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Old 2012-06-01, 06:23 PM   [Ignore Me] #31
Zulthus
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Re: Are we looking the same game? Because what I'm looking at looks amazing.


Originally Posted by sylphaen View Post
I need help guys.

What is the word to describe a new guy who just arrives in town and start bossing people around/singling them out/acting superior/etc... ?

It just doesn't feel as good replying with an inaccurate word.
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Old 2012-06-01, 06:25 PM   [Ignore Me] #32
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Re: Are we looking the same game? Because what I'm looking at looks amazing.


arrogant? check

asshole? check

sweet, i'm in !!
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Old 2012-06-01, 06:29 PM   [Ignore Me] #33
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Re: Are we looking the same game? Because what I'm looking at looks amazing.


Originally Posted by Hmr85 View Post
Lol, okay... a lot of the old PS1 vets from the dinosaur age do play other fps games. Its not gonna be a problem. If anything it's going to be a rude awakening for a lot of you younger/newer players to PS.
LOL. Ok gramps.
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Old 2012-06-01, 06:30 PM   [Ignore Me] #34
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Re: Are we looking the same game? Because what I'm looking at looks amazing.


Originally Posted by Bobby Shaftoe View Post
Yes because you can be fully certed in Scythe and be fully certed in everything else, you know, the whole point of that thread. I too can take excerpts from posts and use them out of context to make a point.
I don't think you understand the new cert system.
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Old 2012-06-01, 06:31 PM   [Ignore Me] #35
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Re: Are we looking the same game? Because what I'm looking at looks amazing.


requesting thread lock
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Old 2012-06-01, 06:32 PM   [Ignore Me] #36
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Re: Are we looking the same game? Because what I'm looking at looks amazing.


Originally Posted by DjEclipse View Post
I read vets complaining about things in PS2 that is pretty standard for today's gamers. That is why I wonder if PS1 has become an old folks home. (:
Fair. But you have to play the new games to know you don't like them and don't want PS2 to mimic them.

Personally I don't care. Planetside was my favorite game ever, but it was because of the scale and the persistant never-ending fight not the shooting mechanics or the TTK (except with vehicles I loved the super long TTK on tanks).

I love the BF3 shooting mechanics so a game that combines the scale (even bigger now too!) and combined arms possibilities of Planetside with the shooting mechanics of a "modern" shooter sounds like heaven to me!
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Old 2012-06-01, 06:35 PM   [Ignore Me] #37
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Re: Are we looking the same game? Because what I'm looking at looks amazing.


Originally Posted by DjEclipse View Post
I read vets complaining about things in PS2 that is pretty standard for today's gamers. That is why I wonder if PS1 has become an old folks home. (:
Don't you know?? Old PS2 vets are all now in the nursing homes or retirement homes. We don't stand a chance!
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Old 2012-06-01, 06:38 PM   [Ignore Me] #38
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Re: Are we looking the same game? Because what I'm looking at looks amazing.


Originally Posted by Razicator View Post
Don't you know?? Old PS2 vets are all now in the nursing homes or retirement homes. We don't stand a chance!
We lure them in like that, then their faces are when they're getting owned by 'grumpy ol' gramps'!
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Old 2012-06-01, 06:46 PM   [Ignore Me] #39
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Re: Are we looking the same game? Because what I'm looking at looks amazing.


Originally Posted by elfailo View Post
I fully expect the Planetside 1 community at large to be abhorrent at PS2. It was no different the first time around.

The best players are going to be the people who accept its flaws and mechanics the easiest, which will largely be new players whose minds haven't been spoiled with all kinds of expectations and biases.
accepting mechanics as something you enjoy and support has nothing to do with being good at it.

I HAAATTEEE hate hate there could not be much more hate how engineers in BF3 can kill infantry with the RPG/SMAW but lemme tell ya I can wreck shit with them anyway.
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Old 2012-06-01, 06:57 PM   [Ignore Me] #40
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Re: Are we looking the same game? Because what I'm looking at looks amazing.


Originally Posted by Sobekeus View Post
I don't think you understand the new cert system.
You mean the part where I can spend limitless cert points on everything in game, the part where Mr Higby himself, said you can eventually cert everything?

http://www.youtube.com/watch?feature...SU5NkFo#t=187s

Everything being the sum total of all certifications available in PS2, every single weapon, vehicle, addon, perk and variation... that particular part of the new cert system?

Is this shovel to the face approach still too subtle for you to understand?

So unless your definition of 'everything' is different to EVERYONE elses, I think you might want to recheck the new cert system yourself.
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Old 2012-06-01, 07:02 PM   [Ignore Me] #41
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Re: Are we looking the same game? Because what I'm looking at looks amazing.


Originally Posted by Bobby Shaftoe View Post
You mean the part where I can spend limitless cert points on everything in game, the part where Mr Higby himself, said you can eventually cert everything?

http://www.youtube.com/watch?feature...SU5NkFo#t=187s

Everything being the sum total of all certifications available in PS2, every single weapon, vehicle, addon, perk and variation... that particular part of the new cert system?

Is this shovel to the face approach still too subtle for you to understand?

So unless your definition of 'everything' is different to EVERYONE elses, I think you might want to recheck the new cert system yourself.
You can only use one at a time.....

http://www.planetside-universe.com/media.php?view=2133

Last edited by Envenom; 2012-06-01 at 07:38 PM.
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Old 2012-06-01, 07:04 PM   [Ignore Me] #42
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Re: Are we looking the same game? Because what I'm looking at looks amazing.


