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PSU: The Kittens vs. Spoons battle for supremecy rages on...
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2012-06-06, 02:18 PM | [Ignore Me] #32 | |||
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2012-06-06, 02:28 PM | [Ignore Me] #35 | |||
Colonel
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To put it another way, for battles in the middle of a transit route (halfway between invasion departure point to target base), are we expecting to actually deploy Galaxies there in the middle of nowhere, or are we not expecting Galaxy deployments and for the battles to be, you die, now drive all the way back? Last edited by Stardouser; 2012-06-06 at 02:29 PM. |
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2012-06-06, 03:07 PM | [Ignore Me] #39 | ||
Contributor General
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Nooooo, more often. But you do have a point it was relatively rare if you had a sensible gal pilot and the route he/she flew avoided overflying enemy conflict zones, for example over the sea which we now can't do.
One thing we don't know, as mentinoed above, was this one of the game tweaks that was done to make the demo go better? |
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2012-06-06, 03:11 PM | [Ignore Me] #41 | ||
Master Sergeant
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I can say, as a former Gal pilot, I don't think I ever got shot down, certainly not with a full complement. I think it will still be a go-to vehicle for transportation, because of terrain and the more flexible nature of the hex system. I could easily see galaxies flying around the front lines and either flanking the forces or undermining them behind the lines. I also think they said in the recent intro that the galaxy can hold 2 squads, which I'm excited about.
I think drop pods were way tuned up for the demo. I could see them limiting maxes, maybe even heavy assault, and it seemed like they gave it to more than just squad leaders. From what I understand, in the full game, it will be a cert that squad leaders need to equip instead of something else, so it won't be that common. At least that's what I heard. I'm not overly concerned about this. There's no way to judge larger gameplay ideas like reinforcement flow and such from that demo, it was designed to the contrary for the sake of accessibility. |
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2012-06-06, 03:20 PM | [Ignore Me] #42 | ||
Sergeant
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I'm against an SOI. As previously stated, there are plenty of counters for any sort of semi-alert defensive forces; it's a tactic that's been around since WW2 as far as airborne drops (though hidden tunnels, caves, backdoors, etc have been around and utilized by armies for far longer); and I absolutely hated when they arbitrarily turned the SOI into a shield over the base that you couldn't even walk through. That was BS for a number of reasons. No SOI! Leave everything as open as it is now.
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2012-06-06, 03:22 PM | [Ignore Me] #43 | |||
Lieutenant Colonel
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Last edited by MrBloodworth; 2012-06-06 at 03:25 PM. |
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2012-06-06, 03:28 PM | [Ignore Me] #44 | |||
Brigadier General
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Also, I got plenty of kills of people just getting out of their drop pod, and I doubt I'm the only one who was their predator. |
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