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2012-03-09, 01:37 PM | [Ignore Me] #31 | ||
Brigadier General
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I was thinking about this last night before going to bed (I think about this game far too much) so I'm glad a thread was finally started on it. We haven't quite picked the carcass of that demo clean just yet. lol
Personally, I like having the pop ups on there for a couple reasons, but the primary one is to instantly confirm the kill. I don't know about you guys, but during the reaver portion, due to the amount of smoke kicked up, it was near impossible for me to tell if the tank was destroyed or not. Sure, there can be a kill spam like in PS1, but I like the option of keeping my eyes forward and not looking around a screen when I'm flying over 100 mph 20 feet off the ground. Now, they can either remove all the smoke so you can see the damage easier, but I thought all that smoke and fire was pretty damn cool, so I don't like that solution. Or they can keep the pop ups in. I think it would be insanely easy for them to make those on screen pop ups optional though, and the devs should do that for all the people that want a cleaner display. Hopefully this will be one of the many options for a customizable interface. These devs do love their customization. |
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2012-03-09, 01:44 PM | [Ignore Me] #33 | |||
Sergeant Major
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PS with it's permanent world offers way more reward than flashy popups... These things alienate you from the game, break the athmosphere. But getting a sum of your total XP since your last death (i.e. adding it to the "killcam" stats) is a good idea. Everyone satisfied, still it's not disturbing. And @Raymac about the smoke. In real battles it happens that people shoot at dead targets, be it "just in case" or blocked vision or partial visibility. It's ok if you waste some rounds, that's how war goes. Well, thinking about it I missed the yellow circles marking your hits connecting. Armour is flashing when it is hit, but you never know if it was your hit or someone else is shooting at the same target. It really helped learning to lead the target in PS1 (though it was silly when you fired in an arc and you didn't see your shells hit the target but the yellow circle around the reticule told you that you are on spot...) Last edited by Trolltaxi; 2012-03-09 at 01:52 PM. |
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2012-03-09, 01:53 PM | [Ignore Me] #36 | |||
First Lieutenant
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God bless shooters but I really don't understand them sometimes. |
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2012-03-09, 05:39 PM | [Ignore Me] #39 | ||
In PS1 I needed to see people's health going down as I shot them, was one slot in my implants that rarely changed.
It wasn't just making tactical target choices - it was that I craved that gratification of see bullets land prominently. Stick me in a box with all the modern-fps-fanboys, magpies and small children with smaller attention spans if you will, but this xp pop up scratches the same itch for me. I'm for it. Stick it on a toggle and let me get my fix |
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2012-03-09, 08:44 PM | [Ignore Me] #41 | ||
Get over it, popups are going to stay whether gamers SAY they dislike them or not. They're in games now because they give the player a cathartic feeling of accomplishment, constantly. They'll stick around because it's part of what creates and maintains player addiction, whether the player realises it and bitches about it mistakenly or not.
Psychology is fun. |
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2012-03-09, 09:15 PM | [Ignore Me] #43 | |||
Major
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Some people like pop up exp, some don't. What's wrong with allowing the player to choose? Keep it on by default so it appeals to all the CoD/BF people who are used to that thing and let the veteran players, or people who don't prefer it to be able to switch it off. I really don't see the problem. Last edited by Death2All; 2012-03-09 at 09:17 PM. |
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2012-03-09, 09:19 PM | [Ignore Me] #44 | ||
i´m not a coder, but a toggle on/off would certainly eat up about zero developer time, so i hope it will be in.
maybe give an aditional option to move the spam from "in your face" to chatwindow and everybody should be happy. don´t think this would be hard to implement either.
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