Originally Posted by Kurtz View Post
We have been privy to some pretty early content releases and after each and every one, some of you guys complain about the most mundane stuff.

I ask you, are we looking at the same game? Because the game I'm looking at looks fucking ridiculous. Planetside was the best game ever made and a lot of the guys who worked on it are working on Planetside 2. Its not like they didn't learn from the first one. They're taking the things that didn't work, weren't marketable, we're redundant or obsolete and making them better.

Aircraft and flight physics


Personally I found this to be hysterical. The sad part is the poster is being sarcastic but is seriously complaining. While I do share some concerns about letting good VS pilots like AC (armehnian corps) have an aircraft that can pitch 90 degrees without losing lift, I am STOKED to fly in this game.

I was a pretty avid pilot and flying in PS1 was like flying a hockey puck. As one of the orginal devs said, it was like literally moving a camera around in Z-space with WASD. Now there are flight physics, flares, free look and customized huds for starters. We're not even talking about the certification and skills that will allow you to tweak your aircraft to be different in terms of turning radius, weapon loadouts and more.

TTK
I'm used to kill streaks in BF/COD because you CAN kill more than 2 players at a time. In Planetside, I would often put a lot of time and effort into ONE kill and just before I got the kill, someone would steal (chizow) the kill. Going up against 3 Rexos was an impossible task. There was no way, no matter how good you were that you were going to get those three kills unless maybe you caught them coming up the tower stairs and you plasma spammed them and used HA to finish them off.

While I am admittedly a bit concerned that the TTK is a bit too fast in PS2 I am looking forward to being able to lay down the same ownage in PS2 that I am able to do in the more modern shooters like BF and COD.

I wont have to overclock my FSB (speed hacking) or camp the spawn tubes (Godjoey) to actually have a chance to be somewhere on the leaderboards.

Flight Ceiling
...OMG really. You're complaining about the newly increased +600m flight ceiling? I think it is amazing. From what I saw in TBs video with higby you could probably safely fly above even the most annoying VS max AA without warning.

Boundries.
While I admit that it was nice to plot a course to the objective out in the ocean to avoid enemy AA and useless engagements otw to the objective, I don't see a real loss in not having useless ocean to travel over. See the increased flight ceiling above.

Sanctuary VS footholds
At first this set me back too, I liked rallying at sanctuary to bring in the large invasion, but when you think about how this caused network logistic problems you can easily see why it was removed.

In the old PS if you got kicked off a continent, your next spawn could only be at an AMS you were bound to or Sanctuary. So while you were regrouping at sanctuary the continent was getting pop locked. You and your buddies were stuck in the warpgate trying to get back in. With the new PS, you can never be denied the continent you want to fight on.

Lets see, what else are you all bitching about....

Concept Art vs. Model

really? next.

Inventory
Really? you want to run around with your inventory open and swap out that 2nd decimator when your first one ran out of shells it was disposable and your inventory didn't see it as ammo. All while a max is chasing you around the generator. I'll pass.

Third person
Corner camping? No thanks.

Prone
I can see an argument for this, especially since it is more necessary in a modernized FPS with grenade launchers and snipers. Prone isn't for camping its for ducking spam and headshots.


Basically the only way we're going to see how all this plays out is to play the game in Beta. Then can make your case.

So far, when I look at the gameplay footage I am floored. My jaw is on the floor. Personally I can't wait.
Forgot about driver controlled main gun on tanks. In a rant about people's rants, you failed to mention one of the biggest ones on these forums! How dare you sir!
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Old 2012-06-01, 07:06 PM   [Ignore Me] #43
Razicator
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Re: Are we looking the same game? Because what I'm looking at looks amazing.


Originally Posted by Zulthus View Post
We lure them in like that, then their faces are when they're getting owned by 'grumpy ol' gramps'!
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Old 2012-06-01, 07:08 PM   [Ignore Me] #44
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Re: Are we looking the same game? Because what I'm looking at looks amazing.


Thumbs up @ OP. I'm reserving most of my complaints 'till Beta. And then I'll be posting them on the official beta forums so my concerns be properly addressed.

I mean, we do get quite a bit of interaction with the devs here, too, but since we're only looking at a screenshot here and a video there, not actually playing it ourselves, I think it's a bit of a knee jerk reaction to say that "OH FUCK, ALL SHIT's BROKEN" simply because the day/night cycle is too fast. I mean FFS, these are all things that can be changed by ADMIN COMMANDS. They can change them on the fly, and that level change is there deliberately so they can tune these things easier.
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Old 2012-06-01, 07:20 PM   [Ignore Me] #45
sylphaen
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Re: Are we looking the same game? Because what I'm looking at looks amazing.


Originally Posted by elfailo View Post
[...]new players whose minds haven't been spoiled with all kinds of expectations and biases.
Sorry that part struck me as a bit off.

You mean... beginners who never played a FPS or a game ? Right or wrong, valid or not, I do hope you have some expectations or biases for PS2 based on prior personal knowledge otherwise, you are posting on a fansite forum without opinions to share about the game but plenty about the people.

Last edited by sylphaen; 2012-06-01 at 07:25 PM.
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