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PSU: Got Nanites?
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2012-05-31, 10:08 PM | [Ignore Me] #33 | |||
Corporal
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I think outfits trying to fly their Gals over the front with their lights off at night has a whole lot more potential to be fun than trivial flights over nothing. Half the fun of being behind enemy lines should be the difficulty it took in getting there. |
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2012-05-31, 10:09 PM | [Ignore Me] #34 | ||
Staff Sergeant
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I swear in some video he flies into it and dies, but if it isn't in a video then I hope it is shown in full at e3 from some perspective. But at 1 min in that video it literally looks exactly like battlefields soft boundary, little warning that death will follow shortly if you don't return to the battlefield.
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2012-05-31, 10:12 PM | [Ignore Me] #36 | |||
Colonel
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In any event, this is such a big deal to Battlefield players due to how long we've been oppressed by BF3 and BC2 meatgrinding and castrated flanking that's partially due to restrictive out of bounds, I am willing forego any jump pad or TTK issues and crusade solely on this point alone. Last edited by Stardouser; 2012-05-31 at 10:16 PM. |
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2012-05-31, 10:16 PM | [Ignore Me] #38 | ||
Colonel
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Yeah, I seriously don't get this. He says it's to keep players in the fighting area, but do you really think that everyone on the continent will be playing out in the beach if you remove the barrier? We NEED this gone. It is the absolute best way to get the drop on an enemy. Flying over them doesn't work for spec-ops, someone will see you and report you all over chat.
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ZulthusVS, 34/5 DARK |
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2012-05-31, 10:23 PM | [Ignore Me] #41 | |||
Corporal
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Even if you do fly over an isolated player or two they will have very little ability to get their teammates to ditch their fights and organize a defense. And on the off chance that you fly over somebody who actually has the ability to shut you down, like another outfit perhaps, then your risky tactic that shouldn't always work didn't work this time. |
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2012-05-31, 10:26 PM | [Ignore Me] #42 | |||
Colonel
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ZulthusVS, 34/5 DARK |
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2012-05-31, 10:26 PM | [Ignore Me] #43 | ||||
Contributor Major
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Furthermore, who said anything about forced overflights of ground AA? Scout better, find holes in the defense. In an 8x8km island, there's bound to be something like 6 kilometers of front lines. 2000 people won't pack that tightly around the front.
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2012-05-31, 10:26 PM | [Ignore Me] #44 | ||
Contributor First Sergeant
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The worrying thing for me is that the boundary was only 2-3 seconds flight time beyond one leg of a capturable resource (BioLab).
Even a casual flier on a strafing run could have hit that no-go area and get fed a nasty message, an unplesant thing to happen while flying solo let alone when running from an enemy base after unlkeashing pain on many people with angry AA support. Every map needs an edge, but please position it sensibly, don't threaten a player for stumbling onto an area thats not obviously somwehere they shouldn't be. The minimap on TB's vid showed no indication that an arbitrarily decided line had been drawn in invisible ink was on the map waiting to threaten and/or kill you. So in short, keep em fair and don't let the map edges interfere with alternate approach angles for "coastal" bases. Last edited by IMMentat; 2012-05-31 at 10:32 PM. |
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2012-05-31, 10:33 PM | [Ignore Me] #45 | |||
Colonel
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Last edited by Stardouser; 2012-05-31 at 10:35 PM. |
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