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2012-05-05, 03:51 AM | [Ignore Me] #31 | |||
Major
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2012-05-05, 03:54 PM | [Ignore Me] #33 | |||
The only time I EVER notice bullet drop in BF3 is while sniping and even then only at very long range. I hope PS2 bullet physics are like BF3, bullet drop rules. especially in wide open maps. |
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2012-05-06, 12:09 PM | [Ignore Me] #34 | |||
Second Lieutenant
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If you go to the range with an M4 or AK-47, you're going to start to see a significant dropoff after 300-400 meters, but you also won't be hitting much of anything with precision. The way I see it, in PS2 the standard assault weapons should become useless at any range where bullet drop would be substantial. I realize that we're dealing with futuristic weapons in PS2, of course, but at least some of them resemble their real-life counterparts closely enough to make that assumption. |
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2012-05-06, 01:13 PM | [Ignore Me] #35 | |||
Sergeant Major
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HA,Snipe,CE,AVwhere your best weapons for the TTK. SA was good for a defence with the spam but after the plasma nerf it was not that effective anymore. ALL OTHER WEAPONS ARE JUST A LAUGH. |
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