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2012-06-01, 05:30 AM | [Ignore Me] #31 | ||
First Sergeant
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People whine when theres is close quarters and meatgrinding corridors.
People whine when there are Huge continent maps + more infantry combat focused gameplay. Then people whine when theres not enough close quarter meatgrinding corridorfights. I dont want to live on this planet anymore... |
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2012-06-01, 05:32 AM | [Ignore Me] #32 | |||
Major
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2012-06-01, 05:33 AM | [Ignore Me] #33 | |||
Sergeant Major
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2012-06-01, 05:37 AM | [Ignore Me] #35 | ||
Private
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Aparrently there are no doors in the future, which is crazy because the tech plant is wide open to just fly in and spam away. The tower from the looks can be subdued from the likes of the liberator and the now confirmed galaxy gunship, cause the sides are wide open to just shoot in.
In planetside 1 the doors protected you from fire power and guarded you once they shut and the cc, respawn room, gen room were all guarded by doors that would lock and would have to be hacked to get in. In PS2 even the cc's are now all wide open plain as day, I dont know about you but i would think the future buildings would have some sorta door mechanic or something to guard them. Not just wide open, like "oh hey come on in, hack our stuff take what you need". If you guys remember the titan in BF2142 it had 4 cc's that you had to destroy to get to open the door that then lead to the gen room. Maybe well get something like the titan with what we've seen in that concept art with that big ship in the sky, Now that would be awesome. |
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2012-06-01, 05:41 AM | [Ignore Me] #36 | |||
Staff Sergeant
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2012-06-01, 06:02 AM | [Ignore Me] #38 | ||
Brigadier General
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I suspect that aircraft will have a harder time farming in those close quarters areas than some people are suggesting. Still possible for them to have an impact, but I'm doubting they will destroy the CQC.
The main reason I think they are going for a more open urban combat style is to make sure that classes like Infiltrators and Light Assault have alternative routes to take, so that everything isn't bottlenecked into tight corridors where only Rexo(HA) and MAXes could survive long enough to contribute much to the fight. I think it will play out pretty good. If nothing else, they can actually modify bases this time around, so if they need to add some more roofs and cover against vehicles, it will be possible. |
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2012-06-01, 10:18 AM | [Ignore Me] #40 | ||
I wouldn't be surprised if a smattering of cover being placed throughout the Tech-Plant allowed for more of the CQC that we are used to, for example when taking an original Tech Plant.
Just with players having to move from cover to cover, rather than just corridor to corridor. |
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2012-06-01, 10:30 AM | [Ignore Me] #42 | ||
Brigadier General
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I may be biased, but personally I think it's going to make certain base fights a lot more fun to occasionally have to worry about aircav spamming you as you run from one building section to the next.
Although it wont be so fun if it ends up happening all the time. I just don't see that happening with all the available cover we've seen though. Not like PS1 bases where being outdoors in a base fight often equaled getting farmed. |
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2012-06-01, 10:42 AM | [Ignore Me] #43 | ||
Contributor Major
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I sure hope the beta population isn't as heavily biased towards aircav as the veterans around here are.
I mean, I get WHY the veterans are biased towards aircavs -- reavers and mossies grew to be way powerful as the average cert-count went up and everybody could afford it. But I'd rather see Planetside 2 reach a more balanced distribution of play than late-game PS1. |
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2012-06-01, 10:50 AM | [Ignore Me] #44 | |||
Brigadier General
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2012-06-01, 11:05 AM | [Ignore Me] #45 | |||
Major
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They said they wanted to drift away from the "flying camera" flight mechanics that were prevalent in PS1, and they were instead shifting towards more realistic flight mechanics. From what I've seen, the flying camera gameplay still persists, especially with the Scythe, but I think the Scythe's mechanics are sort of based around that. Maybe we can assume that flight mechanics aren't yet finished. Either way, I'll certainly be doing a lot of Scythe whoring.... Sywhoring? |
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