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Old 2012-04-14, 12:50 PM   [Ignore Me] #31
Pollo Jack
Corporal
 
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Re: Crashing Aircraft


Yes there were multiple versions in PS.

First you lost control of the vehicle. This made tanks unintentionally suicide and allowed aircraft engines to fail plummeting to the ground unless you landed in water where you could fall to the bottom and get out.

Locking up the aircraft bailing mechanism so you had to land, get out, and repair was the later implemented one.

Surprised you don't remember the first one Double. Too much time being defended right?

I prefer a mixture of the two preferably the vehicle locking up and exploding after a few seconds once your vehicle hits zero. You lost the fight and thought you could win, there isn't anything unfair about it. Make it unable to bail for pilots 40% and gunners after 30%, everyone else 5%.

If someone suicides or bails, the XP and assist will be distributed as if there was a kill but only the vehicles XP value is distributed. Add in a five second timer since last being shot as well.

The gameplay is supposed to be fast, lollygagging in the air when you intended to hot drop shifts far away from this intended gameplay.

No to the removal of items when entering a vehicle. A lot of the kill whore outfits made their name by using their aircraft be it a mossie or reaver as basic transportation.
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Old 2012-04-14, 01:07 PM   [Ignore Me] #32
Ieyasu
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Re: Crashing Aircraft


Originally Posted by FastAndFree View Post

I remember that once I managed to survive crash-landing my crippled mosquito somehow - it felt great! That was around '05 summer I think
I did that a couple times and it always pumped me up. like has been said before in this thread, once you took enough damage systems on vehicle would fail and ability to bail out was certainly one of them.
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Old 2012-04-14, 04:21 PM   [Ignore Me] #33
stoof
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Re: Crashing Aircraft


I think bailing/disabling and spiraling out of control aircraft will have a good effect on the game. I am afraid that air/ground combat will be largely disconnected, but having falling and exploding aircraft, almost like bombs exploding will make people a lot more weary and tactical about their positioning. Bailing may be hard to balance, because too many people will bail and pilots will usually end up not getting kills.
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Old 2012-04-14, 04:23 PM   [Ignore Me] #34
headcrab13
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Re: Crashing Aircraft


Originally Posted by LordReaver View Post
You would lose control of your aircraft, and then it would veer downwards, and crash into the ground. I miss that, I hope it's in PS2!
Yes! This was an awesome effect, and needs to return to PS2.

I understand that people don't want their targets bailing out all the time, but you could add some variation like if you got hit directly with a missile, your ship would explode on impact.

If you got grazed by a few bullets and lost control, maybe occasionally you could bail unscathed, but most of the time your ejection/hatch controls would be out of commission, causing you to helplessly plummet and smash into the planet surface below.

That kind of thing would definitely spice up dogfighting, although it's already awesome from the videos we've seen.
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Old 2012-04-14, 05:20 PM   [Ignore Me] #35
raykor
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Re: Crashing Aircraft


Bailures in PS1 were annoying but they shouldn’t be fixed with rigid game mechanics like no bailing or auto-parachutes.

Allow pilots to bail whenever they want but reward the person that destroyed the aircraft with a vehicle kill. If that person can also kill the pilot then he gets a second kill.

Require parachutes for safe landings but allow the pilot to decide when to deploy it—if he waits too long he will suffer some fall damage and he can even choose not to deploy his chute and commit suicide.

The beauty of PS1 was the flexibility of the weapon systems and the creativity of players.
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Old 2012-04-14, 06:19 PM   [Ignore Me] #36
Stardouser
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Re: Crashing Aircraft


Originally Posted by raykor View Post
Bailures in PS1 were annoying but they shouldn’t be fixed with rigid game mechanics like no bailing or auto-parachutes.

Allow pilots to bail whenever they want but reward the person that destroyed the aircraft with a vehicle kill. If that person can also kill the pilot then he gets a second kill.

Require parachutes for safe landings but allow the pilot to decide when to deploy it—if he waits too long he will suffer some fall damage and he can even choose not to deploy his chute and commit suicide.

The beauty of PS1 was the flexibility of the weapon systems and the creativity of players.
If he can commit suicide by not opening his chute, that's what some players are concerned about, that they won't get the kill. Howerver, why can't SOE make it so that if you do that, the kill is credited to the person who forced you to bail?

But I do agree with making a Vehicle Kill stat independent of whether a player dies with it or not. Especially if vehicles cost resources, even killing an empty enemy vehicle deserves a stat.
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Old 2012-04-14, 06:22 PM   [Ignore Me] #37
ArmedZealot
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Re: Crashing Aircraft


Originally Posted by Stardouser View Post
If he can commit suicide by not opening his chute, that's what some players are concerned about, that they won't get the kill. Howerver, why can't SOE make it so that if you do that, the kill is credited to the person who forced you to bail?

