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PSU: We all to fight, aight?
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View Poll Results: Which do you prefer? | |||
I do not want instant seat switching, you should have to get out and manually switch seats. | 59 | 33.15% | |
I do not want instant seat switching, however you can switch inside with a time delay. | 70 | 39.33% | |
I do want instant seat switching to any seat in a vehicle. | 46 | 25.84% | |
Other? Post a comment | 3 | 1.69% | |
Voters: 178. You may not vote on this poll |
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Thread Tools | Search this Thread | Display Modes |
2012-06-01, 02:43 AM | [Ignore Me] #31 | |||
Major
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You're also creating a few stigmas yourself there. False stigmas start cause of people like you, autism isn't mental retardation, and I'm sure a LOT of people around here have it in some form, it varies. It makes em smarter, not dumber and ignorant, so if you could not be too ignorant or insulting to things you don't know, it'd be appreciated. |
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2012-06-01, 02:44 AM | [Ignore Me] #32 | |||
Staff Sergeant
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But i guess we will see how it plays in Beta. Last edited by ShadoViper; 2012-06-01 at 02:47 AM. |
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2012-06-01, 02:45 AM | [Ignore Me] #33 | |||
Master Sergeant
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2012-06-01, 02:46 AM | [Ignore Me] #34 | ||
Sergeant Major
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...WHY?HOW?
What makes it so successful? Explain to me how it's better. Give some examples. Jesus, fuck.[/QUOTE] Are you retarded? It's the second most popular shooter on earth second only to CoD. Are you living under a rock? |
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2012-06-01, 02:49 AM | [Ignore Me] #35 | |||
Major
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2012-06-01, 03:01 AM | [Ignore Me] #38 | |||||
Major
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I guess I have some compulsion within me that lets stuff like that go. Is it hurtful, necessary and probably pathetic? Yeah. Am I going to change? Probably not, but I'll do my best do not go overboard in the future. Sigh... Case and point:
I guess I'll need to put on my hipster glasses to address this post Since when does being popular = good? Just because a lot of people partake in it doesn't necessarily mean it's good, especially since good is a relevant and subjective term. What you perceive as good isn't exactly what others think as well. McDonalds is the most popular restaurant on the planet. So by your logic, it must be the best restaurant on the planet, right? Wrong. You can't use some subjective based opinion like that as the entire basis of your argument. That's auti-...Erm, dumb. |
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2012-06-01, 03:08 AM | [Ignore Me] #39 | ||
Sergeant Major
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According to the votes the community seems pretty torn on this idea. From the looks of the footage shown, auto seat switching is IN, at least for now. For those that prefer to exit the vehicle first, by all means, live your dreams.
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2012-06-01, 03:09 AM | [Ignore Me] #40 | ||
Major
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I'm just going to go ahead and derail the flame war before the apocolyptic solar flare hits.
Rather than holding Planetside to BF or COD, which are fast match type games, many of you need to understand that patience, planning, and working together is what made Planetside 1 great. Just cause the gameplay is similar doesn't make it better or worse to merge them. That said, Planetside 2 is trying to adjust to missing elements and problematic features of Planetside 1. One of which was the long time it took to take to battle and get around. Planetside 2 is aiming to be much faster, but it's not getting rid of the elements that made Planetside 1 great. Patience might be less needed, but it still exists, especially with the fact that vehicles won't be dumped as much due to their cost. There will be a lot of low down time for operations, just like in the original. What I'm trying to get at with all this, however, is the game just isn't twitchy, even with the new changes to it. Now, the big thing you guys need to look at, and all of you, is compromise and placement. Right now PS2 does NOT have exit and enter animations like PS1 had. It probably will, in time. So, it does NOT need a system that relies on it, requiring the exit and enter, until the animations are added in. And even then, it should be based on the vehicle if exit and enter is a good plan for it. So for now, right now, at this stage, a timed delay for switching would be best. No risking the outside dangers to change, but not so instant you can run two roles at one time. They gave the tank gun to the drivers so that should be good enough. A timed delay will keep it tactical, but not cause too much of a delay. It'll keep it both real and fun until more complex systems are added in. |
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2012-06-01, 03:15 AM | [Ignore Me] #42 | |||
Major
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2012-06-01, 03:26 AM | [Ignore Me] #44 | |||
Major
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Planning - Working with your outfit to confuse and deviate the enemy, getting an organized squad ready to break through an enemy advance, having a good CR 5 (when not a terrible one) lead the entire empire to victory to the day, laying traps and organizing a defense force at a base for an incoming assault Teamwork - There was no such thing as a lonewolf in Planetside. You were always fighting alongside your brothers and sisters in arms. Patience, Planning, and Teamwork were prevalent in Planetside. Maybe I can say "patience for me", but teamwork and planning took time and were what drew EVERYONE in, without question, even if some was slower than others. So I don't think I was out of line saying it was what EVERYONE liked. Those that didn't probably didn't hang around long in Planetside. It's like how vehicles have a start up time instead of exit and enter animations right now. It'll take em 6 months to add that in they said, so I'm fine with having a compromise for now. |
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2012-06-01, 03:42 AM | [Ignore Me] #45 | ||
Sergeant
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There's doesn't seem to be a very big market for FPS players that love patience, planning, and mandated teamwork. Not many players are the type of person that want to take the time to contribute to forward repair and respawn logistic efforts, or spend 10-15 minutes traveling across a continent to finally get where the action is.
They're going to have features in like this that cater to a more 'casual' audience. Probably just going to have to deal with it and make sure they maintain/preserve a rich strategy metagame, which is probably what will really satisfy hardcore players. |
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