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Old 2012-05-21, 04:18 PM   [Ignore Me] #31
Mastachief
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Re: Hotdropping


Originally Posted by Toppopia View Post
http://www.youtube.com/watch?v=NzXVHQXnWVg

This is what we need for galaxies, but imagine like 10 or people doing this. Pure awesomeness.
I used to be part of the NCWA event team on werner we had 170 players drop from galaxies on a single base.
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Old 2012-05-21, 04:39 PM   [Ignore Me] #32
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Re: Hotdropping


Originally Posted by Mastachief View Post
in my order of preference:

Mossie drop
Lodestar + Sunderer/Leviathan (EMP + Armour ftw)
Gal

The mossie allowed you to create fear and confusion in your enemy (believe me 30 + mossies buzzing the base at a single moment creates fear and panic as the defenders try to figure out who dropped where)

Gals as already stated = xp sacks.
And that's the only point I'm trying to make. The Gal drop is such a positive memory when people reminisce about Planetside, I personally believe that experience should be encouraged as much as possible.

Mossie drops absolutely required coordination (with the exception of the lone wolves solo dropping on a tower to farm kills), and the mossie drops were so effective that they basically replaced Galaxies. Now this might be less of an issue with Galaxies also being flying AMS's, but I personally think the game is more fun with more Galaxies in the air. So that's why I'd be in favor of some sort of bailing mechanic to support that.
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Old 2012-05-21, 04:42 PM   [Ignore Me] #33
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Re: Hotdropping


Originally Posted by Toppopia View Post
www.youtube.com/watch?v=NzXVHQXnWVg BF3 HALO Jump

This is what we need for galaxies, but imagine like 100 or people doing this. Pure awesomeness.
its already like that without parachutes.
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Old 2012-05-21, 04:44 PM   [Ignore Me] #34
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Re: Hotdropping


Originally Posted by Purple View Post
its already like that without parachutes.
But parachutes should be an option for the silent dropping in and activating it at the last moment to be as stealth as possible, while the energy field would be noisy and wouldn't look as cool.

So maybe a low level cert is required for parachutes but then a higher level cert would allow energy fields so that at you can still hot drop, just not with a special field, and the parachute lets you control where you land.
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Old 2012-05-21, 04:57 PM   [Ignore Me] #35
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Re: Hotdropping


Originally Posted by Raymac View Post
So that's why I'd be in favor of some sort of bailing mechanic to support that.
Perhaps make it a cert that is partially up the air fighter cert tree to discourage every man and dog having it.
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Old 2012-05-21, 06:09 PM   [Ignore Me] #36
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Re: Hotdropping


I cant believe the menial stuff people pick to complain about...lol
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Old 2012-05-21, 06:36 PM   [Ignore Me] #37
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Re: Hotdropping


Originally Posted by FPClark View Post
I cant believe the menial stuff people pick to complain about...lol
Dude, beta has been "soon" for about 6-7 months now. This menial stuff and the false hope that we actually make a difference is all we have to cling to at this point.
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Old 2012-05-21, 07:00 PM   [Ignore Me] #38
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Re: Hotdropping


Originally Posted by FPClark View Post
I cant believe the menial stuff people pick to complain about...lol
And hotdropping is hardly a small matter
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Old 2012-05-21, 07:08 PM   [Ignore Me] #39
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Re: Hotdropping


Originally Posted by HtSgtMAD View Post
yea lets make the game for real dumb ppl that can't adapt, it worked out so well for PS1 so lets keep up that "nerf it, I don't like it or care to adapt" mentality.

this is the same crap that killed PS

can we atleast wait until Beta before you start crying about nerfing crap
Originally Posted by elfailo View Post
Another thread where someone I've never heard of tries to make Planetside 2 more boring.

Bailing was fun and necessary. You shouldn't have to depend on some dude who happens to have Galaxy certed to be able to get on top of a tower or base roof. Besides, there's jetpacks anyway, so what's the difference?

Next topic please.
Originally Posted by captainkapautz View Post
Seriously?
Are you guys for real?

So gal drops were boring, dumb and only for derps?

I just about died of laughter.

