need metagame / Continents. Last edited by Mastachief; 2012-03-08 at 02:35 PM. |
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2012-03-08, 02:30 PM | [Ignore Me] #37 | ||
Private
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But it tells you who did it and allows you to look around during your death. I've stated before that maybe locking onto the guy who shot you and 100% revelaing their position is not the best choice. There's mid steps between that and a pure info dump and I'm trying to push for one of those rather than the 'no kill cam, bad' crowd I'm hearing vocalized.
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2012-03-08, 02:31 PM | [Ignore Me] #38 | |||
Lieutenant General
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2012-03-08, 02:33 PM | [Ignore Me] #39 | ||
Private
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but that's what I have a minor issue with, nothing but a pure info dump of 'who shot you how much' seems a little flat to me and I'd like something more like a free look or directing the camera in the ~ direction w/o zooming in or anything. Something more than just some numbered stats.
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2012-03-08, 02:35 PM | [Ignore Me] #40 | ||
This is a good fix.
You know I always thought the rotating death cam of PS1 was kinda cheap too. I could just watch where the enemy was shooting from or ran off to and warn my squadmates. Always felt it should be like a down on the floor, sideways, blurry/blinking image or something. But oh well. |
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2012-03-08, 02:50 PM | [Ignore Me] #45 | ||
General
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Using a killcam to teach a player is like doing your son's science fair project.
He has no idea how it was finished and will just use you for everything related to science in the future. Players need to be encouraged to practice a situational awareness. And yes, even with quick kills it is VERY VERY VERY easy to tell how you died. If you were amid chaos and getting hit all over, you were in a bad location and EVERYTHING came down on you. Shot from behind? It's not like the game doesn't have a system that goes "hey you're taking damage from this direction" and in Planetside 1 you would most likely still see the bullets being fired into as you entered death animation. Killcam doesn't tell you "how" it tells you "who and where" Don't fill in the blanks for it because plenty of us with the experience can fill in all the blanks with no information "handed" to us. |
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