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PSU: Curiosity didn't kill the cat. I did. And guess whos next..
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2012-04-14, 12:50 PM | [Ignore Me] #31 | ||
Corporal
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Yes there were multiple versions in PS.
First you lost control of the vehicle. This made tanks unintentionally suicide and allowed aircraft engines to fail plummeting to the ground unless you landed in water where you could fall to the bottom and get out. Locking up the aircraft bailing mechanism so you had to land, get out, and repair was the later implemented one. Surprised you don't remember the first one Double. Too much time being defended right? I prefer a mixture of the two preferably the vehicle locking up and exploding after a few seconds once your vehicle hits zero. You lost the fight and thought you could win, there isn't anything unfair about it. Make it unable to bail for pilots 40% and gunners after 30%, everyone else 5%. If someone suicides or bails, the XP and assist will be distributed as if there was a kill but only the vehicles XP value is distributed. Add in a five second timer since last being shot as well. The gameplay is supposed to be fast, lollygagging in the air when you intended to hot drop shifts far away from this intended gameplay. No to the removal of items when entering a vehicle. A lot of the kill whore outfits made their name by using their aircraft be it a mossie or reaver as basic transportation. |
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2012-04-14, 04:21 PM | [Ignore Me] #33 | ||
Private
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I think bailing/disabling and spiraling out of control aircraft will have a good effect on the game. I am afraid that air/ground combat will be largely disconnected, but having falling and exploding aircraft, almost like bombs exploding will make people a lot more weary and tactical about their positioning. Bailing may be hard to balance, because too many people will bail and pilots will usually end up not getting kills.
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2012-04-14, 04:23 PM | [Ignore Me] #34 | |||
Second Lieutenant
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I understand that people don't want their targets bailing out all the time, but you could add some variation like if you got hit directly with a missile, your ship would explode on impact. If you got grazed by a few bullets and lost control, maybe occasionally you could bail unscathed, but most of the time your ejection/hatch controls would be out of commission, causing you to helplessly plummet and smash into the planet surface below. That kind of thing would definitely spice up dogfighting, although it's already awesome from the videos we've seen. |
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2012-04-14, 05:20 PM | [Ignore Me] #35 | ||
Private
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Bailures in PS1 were annoying but they shouldn’t be fixed with rigid game mechanics like no bailing or auto-parachutes.
Allow pilots to bail whenever they want but reward the person that destroyed the aircraft with a vehicle kill. If that person can also kill the pilot then he gets a second kill. Require parachutes for safe landings but allow the pilot to decide when to deploy it—if he waits too long he will suffer some fall damage and he can even choose not to deploy his chute and commit suicide. The beauty of PS1 was the flexibility of the weapon systems and the creativity of players. |
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2012-04-14, 06:19 PM | [Ignore Me] #36 | |||
Colonel
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But I do agree with making a Vehicle Kill stat independent of whether a player dies with it or not. Especially if vehicles cost resources, even killing an empty enemy vehicle deserves a stat. |
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2012-04-14, 06:22 PM | [Ignore Me] #37 | |||
Contributor Major
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Players who kill themselves have the credit awarded to the person who did the last bit of damage. |
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2012-04-14, 08:00 PM | [Ignore Me] #38 | |||
Second Lieutenant
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2012-04-14, 08:06 PM | [Ignore Me] #39 | |||
Second Lieutenant
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Great idea...hope that is implemented. YRTH? |
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2012-04-14, 08:19 PM | [Ignore Me] #41 | ||
Second Lieutenant
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True, but then that's why I wasn't presumptuously calling it "my kill" before I did. My loadout had an AP preset because I bailed and tried to *shoot down* crippled fighters looking to finish me, which was a lot of fun. Obviously that was even harder! My point is that the opportunity to struggle to stay alive and fight beyond the status of your vehicle was fun, even if it meant you had little for loadout, being a pilot. And again; I never called it "my kill", until I ACTUALLY killed them.
Having said that, I have no problem with the suggested balance of choosing between specialized weapons for the bird vs the ability to bail (which if I'm not mistaken, is how it's set up right now). I also demand vehicle kills stats for PS2! |
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2012-04-14, 08:25 PM | [Ignore Me] #42 | ||
Lieutenant Colonel
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Didn't the first PS2 gameplay trailer show a mosquito on fire and spiraling out of control ?
Chances are that loss of control mechanic are already in the game... When devs say they got this, it seems like they actually really got this. |
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2012-04-14, 09:27 PM | [Ignore Me] #44 | |||
Sergeant
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Also since most pilots in this game are going to be dedicated to thier role, a pilot bailing will be time wasted where they could have just died and spawned to get another bird. In an oa type situation I highly doubt squad leaders would be encouraging bailing. |
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2012-04-14, 09:39 PM | [Ignore Me] #45 | |||
Colonel
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Last edited by Stardouser; 2012-04-14 at 09:40 PM. |
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