Originally Posted by elfailo View Post
They weren't. Fortunately for me, that's not what I was arguing, and neither was SgtMad. If only your brain wasn't full of fuck, you could have come to this conclusion all by yourself.
Read what you two wrote, you basically said exactly that. Quit putting the fuck in his brains and maybe none of use will have a problem any more.

Jeebus people. Glad none of you are actual pilots. "I'm going to bail from a perfectly good 20 million dollar aircraft! I think the enemy will never see it coming and won't be able to adapt in time!".

Rambos were just annoying in general. I've pissed off a number of them because I had the balls to kill them apparently. Dreamer sent me a hate tell because I took his ass out in close quarters, my Lasher vs his JackHammer. Apparently jumping inside a base is cheating, because I avoid getting stuck on crates that way?

You "skillz" people should just get over yourselves. Team based game ought to be played as such. And frankly you guys just ruin the experience for everyone by charging into a room with a squad of 10 as if you were actually going to do anything useful.
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Old 2012-05-21, 07:40 PM   [Ignore Me] #40
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Re: Hotdropping


Gotta say if you have 40 peeps, then 3 gals + air support would be a lot more effective in a base attack scenario than 40 mosquitos.

That is if you wanna do more then killwhore.

Last edited by captainkapautz; 2012-05-21 at 07:44 PM. Reason: goddamn phone
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Old 2012-05-21, 09:28 PM   [Ignore Me] #41
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Re: Hotdropping


Originally Posted by Mastachief View Post
And hotdropping is hardly a small matter
No it's really not. In PS1 there wasnt a resource system so there was no "punishment" (Nor does there need to be) besides a timer for hotdroppers. Having to shell out for a vehicle in PS2 will make this a mute point.

My main point is (and this is directed at all people who complain about stuff in games) Unless someone is exploiting/hacking/ect there is nothing stopping you from doing what someone else is doing. The problem with most gamers today is they default to crying "OP" (wolf) at the drop of a hat instead of going "Oh thats clever I wonder how I can incorperate that into my gameplay style".

If someone wants to spend their resources on a flying vehicle to use it as quick solo transport thats up to them. Learn to adapt and counter that playstyle. Thats how REAL warfare works.

Try to adopt an "Adapt and overcome" mentality. It gives you 100% more satisfaction instead of trying to find all of the faults in the game that make you bad (when in reality for most people who complain a lot its not the games fault most of the time.)
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Old 2012-05-21, 09:53 PM   [Ignore Me] #42
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Re: Hotdropping


Im Gonna have to agree with captain on this one. In PS2 The ES fighters are gonna cost some resources and waste alot of them by bailing out of of a fighter mid flight. Granted bailing is fine, but when it comes down to it..its way efficient to let a Galaxy drop you then wasting 10 fighters just to get onto a bases' roof. In which case those fighters could be using something useful like keeping enemy fighters away or attacking ground targets.
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Old 2012-05-21, 10:01 PM   [Ignore Me] #43
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Re: Hotdropping


Originally Posted by captainkapautz View Post
Gotta say if you have 40 peeps, then 3 gals + air support would be a lot more effective in a base attack scenario than 40 mosquitos.

That is if you wanna do more then killwhore.
Um no it's not.

40 ground attack Reavers (i'm probably going NC) is going to be far more effective than 3 gals and 4 or 10 reavers (cant remember is a gal holds 10 or 12)

Those 40 reavers clear the courtyard and then bail on a equip terminal building and hack out maxes and such like. <--- far more flexible

This really will come down to your outfit playstyle and co-ordination.

As for resource cost? i see this as a none issue because generally if you are playing within a higher tier group, resources will naturally be abundant.
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Last edited by Mastachief; 2012-05-21 at 10:03 PM.
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Old 2012-05-21, 10:05 PM   [Ignore Me] #44
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Re: Hotdropping


Originally Posted by elfailo View Post
@Timealude

That's the first sensible argument I see, but it doesn't have to be a problem. You can balance it by using a vehicle timer. You wouldn't be able to grab one Mosquito after the other and waste valuable empire-shared resources that way.
We need more info on the resource mechanics really
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Old 2012-05-21, 10:13 PM   [Ignore Me] #45
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Re: Hotdropping


Originally Posted by elfailo View Post
I agree, we don't even know how fast it accumulates.
We also dont know the amount of damage you take from bailing vs drop podding out of a galaxy.
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