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Old 2012-06-01, 09:31 PM   [Ignore Me] #31
Zekeen
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Re: Replacing the Jackhammer (with concept art) - NC Gauss Cannon


Originally Posted by Kriegson View Post
Oh lawd that new design is sexy.

Higby, we beseech you! Grant us the power of a proper Heavy assault weapon!
Thank ye thank ye, I have also now added in NC color scheme to it, but not too much color, just enough to give it a bit of a "sparkle"
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Old 2012-06-02, 04:13 PM   [Ignore Me] #32
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Re: Replacing the Jackhammer (with concept art) - NC Gauss Cannon


I would hope we might get a dev response on this...nothing concrete or what have you, but just to see that they look into these parts of the forums.

Somehow I doubt that though =/ They have plenty on their plate to be worrying about for simply getting the game running....though I would love to see this resurface in the beta proper where they might be more receptive to suggestions.
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Old 2012-06-02, 06:21 PM   [Ignore Me] #33
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Re: Replacing the Jackhammer (with concept art) - NC Gauss Cannon


Originally Posted by Kriegson View Post
I would hope we might get a dev response on this...nothing concrete or what have you, but just to see that they look into these parts of the forums.

Somehow I doubt that though =/ They have plenty on their plate to be worrying about for simply getting the game running....though I would love to see this resurface in the beta proper where they might be more receptive to suggestions.
About 2 weeks after I suggested a series of Galaxy mods, the largest of which was drop pods, which was a thread full of posts and support - Higby confirmed in an interview that Galaxys would get a drop pod mod. After this point, they also started adding the idea of drop pods to aircraft ejection mods and such.

Thing is, in my suggestion I list drop pods as capable of working with High Altitude drops and they would reach the round Very Fast. Higby stated the same thing with the Galaxy drop pod mod in the interview the same way I had. So there is a fair chance they took my idea. Could also be coincidence though.

They probably don't respond to ideas in a forum like this because of a variety of reasons. It could give us an idea of something that might be in the game that they might decide to not use. It could create pressure on them with certain points, and other stuff.
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Old 2012-06-02, 08:20 PM   [Ignore Me] #34
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Re: Replacing the Jackhammer (with concept art) - NC Gauss Cannon


Originally Posted by Zekeen View Post
They probably don't respond to ideas in a forum like this because of a variety of reasons. It could give us an idea of something that might be in the game that they might decide to not use. It could create pressure on them with certain points, and other stuff.
Well, let's hope to see something about a Jackhammer replacement in the future then, if not a response. :P
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Old 2012-06-02, 08:31 PM   [Ignore Me] #35
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Re: Replacing the Jackhammer (with concept art) - NC Gauss Cannon


Originally Posted by Kriegson View Post
I would hope we might get a dev response on this...nothing concrete or what have you, but just to see that they look into these parts of the forums.

Somehow I doubt that though =/ They have plenty on their plate to be worrying about for simply getting the game running....though I would love to see this resurface in the beta proper where they might be more receptive to suggestions.
im fairly certain that a few devs are PSU whores like some of us.
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Old 2012-06-02, 09:18 PM   [Ignore Me] #36
Talek Krell
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Re: Replacing the Jackhammer (with concept art) - NC Gauss Cannon


They're already doing this. The in-progress pic even showed up earlier in the thread. No, it isn't a turret. Yes, the poorly placed handles were the first thing people pointed out to T-Ray when he asked.
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Old 2012-06-02, 11:20 PM   [Ignore Me] #37
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Re: Replacing the Jackhammer (with concept art) - NC Gauss Cannon


Originally Posted by Talek Krell View Post
They're already doing this. The in-progress pic even showed up earlier in the thread. No, it isn't a turret. Yes, the poorly placed handles were the first thing people pointed out to T-Ray when he asked.
It was a concept back in late 2011. It has not popped it's head up at all. It also had a very awkward design and was probably an older PS:N concept. If it's not a turret then it really sticks out more from the current design style of PS2. You can tell how much of an older style it is from the poly count. It's blocky and doesn't seem at all like the high polygon count of the gauss rifle. It was made for an older engine. I bet back then, TRay was trying to see if anyone wanted them to revive that concept in PS2 since they jumped engines from PS:N. Well, this thread is one such suggestion for a style and way to revive it.
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Old 2012-06-03, 02:43 AM   [Ignore Me] #38
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Re: Replacing the Jackhammer (with concept art) - NC Gauss Cannon


