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PSU: better than sex... well, maybe...
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2012-05-31, 11:33 PM | [Ignore Me] #31 | ||
First Lieutenant
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Right, ok. You can keep jogging back and forth for your medikits when we are assaulting a base. I'm sure that'll be totally efficient and y'know won't halt up the attack or anything. It's not like half the team buggering off to the galaxy to Grab PEELZ is going to fuck up the attack or anything is it?
The point is you could do this in PS1 too, you could run back and get medkits. You could have 9 medikits in your inventory if you wanted. You could have the healing implant if you really wanted. However having a dedicated medic was far more efficient, I imagine that's how it will be in Planetside 2. You say you'll have super recharging shields, yet you have no idea of the shield variants, the shield mechanics, how long you have to avoid fire to regain shields. You say you'll use medikits yet you have no idea how long they take to activate, how much they heal, how long their cooldown is, how significant their resource cost is. I mean are you really saying that every time you take a hit you're gonna go jogging of to your galaxy to heal. I'll be laughing at you all the way as I drive past in my Vanguard because you spent all your resources on your 'leet unbeatable tactic' you came up with despite there only being about 2 hours of gameplay footage of which about 3 minutes is actually infantry combat. Last edited by 2coolforu; 2012-05-31 at 11:46 PM. |
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2012-06-01, 12:21 AM | [Ignore Me] #32 | |||
Staff Sergeant
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Tell me, if you played a game that forced you into a specific area/type of terrain 80% of the time in order to progress/advance and you had a way of specialising your character to best suit that situation, what would you do, spend 80% of your points on it? If you only spent 10% of your points to fight in that oft occurring situation, would you be justified in whining about it if others who did spend 80% on it killed you (even though you still had a chance with varying options such as keeping range, using cover, using grenades [no cert cost]), even though in the other 20% of terrain/areas, you could never lose? Super soldiers couldn't do everything, they just did the best in situations that occurred 80% of the time because of game design. When people want the old cert system, they want the one at release! Not the one with massive cert discounts, not the one with bundles. The one where you specialised into a particular role and then created favourites to use in different situations that can arise. All they had to do was tweak certification costs (ie 17 points instead of 23) and 'super soldiers' would be eliminated, since changing the strategic/tactical situation was beyond their control (viz new base layouts etc). Also, I don't ever remember doing the equivalent of all the things described in my original post at the same time in PS1, even when BR40. Get with the times people, Super Soldier now means being best at everything in the game, not just killing infantry/maxes inside bases within a 20 metre range. Last edited by Bobby Shaftoe; 2012-06-01 at 12:30 AM. |
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2012-06-01, 12:31 AM | [Ignore Me] #33 | |||
Major
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This is the point. You could do it in PS1, you can't do it here. Also, people having medpacs on them the whole time? Like they did in PS1? They will have a cooldown and you'll be limited to a certain amount. Surely thats obvious? I don't understand whats so hard about this, really. Your arguement isn't even flawed, it doesn't even get to the point when flaws could occur. Its just incorrect lol |
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2012-06-01, 12:42 AM | [Ignore Me] #34 | |||
But yeah, my face is kinda along those lines too.
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Doctors kill people one at a time. Engineers do it in batches. Interior Crocodile Aviator IronFist After Dark |
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2012-06-01, 12:44 AM | [Ignore Me] #35 | ||
Colonel
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PS1s system was flawed. You had to 'specialize', which is code for be ineffective in one area in exchange for being effective in another. God forbid people have equal access to tools so there can be a fair engagement. Super soldiers farmed vehicle whores inside, vehicle whores farmed super soldiers outside.. Pointless.
I want to face actual threats, not people who suck because they spent their points elsewhere, so they don't have the tools to compete with me in the current situation. Thats not even pvp. PS2 at least gives everyone the basic tools. Still not ideal, but at least far better. Eventually when many people have tons of things unlocked, the fights will finally resemble something approaching fair. Last edited by CutterJohn; 2012-06-01 at 12:47 AM. |
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2012-06-01, 12:46 AM | [Ignore Me] #36 | |||
Staff Sergeant
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3 mozzie 5 adv hack 5 adv med 3 engy 3 data corruption 2 ams 3 comet or quasar I count 24 points spent right there, you only got 23 at release at BR 20 (which took a fair time since kill xp was tiny compared to todays) and you only have a suppressor, not really formidable in combat. You damn the cert system after years of changes including cert discounts/bundles, increases in BRs along with free certs for term of service rewards, instead of looking at what the original implementation of it was. |
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2012-06-01, 12:49 AM | [Ignore Me] #37 | |||
Major General
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2012-06-01, 12:55 AM | [Ignore Me] #39 | |||
Colonel
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Sadly, it hooks people and makes the devs more money, so it won't go anywhere. Last edited by CutterJohn; 2012-06-01 at 12:56 AM. |
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2012-06-01, 12:58 AM | [Ignore Me] #40 | ||
Master Sergeant
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The cert system in PS2 is a different beast from PS1 altogether. From what we saw just in this last video there seems to be dozens of specializations per class and per vehicle, and higby mentioned that the costs associated with these certs can get extremely high (did he say 100 points to purchase some?).
Lets say there is a max rank in this game and a large amount of cert points a max rank dude has. It would make sense that the certs requiring huge amounts of cert points would be powerful, and in order to get the powerful certs you would only be able to specialize in a few roles, and to be generalist in a few others. This, combined with the benefits/detriments system they have put in, makes a very dynamic and fluid cert system that is feasibly balance-able. I see what you're worried about mister Shaftoe, but you're not seeing the big picture |
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2012-06-01, 01:02 AM | [Ignore Me] #42 | ||
Sergeant
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It'll take a long time to get enough certs to unlock EVERYTHING, I'm sure, and they'll undoubtedly add new vehicles, weapons, whatever through future updates which will give you even MORE things to spend cert points on.
My concern with this system is a similar problem that LoL has with regards to champions; if you've been playing frequently and consistently for years, you'll have access to more champions, and on top of being more experienced, you'll also be simply more versatile by having access to all of those things. As a new player, it'll be a very much uphill battle (particularly without spending money) to reach that point, and it's particularly daunting to fight that uphill battle because you just can't be as versatile, especially if they have a lot of certs that do something like, "MAKES THIS THING 5% BETTER." |
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2012-06-01, 01:02 AM | [Ignore Me] #43 | |||
Staff Sergeant
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Definitely see the benefits of that kind of system and tbh now you mention it, it's something that's quite appealing but I think they got me hooked. |
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2012-06-01, 01:06 AM | [Ignore Me] #44 | |||
Sergeant
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2012-06-01, 01:06 AM | [Ignore Me] #45 | |||
Major General
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For me as a scythe pilot i would expect to be putting my points allover the place in scythe so i can be getting asmuch as an advantage as fast as i can for the least possible cert points, i would ten put some into light assault that i would be using when flying so i could bail out safely when flying without the need for inbuilt dampers...and so i can do something when not in the air :P then i will keep disturbing the points evenly in scythe to get the best return for my points. unless ofcourse one cert point is amazing that i MUST max ofcourse...but i think thats probably going to be the way to go. i dont see the point in driving around agetto scythe saving 100 cert points up to get like 2% more acceleration when with those points i could increase my speed, damage, turning and hp all by say 4% each. |
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