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View Poll Results: Which do you prefer?
I do not want instant seat switching, you should have to get out and manually switch seats. 59 33.15%
I do not want instant seat switching, however you can switch inside with a time delay. 70 39.33%
I do want instant seat switching to any seat in a vehicle. 46 25.84%
Other? Post a comment 3 1.69%
Voters: 178. You may not vote on this poll

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Old 2012-06-01, 02:43 AM   [Ignore Me] #31
Zekeen
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Re: Instant Seat Switching


Originally Posted by Death2All View Post
I can't let that stigma perpetuate, otherwise more and more people catch wind to that ideal and latch onto it because they're idiots. You've got to make a point on shutting down idiots, otherwise your community degenerates to the likes of Call of Duty or some other awful community.
You need to calm down man. I'm all for the anti-modern speed gamer mentality, but you seem to being overboard and a bit on the flaming war.

You're also creating a few stigmas yourself there.

Originally Posted by Death2All View Post
I'm sorry to hear about your autism.
False stigmas start cause of people like you, autism isn't mental retardation, and I'm sure a LOT of people around here have it in some form, it varies. It makes em smarter, not dumber and ignorant, so if you could not be too ignorant or insulting to things you don't know, it'd be appreciated.
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Old 2012-06-01, 02:44 AM   [Ignore Me] #32
ShadoViper
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Re: Instant Seat Switching


Originally Posted by WellWisherELF View Post
Instant vehicle seat switching encourages solo play and deters teamwork. This was actually a similar problem in the original Planetside. Lone wolves would intentionally disallow gunners in their tanks and instead drive it to the battlefield, get out, and then just sit in the gun seat until they died. Having the ability to instantly switch to the gun from the driver's seat will just make this practice all the more common, by players taking multi-crew vehicles and opting to drive them solo, just so they can get their own kills from manning the turret. In PS1, if you were caught in a vehicle without a gunner, you were reaver toast. But now, there is virtually no disadvantage to driving a vehicle now, as you don't have to risk jumping out of the vehicle to defend yourself.
Hm.. i actually agree with you about this (not that that's a bad thing) I just told myself i would reserve final judgement in the beta. But.. when i re-read this it really makes me start to hate what it can do to game play. I have seen things like this transpire in other games myself. For example, I really don't like how some games allow you to Solo it and say, take out an enemy helicopter by switching to your second seat quickly and use the AA gun even though he caught you off guard.

But i guess we will see how it plays in Beta.

Last edited by ShadoViper; 2012-06-01 at 02:47 AM.
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Old 2012-06-01, 02:45 AM   [Ignore Me] #33
Zenben
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Re: Instant Seat Switching


Originally Posted by Death2All View Post
I can't let that stigma perpetuate, otherwise more and more people catch wind to that ideal and latch onto it because they're idiots. You've got to make a point on shutting down idiots, otherwise your community degenerates to the likes of Call of Duty or some other awful community.
This community is a little different than other communities. I don't think many communities are as passionate about their interest as this one. The majority of people on PSU are intelligent, logical people. Now for the incoming F2P crowd, I'm a little worried, but still hopeful.
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Old 2012-06-01, 02:46 AM   [Ignore Me] #34
Envenom
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Re: Instant Seat Switching


...WHY?HOW?

What makes it so successful? Explain to me how it's better. Give some examples.

Jesus, fuck.[/QUOTE]

Are you retarded? It's the second most popular shooter on earth second only to CoD. Are you living under a rock?
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Old 2012-06-01, 02:49 AM   [Ignore Me] #35
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Re: Instant Seat Switching


