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Old 2012-05-05, 03:51 AM   [Ignore Me] #31
Toppopia
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Re: About infantry combat!


Originally Posted by ThirdCross View Post
I'm definitely glad to see rifles playing a larger role in ps2 than they did in ps1. That said HA should still be something to be feared in close quarters. Lower ttk means though that if you can get the drop on them you can take them down before they have a chance to retaliate.

I agree with most of you here, BF3's gunplay is excellent except for it's ridiculous bullet drop. I'm shooting a gun not a paintball marker, my bullets shouldn't be dropping after 50 feet
If you were shooting a paintball gun then the bullets would curve as soon as they left the barrel and would take 10 shots just to get 1 hit. Those were bad times indead, could have 'killed' soo many people...
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Old 2012-05-05, 04:32 AM   [Ignore Me] #32
Mr DeCastellac
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Re: About infantry combat!


To be honest, I prefer PS1's gunplay to more modern FPS games, but I wouldn't mind terribly if it used the common methods, if that will sate the appetite of the masses :P
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Old 2012-05-05, 03:54 PM   [Ignore Me] #33
Gonefshn
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Re: About infantry combat!


Originally Posted by ThirdCross View Post
I agree with most of you here, BF3's gunplay is excellent except for it's ridiculous bullet drop. I'm shooting a gun not a paintball marker, my bullets shouldn't be dropping after 50 feet
That's nowhere near what bullet drop is like in BF3.

The only time I EVER notice bullet drop in BF3 is while sniping and even then only at very long range.

I hope PS2 bullet physics are like BF3, bullet drop rules. especially in wide open maps.
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Old 2012-05-06, 12:09 PM   [Ignore Me] #34
headcrab13
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Re: About infantry combat!


Originally Posted by Gonefshn View Post
I hope PS2 bullet physics are like BF3, bullet drop rules. especially in wide open maps.
Yeah, I'm kind of hoping drop is really only noticeable on sniper rifles and similar long-range weaponry.

If you go to the range with an M4 or AK-47, you're going to start to see a significant dropoff after 300-400 meters, but you also won't be hitting much of anything with precision. The way I see it, in PS2 the standard assault weapons should become useless at any range where bullet drop would be substantial.

I realize that we're dealing with futuristic weapons in PS2, of course, but at least some of them resemble their real-life counterparts closely enough to make that assumption.
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Old 2012-05-06, 01:13 PM   [Ignore Me] #35
Marinealver
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Re: About infantry combat!


Originally Posted by DviddLeff View Post
I have always wished that PS had the same feel to combat as Battlefield - PS had a far too long TTK, perhaps not with HA, but with MA weapons it felt like you were tickling people. This problem was compounded when MA users faced off against HA, often having the HA user have time to turn around and kill the MA guy who opened fire with the muzzle in his spine.

PS is about battle scale and equality between new and old characters - everything else is secondary.
Yeah the gap betweer MA and HA was brutal and Stand was a laugh.
HA,Snipe,CE,AVwhere your best weapons for the TTK. SA was good for a defence with the spam but after the plasma nerf it was not that effective anymore. ALL OTHER WEAPONS ARE JUST A LAUGH.
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