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2012-06-01, 01:24 PM | [Ignore Me] #31 | ||
Lieutenant Colonel
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Holy crap. I didn't really expect to see this kind of aggressive commenting for giving my opinion and perspective of the game in this stage of development.
I thought that's why we were here. My bad. Thanks to all who responded civilly. Last edited by MrBloodworth; 2012-06-01 at 01:26 PM. |
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2012-06-01, 01:27 PM | [Ignore Me] #32 | ||
Brigadier General
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Ol' Dirti Basti. I respect you and your opinions, but I think you are missing the mark a bit on this one. While I agree that having the same side of a continent all the time will lead to fighting in the same general area over the long run, I don't think it will be as stagnant as it was in PS1.
The main reason is the lattice in PS1 meant you had to fight over a very small spot in order to advance. The hex system opens up many many more options. Instead of removing the footholds will just open up the issue of locking people out of a continent. I believe making the footholds dynamic, switching which empire has which, is a much more simple solution to the problem you address. |
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2012-06-01, 01:36 PM | [Ignore Me] #34 | |||
First Lieutenant
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I am not sure about all tanks, but for the driver of a Magrider to get out the speedo had to read 0 km/h. I can't tell you how many times I mashed the shit out of the exit button only to get exploded right before the mag stopped. That was one of the main reasons I remapped the brake to the spacebar. So in some sense...yes, there was a delay to exiting certain vehicles depending upon what seat you sat in. *You could still exit the Mag if it was rotating. Last edited by Eyeklops; 2012-06-01 at 01:38 PM. |
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2012-06-01, 01:36 PM | [Ignore Me] #35 | ||
Lieutenant Colonel
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Yes. I'm not disagreeing, we all want PS to be financially Viable. My concern is how far its going, IMO. I feel its loosing things that made PS great, and unique, and straying from the War game aspects it needs to keep.
Last edited by MrBloodworth; 2012-06-01 at 01:38 PM. |
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2012-06-01, 02:13 PM | [Ignore Me] #39 | |||
Brigadier General
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Also, as we've all felt it, once you are bit by the MMOFPS bug, it's not easy to go back to the same old arena shooter. There will likely be players that prefer the arena type games, but having more people exposed to Planetside 2 will make it vastly more successful than the original. |
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2012-06-01, 02:28 PM | [Ignore Me] #42 | |||
When we have 8-10 continents the devs could do a meta game patch (like they did with the lattice system in the original) that amongst other things allowed you to take down the warp gates by attacking strategic points.. Or purely from bombarding it with loads of artillery fired from all the bases you own (kind of like Titan mode in BF2142). Think how epic that would look. This artillery bombardment could take resources or something, to limit how often command attempts it. It could be a consensus vote or something from commanders on the continent to invoke. You would only have the option to attempt a WG assault when you own the majority of bases on the continent. Think of it sort of similar to how continent capitals work in PS1. When the defending factions warpgate is taken down then the staging area can be attacked. It would be a race against time to secure it before the warpgate comes back up, if the attackers fail then it would act like a captial shield coming up in PS1 for the enemies inside.. (they get turned to jelly ). If its secured by the attackers. The defenders would then be locked out of the continent until it repairs itself (say an hour and a half). The attacking faction could 'attune' itself to the gate (similar to hacking, but all alien tech like) so they can enter and defend it in the future when it comes back up. The defenders retain a permanent attunement, and when they take back the holding area the attackers attunement is purged from the warpgates system. One thing that would have to change to make this viable is having the ability to warp into continents with vehicles. So like in the original game you could form up a massive raid and then invade a continent, otherwise it gives the people defending the locked continent too much of an advantage as the attackers would be foot zerging. And yeah... i know, before you guys say it.. Pipe dream/arm chair development, but i like the idea !
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Last edited by Snipefrag; 2012-06-01 at 02:40 PM. |
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