Originally Posted by ringring
I must admit I don't envy the DEVS having to balance empires, base attack versus defence and the various weapons.
However, regardless of the difficulties I'd still prefer that each empire had their own feel such as TR fast and hits light, NC slow and hits heavy.
Thinking to the errors in PS1, like others I'd advise making small incremental changes (points to the lasher buff then nerf).
There seems to be a particular difficulty introducing new weapons. If I recall nearly all new weapon systems in ps1 were initially too powerful and then had to be nerfed, sometimes drastically.
We know about the BFR's but the Phantasm with a 20mm gun? An invisible mossie? How did that happen? Why didn't testing reveal the problem?
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yea i dont either. not at all a easy task. i say common pool everything, end all debates and make it about skill.
and end game ps1 weapon balance, lasher and mcg are close, jackhammer will destroy them both. why do i say this. lets say you put nc , vs, and tr toe to toe and fired shot for shot ..... jackhammer will win every single time do to its ttk. how do i base balance off this you ask? well its quite simple , same player skill, mcg vs jackhammer, jack wins.... lasher vs jackerhammer, jack wins. lasher vs mcg is a coin toss.
Skill should win everytime. other wise whats the point?? mite as well keep third person , bfr's, and add an aimbot. then u can make a game about tactics and not skill.