Originally Posted by Zenben View Post
This community is a little different than other communities. I don't think many communities are as passionate about their interest as this one. The majority of people on PSU are intelligent, logical people. Now for the incoming F2P crowd, I'm a little worried, but still hopeful.
Don't worry, the official forum normally sucks up most of the degenerates. I feel bad for the official mods though. Forumside ain't a nice place to be.
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Old 2012-06-01, 02:50 AM   [Ignore Me] #36
Purple
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Re: Instant Seat Switching


i would be willing to accept that gunners (with the exception of the lib) can swich guns without getting out, if the driver of the vehicle needs to get out and walk to a gunning position to gun.
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Old 2012-06-01, 02:51 AM   [Ignore Me] #37
Zenben
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Re: Instant Seat Switching


Originally Posted by Captain1nsaneo View Post
Don't worry, the official forum normally sucks up most of the degenerates. I feel bad for the official mods though. Forumside ain't a nice place to be.
That's a good point. Maybe we'll be able to keep PSU our little secret, away from the F2P zerg. Though I don't know how well that would bode for the site as far as growth is concerned.
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Old 2012-06-01, 03:01 AM   [Ignore Me] #38
Death2All
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Re: Instant Seat Switching


Originally Posted by Zekeen View Post
False stigmas start cause of people like you, autism isn't mental retardation, and I'm sure a LOT of people around here have it in some form, it varies. It makes em smarter, not dumber and ignorant, so if you could not be too ignorant or insulting to things you don't know, it'd be appreciated.
Okay, I agree. I definitely throw the word "autism" around a lot in a deliberate attempt to hurt people's feelings and for that I apologize. I should definitely tone that down, especially on this board. Being on various boards and general cesspool atmosphere of the internet will turn you into a desensitized, slighted person over time as evident by me.

Originally Posted by Zekeen View Post
You need to calm down man. I'm all for the anti-modern speed gamer mentality, but you seem to being overboard and a bit on the flaming war.
Am I taking this way too seriously and going overboard like a huge nerd? Yes, definitely. But at the same time, I'm going to see some stupid, shitty ideal fester and perpetuate then simply grit my teeth and smile as if nothing ever happened.

I guess I have some compulsion within me that lets stuff like that go. Is it hurtful, necessary and probably pathetic? Yeah.

Am I going to change? Probably not, but I'll do my best do not go overboard in the future.



Sigh... Case and point:

Originally Posted by Envenom View Post

Are you retarded? It's the second most popular shooter on earth second only to CoD. Are you living under a rock?

I guess I'll need to put on my hipster glasses to address this post



Since when does being popular = good? Just because a lot of people partake in it doesn't necessarily mean it's good, especially since good is a relevant and subjective term. What you perceive as good isn't exactly what others think as well.

McDonalds is the most popular restaurant on the planet. So by your logic, it must be the best restaurant on the planet, right?

Wrong. You can't use some subjective based opinion like that as the entire basis of your argument. That's auti-...Erm, dumb.
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Old 2012-06-01, 03:08 AM   [Ignore Me] #39
Envenom
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Re: Instant Seat Switching


According to the votes the community seems pretty torn on this idea. From the looks of the footage shown, auto seat switching is IN, at least for now. For those that prefer to exit the vehicle first, by all means, live your dreams.
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Old 2012-06-01, 03:09 AM   [Ignore Me] #40
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Re: Instant Seat Switching


I'm just going to go ahead and derail the flame war before the apocolyptic solar flare hits.

Rather than holding Planetside to BF or COD, which are fast match type games, many of you need to understand that patience, planning, and working together is what made Planetside 1 great. Just cause the gameplay is similar doesn't make it better or worse to merge them.

That said, Planetside 2 is trying to adjust to missing elements and problematic features of Planetside 1. One of which was the long time it took to take to battle and get around. Planetside 2 is aiming to be much faster, but it's not getting rid of the elements that made Planetside 1 great. Patience might be less needed, but it still exists, especially with the fact that vehicles won't be dumped as much due to their cost. There will be a lot of low down time for operations, just like in the original. What I'm trying to get at with all this, however, is the game just isn't twitchy, even with the new changes to it.