But I do agree with making a Vehicle Kill stat independent of whether a player dies with it or not. Especially if vehicles cost resources, even killing an empty enemy vehicle deserves a stat.
I kind of like Tribes: Ascend's solution to this. Perhaps something similar to this in PS2?

Players who kill themselves have the credit awarded to the person who did the last bit of damage.
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Old 2012-04-14, 08:00 PM   [Ignore Me] #38
Red Beard
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Re: Crashing Aircraft


It has less to do with KDR philosophy and more to do with getting rid of lame arcade-style gameplay. I don't want people to use aircraft like they did in PS1 and BF3. IE: Using the most powerful vehicles in the game, only to bail out of them when it comes time to die.
Are you saying you couldn't kill them while falling or on the ground?
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Old 2012-04-14, 08:06 PM   [Ignore Me] #39
Red Beard
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Re: Crashing Aircraft


But I do agree with making a Vehicle Kill stat independent of whether a player dies with it or not. Especially if vehicles cost resources, even killing an empty enemy vehicle deserves a stat.

Great idea...hope that is implemented. YRTH?
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Old 2012-04-14, 08:08 PM   [Ignore Me] #40
Baneblade
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Re: Crashing Aircraft


Originally Posted by Red Beard View Post
Are you saying you couldn't kill them while falling or on the ground?
Easier said than done.
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Old 2012-04-14, 08:19 PM   [Ignore Me] #41
Red Beard
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Re: Crashing Aircraft


Originally Posted by Sobekeus View Post
Easier said than done.
True, but then that's why I wasn't presumptuously calling it "my kill" before I did. My loadout had an AP preset because I bailed and tried to *shoot down* crippled fighters looking to finish me, which was a lot of fun. Obviously that was even harder! My point is that the opportunity to struggle to stay alive and fight beyond the status of your vehicle was fun, even if it meant you had little for loadout, being a pilot. And again; I never called it "my kill", until I ACTUALLY killed them.

Having said that, I have no problem with the suggested balance of choosing between specialized weapons for the bird vs the ability to bail (which if I'm not mistaken, is how it's set up right now).


I also demand vehicle kills stats for PS2!
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Old 2012-04-14, 08:25 PM   [Ignore Me] #42
sylphaen
Lieutenant Colonel
 
Re: Crashing Aircraft


Didn't the first PS2 gameplay trailer show a mosquito on fire and spiraling out of control ?

Chances are that loss of control mechanic are already in the game... When devs say they got this, it seems like they actually really got this.
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Old 2012-04-14, 09:24 PM   [Ignore Me] #43
Zulthus
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Re: Crashing Aircraft


Originally Posted by sylphaen View Post
Didn't the first PS2 gameplay trailer show a mosquito on fire and spiraling out of control ?

Chances are that loss of control mechanic are already in the game... When devs say they got this, it seems like they actually really got this.
I was just about to link this. It would be too awesome if we were in the cockpit watching the blurry, fiery world spin out of control and fade to black.
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Old 2012-04-14, 09:27 PM   [Ignore Me] #44
kertvon
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Re: Crashing Aircraft


Originally Posted by sylphaen View Post
Didn't the first PS2 gameplay trailer show a mosquito on fire and spiraling out of control ?

Chances are that loss of control mechanic are already in the game... When devs say they got this, it seems like they actually really got this.
This.

Also since most pilots in this game are going to be dedicated to thier role, a pilot bailing will be time wasted where they could have just died and spawned to get another bird. In an oa type situation I highly doubt squad leaders would be encouraging bailing.
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Old 2012-04-14, 09:39 PM   [Ignore Me] #45
Stardouser
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Re: Crashing Aircraft


But I do agree with making a Vehicle Kill stat independent of whether a player dies with it or not. Especially if vehicles cost resources, even killing an empty enemy vehicle deserves a stat.
Originally Posted by Red Beard View Post
Great idea...hope that is implemented. YRTH?
Actually, I can think of a different stat that would be AWESOME if it could be tracked, especially with all this raw data that is supposed to be dumped out that stat sites can work with. You know how WW2 submarines and various other things were said to have "destroyed X number of tonnes of enemy shipping"? If you blow up a vehicle, and it cost the enemy X resources, that would be an excellent statistic for a player - number of resource points worth of enemy vehicles killed. Otherwise, a pure "vehicle kill" stat isn't going to distinguish between quad bikes and tanks.

Last edited by Stardouser; 2012-04-14 at 09:40 PM.
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