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Old 2012-05-19, 12:20 PM   [Ignore Me] #31
capiqu
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Re: Day Night time


I say we need a poll.
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Old 2012-05-19, 12:32 PM   [Ignore Me] #32
Khrusky
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Re: Day Night time


Am I really the only person who wants properly synchronised day/night cycles?

Personally I feel quite differently during the day and the night, and if the game isn't in tune with that then it is severely detrimental to how engaged I am with the world I am supposed to be venturing into.

I would be very interested to hear why people are more interested in variety than coherency. Do people not have any particularly strong internal sense of what time of the day it is, or is engagement in what you're doing not as high a priority as the gameplay aspects of night/day? Or is it something else entirely?
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Old 2012-05-19, 12:43 PM   [Ignore Me] #33
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Re: Day Night time


Originally Posted by Khrusky View Post
Am I really the only person who wants properly synchronised day/night cycles?

Personally I feel quite differently during the day and the night, and if the game isn't in tune with that then it is severely detrimental to how engaged I am with the world I am supposed to be venturing into.

I would be very interested to hear why people are more interested in variety than coherency. Do people not have any particularly strong internal sense of what time of the day it is, or is engagement in what you're doing not as high a priority as the gameplay aspects of night/day? Or is it something else entirely?
If it follows a more real-time alternating light setting. If you're a working person who only gets to play for an hour or two at night, you'll be stick always having to play at night/day. you will miss out entirely on the other side.
Use Vancha's 7 hour™ then you get a decent mix of both time-settings, and not just a brief 1 hour night time, which would render a lot of the planning for nighttime pointless, who wants to set up a 30-60 group base raiding squad for night, to then have it get all nice and bright half way through the operation?
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Old 2012-05-19, 12:55 PM   [Ignore Me] #34
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Re: Day Night time


Day night time n my opinion should cycle about every three hours. Hour of night and an hour of day with about thirty minutes of dusk and dawn. Allows for long fights to cross from night into daytime. Just my 2 cents.
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Old 2012-05-19, 01:09 PM   [Ignore Me] #35
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Re: Day Night time


Originally Posted by Sledgecrushr View Post
Day night time n my opinion should cycle about every three hours. Hour of night and an hour of day with about thirty minutes of dusk and dawn. Allows for long fights to cross from night into daytime. Just my 2 cents.
That's probably too short I've concluded. The glory of PS1 is that 3 hours is in no way a long fight.
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Old 2012-05-19, 01:24 PM   [Ignore Me] #36
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Re: Day Night time


I could see your 7 hour cycle. If I play 3 hours everyday after work lets say from 6 pm to 9 pm, on Monday I will start play around 6 am in game time. By Saturday I will start play around 10 pm in game time. This would give a person like me, a 3 hour player the experience of all 4 in game cycles, morning, day, evening and night on a regular bases. I like your idea and I hope they give it a shot. However there are too many people with preferences and a whining 30% can spoil it for the other 70%. That's why I say that the night cycle should not be longer then 2 in game hours. So in your 7 hour cycle maybe 2 hours of night and 5 hours of day. Perhaps maybe some conts with extended night hours for those who like it.
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Old 2012-05-19, 01:54 PM   [Ignore Me] #37
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Re: Day Night time


2 hours night + 5 hours day ==> 7 hour cycles. (24 cycles a week)
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Old 2012-05-19, 06:04 PM   [Ignore Me] #38
Khrusky
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Re: Day Night time


Originally Posted by iSpectre View Post
If it follows a more real-time alternating light setting. If you're a working person who only gets to play for an hour or two at night, you'll be stick always having to play at night/day. you will miss out entirely on the other side.
What I was saying in my post was that I'd rather always see the same time of day than have the time of day be out of sync with the real world.

I'll probably always be playing after dark, but I'd rather always see night or simply not play than have to play when the game is in day time.

This is where my question came from; am I really alone in wanting coherency over variation?
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Old 2012-05-19, 06:10 PM   [Ignore Me] #39
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Re: Day Night time


Do people not have any particularly strong internal sense of what time of the day it is
You're asking guys on the PS2 forum?

I don't really care how the cycle works myself, just as long as it isn't too short, and on cloudy nights it gets really dark
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Old 2012-05-19, 06:22 PM   [Ignore Me] #40
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Re: Day Night time


Originally Posted by Khrusky View Post
What I was saying in my post was that I'd rather always see the same time of day than have the time of day be out of sync with the real world.

I'll probably always be playing after dark, but I'd rather always see night or simply not play than have to play when the game is in day time.

This is where my question came from; am I really alone in wanting coherency over variation?
I've never heard of anyone being so incapable of immersing themselves in a game/film that they needed the sky to match reality to do so, so I imagine you're part of a rather small group, if not entirely solitary.

Last edited by Vancha; 2012-05-19 at 06:24 PM.
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Old 2012-05-19, 06:26 PM   [Ignore Me] #41
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Re: Day Night time


Should i make a poll about the different day/night lengths? Or i will let someone else do that. But hurry up, i want to vote on something.
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Old 2012-05-19, 06:46 PM   [Ignore Me] #42
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Re: Day Night time


Originally Posted by Toppopia View Post
Should i make a poll about the different day/night lengths? Or i will let someone else do that. But hurry up, i want to vote on something.
I'm not sure how useful that'd be. Maybe a poll between whether people want night for variety against those who want it to be tactically relevant. That's really the only difference between short and long nights.
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Old 2012-05-19, 08:01 PM   [Ignore Me] #43
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Re: Day Night time


How short is good for variety, and how long is good for tactics? The answer will vary from person to person.

Personally, I think that something between 3.5 to 7 hours would have a good mix of variety and tactical relevance.

A poll would probably be good. Maybe make it multiple choice, for those of us who would be happy with several numbers. I think I would vote for 3.5, 5 and 7 myself.

1 hour
2 hours
3.5 hours
5 hours
7 hours
9 hours
13 hours
23 hours

As possible poll options maybe?
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Old 2012-05-19, 08:30 PM   [Ignore Me] #44
capiqu
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Re: Day Night time


You guys have convinced me on the following.

1. A seven hour cycle.
2. Different local continental time zones.
3. Shorter nights than days.

Now there SOE we figured it out for you.

Now if only you where able to get these 3 issues on one poll.
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Old 2012-05-19, 08:32 PM   [Ignore Me] #45
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Re: Day Night time


Make it multi choice and add all the options and put ----------------
as a option to separate the categories. That sounds like it would work.
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