Originally Posted by Zekeen View Post
They probably don't respond to ideas in a forum like this because of a variety of reasons. It could give us an idea of something that might be in the game that they might decide to not use. It could create pressure on them with certain points, and other stuff.
This. 100 times. Moreso than ANY other Dev team I've seen, the PS2 staff listens and cares about it's community. All of the companies say it but Higby and friends really mean it. It has been revealed multiple times that game elements have been added, removed, or altered because of feedback from this site. As said, they have plenty on their plate, so if they don't respond to all the threads don't get discouraged. They do pay attention, and it would not surprise me in the slightest if the added some form of this into the beta.

Last edited by PlaceboCyanide; 2012-06-03 at 02:45 AM.
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Old 2012-06-03, 11:15 AM   [Ignore Me] #39
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Re: Replacing the Jackhammer (with concept art) - NC Gauss Cannon


Originally Posted by PlaceboCyanide View Post
This. 100 times. Moreso than ANY other Dev team I've seen, the PS2 staff listens and cares about it's community. All of the companies say it but Higby and friends really mean it. It has been revealed multiple times that game elements have been added, removed, or altered because of feedback from this site. As said, they have plenty on their plate, so if they don't respond to all the threads don't get discouraged. They do pay attention, and it would not surprise me in the slightest if the added some form of this into the beta.
From them saying they add, changed, or removed, has generally been from the Planetside 2 discussion area. I have never once seen them post in the idea section, which I think is so they don't give away any false, or early, information. They never go "good idea", unless it's in a discussion to a heated feature they added that is in some sort of dilemma. But they do read the ideas section, no doubt. Though, this is getting a bit off topic

We should be discussing whether the Jackhammer should be replaced/modified by a cannon type weapon to better fit the game.
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Old 2012-06-03, 03:10 PM   [Ignore Me] #40
PlaceboCyanide
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Re: Replacing the Jackhammer (with concept art) - NC Gauss Cannon


To get back on topic:

I think the easiest solution would be to create the modifier for the jackhammer that gives it slug ammunition. A small certification or unlockable modifier would take a fraction of the time to implement and could make it in before release/beta.

Later on down the road, when they are under less of a time constraint another weapon can be added. Perhaps they could introduce this weapon or something very similar alongside new empire specific weapons for each faction. The Terran Republic specialize in ROF and multi-barreled weapons so perhaps it will be a railgun or coilgun to give it a more New Conglomerate feel. I very much like the idea of the NC having HA bolt-action (feel) weapon. I like the work you've done and I hope SOE will draw from it.
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Old 2012-06-03, 03:36 PM   [Ignore Me] #41
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Re: Replacing the Jackhammer (with concept art) - NC Gauss Cannon


Originally Posted by PlaceboCyanide View Post
To get back on topic:

I think the easiest solution would be to create the modifier for the jackhammer that gives it slug ammunition. A small certification or unlockable modifier would take a fraction of the time to implement and could make it in before release/beta.

Later on down the road, when they are under less of a time constraint another weapon can be added. Perhaps they could introduce this weapon or something very similar alongside new empire specific weapons for each faction. The Terran Republic specialize in ROF and multi-barreled weapons so perhaps it will be a railgun or coilgun to give it a more New Conglomerate feel. I very much like the idea of the NC having HA bolt-action (feel) weapon. I like the work you've done and I hope SOE will draw from it.
First off, to answer the later part first. We get a bolt action weapon. NC is getting the Bolt Driver Sniper Rifle from PS1.

Secondly, the Jackhammer is probably going to have to be redesigned anyways for PS2. Why make slugs a secondary or a mod? Turn the Jackhammer into a Cannon and give it a Flak mod. Going from versatile to specialized is the way to go, rather than from specialized to more versatile.

Besides, in PS1, the Jackhammer was the smallest HAgun. In PS2, it needs to be one of the bigger guns, so that NC takes the role of looking big, heavy, and powerful. It's like how the Vanguard has the biggest barrel. NC is all about looks bigger and tougher.

