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PSU: Nobody does that voodoo like you do
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2012-03-27, 09:20 PM | [Ignore Me] #34 | ||
Second Lieutenant
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Nice modded parts, bro.
Also I always had enough fuel to get back its just my rocket would never be durable enough to stay attached during landing.
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>( 666th Devil Dogs )< Alpha Tester: Tribes: Ascend Modder: Mount & Blade: Warband Player: Garry'sMod, Arma 2, Air Buccaneers Lover: Planetside NC Brig. General ಠ_ರೃ |
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2012-03-28, 09:50 PM | [Ignore Me] #37 | |||
Actually easier to launch into an orbit around Mun and then increase that orbit into an elliptical one followed by waiting for a good time to slingshot to Kerbal though, you can straight aim it without having to decrease speed this way which can be a nightmare as you pick up a tonne of speed as you get ever closer to home, if you're not dead on you end up flying straight past and into space, using orbit from Mun to get your aim right without having to decrease speed helps a lot, hitting atmosphere with the chute is enough to decrease any speed so it's more efficient. |
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2012-03-31, 12:14 AM | [Ignore Me] #43 | ||
Second Lieutenant
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Made it there and back again.
Epicness... I'm trying to escape the solar system now. Getting really close.
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>( 666th Devil Dogs )< Alpha Tester: Tribes: Ascend Modder: Mount & Blade: Warband Player: Garry'sMod, Arma 2, Air Buccaneers Lover: Planetside NC Brig. General ಠ_ರೃ |
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2012-03-31, 04:19 AM | [Ignore Me] #44 | ||
Captain
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After many hours of rocket designing, testing and exploding I finally made it to Mun...and exploded.
My next project is getting several geostationary satellites (2,869,000m FYI) around Kerbin before actually going to Mun. EDIT: Also if you buy it (Only $15) and get 0.14 you get landing legs. And you should buy it because this game deserves all the support it can get. Last edited by DayOne; 2012-03-31 at 04:23 AM. |
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