Now, the big thing you guys need to look at, and all of you, is compromise and placement. Right now PS2 does NOT have exit and enter animations like PS1 had. It probably will, in time. So, it does NOT need a system that relies on it, requiring the exit and enter, until the animations are added in. And even then, it should be based on the vehicle if exit and enter is a good plan for it.

So for now, right now, at this stage, a timed delay for switching would be best. No risking the outside dangers to change, but not so instant you can run two roles at one time. They gave the tank gun to the drivers so that should be good enough. A timed delay will keep it tactical, but not cause too much of a delay. It'll keep it both real and fun until more complex systems are added in.
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Old 2012-06-01, 03:15 AM   [Ignore Me] #41
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Re: Instant Seat Switching


Originally Posted by Zekeen View Post
Rather than holding Planetside to BF or COD, which are fast match type games, many of you need to understand that patience, planning, and working together is what made Planetside 1 great. Just cause the gameplay is similar doesn't make it better or worse to merge them.
What made Planetside great is different for many people. Please preface these statements with 'For me'.
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Old 2012-06-01, 03:15 AM   [Ignore Me] #42
Death2All
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Re: Instant Seat Switching


Originally Posted by Zekeen View Post
So for now, right now, at this stage, a timed delay for switching would be best. No risking the outside dangers to change, but not so instant you can run two roles at one time. They gave the tank gun to the drivers so that should be good enough. A timed delay will keep it tactical, but not cause too much of a delay. It'll keep it both real and fun until more complex systems are added in.
If this is at the very least they could possibly do I would be somewhat contempt, although it doesn't really solve the issue. It merely dances around it and offers a half-assed solution to the problem.
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Old 2012-06-01, 03:24 AM   [Ignore Me] #43
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Re: Instant Seat Switching


Originally Posted by Death2All View Post
If this is at the very least they could possibly do I would be somewhat contempt, although it doesn't really solve the issue. It merely dances around it and offers a half-assed solution to the problem.
Maybe they will do a better fix when vehicle animations get added, which would be after release. And a delay in switching would get players used to the animation idea and delays when they finally release animations.
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Old 2012-06-01, 03:26 AM   [Ignore Me] #44
Zekeen
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Re: Instant Seat Switching


Originally Posted by CutterJohn View Post
What made Planetside great is different for many people. Please preface these statements with 'For me'.
Patience - Exit and Enter animations, getting a team together to hit from another angle in a transport, spending time to get a bigger vehicle or Galaxy from a further location

Planning - Working with your outfit to confuse and deviate the enemy, getting an organized squad ready to break through an enemy advance, having a good CR 5 (when not a terrible one) lead the entire empire to victory to the day, laying traps and organizing a defense force at a base for an incoming assault

Teamwork - There was no such thing as a lonewolf in Planetside. You were always fighting alongside your brothers and sisters in arms.

Patience, Planning, and Teamwork were prevalent in Planetside. Maybe I can say "patience for me", but teamwork and planning took time and were what drew EVERYONE in, without question, even if some was slower than others. So I don't think I was out of line saying it was what EVERYONE liked. Those that didn't probably didn't hang around long in Planetside.

Originally Posted by Death2All View Post
If this is at the very least they could possibly do I would be somewhat contempt, although it doesn't really solve the issue. It merely dances around it and offers a half-assed solution to the problem.
It's like how vehicles have a start up time instead of exit and enter animations right now. It'll take em 6 months to add that in they said, so I'm fine with having a compromise for now.
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Old 2012-06-01, 03:42 AM   [Ignore Me] #45
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Re: Instant Seat Switching


There's doesn't seem to be a very big market for FPS players that love patience, planning, and mandated teamwork. Not many players are the type of person that want to take the time to contribute to forward repair and respawn logistic efforts, or spend 10-15 minutes traveling across a continent to finally get where the action is.

They're going to have features in like this that cater to a more 'casual' audience. Probably just going to have to deal with it and make sure they maintain/preserve a rich strategy metagame, which is probably what will really satisfy hardcore players.
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