And thanks for complimenting my work. It was fun, but now I'm sad I got nothing else to draw up. I gotta find some indy game company or something to draw for hehe.

Last edited by Zekeen; 2012-06-03 at 03:38 PM.
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Old 2012-06-03, 03:37 PM   [Ignore Me] #42
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Re: Replacing the Jackhammer (with concept art) - NC Gauss Cannon


The new drawing looks AWESOME and is way more in line with the NC in my opinion!
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Old 2012-06-03, 03:40 PM   [Ignore Me] #43
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Re: Replacing the Jackhammer (with concept art) - NC Gauss Cannon


Originally Posted by Gonefshn View Post
The new drawing looks AWESOME and is way more in line with the NC in my opinion!
That's probably because it is the second drawing. I got a warm up with the first, and was able to salvage parts, correct errors, took a look into how it would be held, where ammo could be, where ammo could eject, alternate parts for certain features, ect. And since, as I said, I had already done the first design, the second one got a better makeover with better shadows and better NC paint job. If ya like it so much, maybe I'll finish coloring it all the way as NC might do.
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Old 2012-06-03, 03:52 PM   [Ignore Me] #44
PlaceboCyanide
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Re: Replacing the Jackhammer (with concept art) - NC Gauss Cannon


Originally Posted by Zekeen View Post
First off, to answer the later part first. We get a bolt action weapon. NC is getting the Bolt Driver Sniper Rifle from PS1.

Secondly, the Jackhammer is probably going to have to be redesigned anyways for PS2. Why make slugs a secondary or a mod? Turn the Jackhammer into a Cannon and give it a Flak mod. Going from versatile to specialized is the way to go, rather than from specialized to more versatile.

Besides, in PS1, the Jackhammer was the smallest HAgun. In PS2, it needs to be one of the bigger guns, so that NC takes the role of looking big, heavy, and powerful. It's like how the Vanguard has the biggest barrel. NC is all about looks bigger and tougher.

And thanks for complimenting my work. It was fun, but now I'm sad I got nothing else to draw up. I gotta find some indy game company or something to draw for hehe.
I should have clarified. When i said bolt-action feel i was referring to a non-sniper variant like in COD1/2 and Red Orchestra. That insta-gib kind of feel but in a carbine with ironsights.

on the second part- whichever is given priority is of of no concern to me. The jackhammer already has an identity as a shotgun so it would have to be that either primarily or secondarily through mods, or only as a shotgun. All in all, if they decide to turn the jackhammer into a cannon I'm all for it, but if it doesn't retain in some part the PS1 feel then it isn't the jackhammer
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Old 2012-06-03, 04:30 PM   [Ignore Me] #45
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Re: Replacing the Jackhammer (with concept art) - NC Gauss Cannon


Originally Posted by PlaceboCyanide View Post
I should have clarified. When i said bolt-action feel i was referring to a non-sniper variant like in COD1/2 and Red Orchestra. That insta-gib kind of feel but in a carbine with ironsights.

on the second part- whichever is given priority is of of no concern to me. The jackhammer already has an identity as a shotgun so it would have to be that either primarily or secondarily through mods, or only as a shotgun. All in all, if they decide to turn the jackhammer into a cannon I'm all for it, but if it doesn't retain in some part the PS1 feel then it isn't the jackhammer
What you're thinking of is a PTRD anti tank rifle - which was used in reference to help inspire the first drawing, the Jackhammer was used to inspire the first into the second, so the second type is like a PTRD Jackhammer. I agree with you the bolt action stuff is awesome, but it'd looked REALLY weird or be REALLY slow (I wish), but player dislike it slow, so it has to retain some speed.

The Jackhammer will have to start with a more balanced use to return, PS2 is all about balance, and if it isn't balanced it throws players off. So it'd make more sense for a longer ranged attack than close ranged powerhouse. So, just in way of game design, they almost HAVE to do something like this or else the high power short range will have everyone calling foul for reasons of being too inefficient or too powerful. Thus, a nerf war would begin again, and that didn't end well. If you keep the shot effect as a secondary type to the weapon, it may be easier to deal with and balance.

Edit: Added a new full colored Jackhammer Cannon now

Last edited by Zekeen; 2012-06-03 at 05:02 PM.
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