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PSU: OMFGDIEPLZKTHX
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2012-05-17, 06:17 PM | [Ignore Me] #32 | |||
Brigadier General
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Also, this would be the first poll to break the trend....finally. |
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2012-05-17, 06:18 PM | [Ignore Me] #33 | ||
Colonel
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But seriously, on IRC I often crack jokes, like I would say, we need circus cannons that shoot players, and that we need flashbang mortar rounds...well, we got the circus cannons that shoot players...where is my mortar with flashbang ammo?
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2012-05-17, 06:19 PM | [Ignore Me] #34 | |||
Captain
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2012-05-17, 06:24 PM | [Ignore Me] #35 | ||||
General
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An activation button would decrease the chance of accidents and make the space it takes up irrelevant as well as avoid swarms of people jumping over instantly but rather in waves of 1-3. I also think that placement and aesthetic changes would make it 'fit' with the surroundings better. Maybe make it look like one of those hot wheels things or w.e on TV. Something that actually looks like it's going to launch you. If SOE makes it look and feel really cool. It will be pretty cool. IMO. |
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2012-05-17, 06:26 PM | [Ignore Me] #36 | ||
Major
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Let me guess...You hate halo because is one of the best games according to a mass majority of people?....Halo did a lot of good things and jump pads are a halo thing.
Was halo the first to do it?(was it tribes?)...probably not but since is one of the most popular games, is associated with it. I bet if/when planetside 2 becomes too mainstream for u..Ur gonna talk smack about it and say how planetside 1 was way better. Your the typical elitist. |
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2012-05-17, 06:30 PM | [Ignore Me] #39 | |||
Captain
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2012-05-17, 06:33 PM | [Ignore Me] #40 | |||
Major
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Being flung like a human cannon is, to me, ugly and does not fit in with the Planetside style at all. Planetside is sensible sci-fi, not silly sci-fi. Last edited by Vash02; 2012-05-17 at 06:35 PM. |
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2012-05-17, 06:37 PM | [Ignore Me] #42 | |||
Brigadier General
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Also, there have been some people arguing against fast travel like this, though they are few and far between. I still like it far better than teleporters because you are exposed to enemy fire which gives a cost to the fast travel. |
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2012-05-17, 06:39 PM | [Ignore Me] #43 | |||
Contributor First Sergeant
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voted yes.
As long as they are used in-base as a one-way method of moving from one defensible point to the next then its ok. Ladders are terrible ideas in FPS', lifts don't work and teleport pads are easily abused. Jump pads at least provide the enemy with a chance to counter-attack. The point at which I would have a problem is if they became a go-to option for general movement. Letting defenders man the walls or get a better angle on the attacking force is one thing, jump-pad hopping around/up the walls of a base to avoid return fire is something else. Could be balanced by slowing down the rate of movement while on the pad and only allowing certain key-points within a base to have pads.
P.S. For those moaning about the science, PS1 allowed for any type of infantry to jump out of any air vehicle at any height and land without taking any falling damage. Pretend the jump-pads have the same mechanism. Last edited by IMMentat; 2012-05-17 at 06:46 PM. |
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