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2012-06-07, 06:58 AM | [Ignore Me] #31 | ||
Second Lieutenant
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As a leader of a so-called 'spec ops' Outfit I'm mildly concerned by the ease with which of good lib gunner could wipe out an entire squad 'inside' a base because whoever designed the amp station had an irrational fear of ceilings!
The compromise the devs seem to have found is to make all vehicles ridiculously squishy (if you hit rock in your tank, you will lose half your amour) but that will be decried and probably change early in beta. So then what's to stop base fights turning into the inevitable vehicle camp-fests they will surely become? Hint; put the bases below ground. |
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2012-06-07, 06:58 AM | [Ignore Me] #32 | |||
Master Sergeant
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Now aside from that, I think everyone in here actually agrees that the old base interiors became a spamfest very early into PS' lifetime. Still, sitting tight inside, assigning firing lanes and waiting for whatever was to come through that door was one of the more memorable experiences in PS. So were gen holds. All this being fundamentally different to the base we've seen in the E3 demo stream, where you can basically run a tank up to the CC or reaverspam the doorways leading into it (and we thought towers with actual doors were bad. Ha!). I have no idea if the new layout plays better or worse. It will certainly be different and it will certainly be as spammable. For my liking it lost too much of the confinement of the old bases, but I'm interested to try and I will adapt. |
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2012-06-07, 07:19 AM | [Ignore Me] #33 | ||
Corporal
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My big concern for the new bases is how open they are...especially from above. I was rocket spammed by reavers enough for several life times in planetside 1.
During higby's lil interview with the other long haired fellow showed it. He ran to the base to get spammed by rockets two or three times in a row. |
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2012-06-07, 07:41 AM | [Ignore Me] #35 | |||
Second Lieutenant
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B : get into a aircraft and chase it down c : report to commanding officer and have them send some flyboys in to deal with it D : try a different route i could go on ... i believe einstein said it best : insanity is doing the same thing over and over and expecting a different result. Last edited by megamold; 2012-06-07 at 07:44 AM. |
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2012-06-07, 08:12 AM | [Ignore Me] #36 | |||
Second Lieutenant
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2012-06-07, 08:17 AM | [Ignore Me] #37 | ||
Staff Sergeant
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he didn't lose half his armor from the rock, he got hit in the ass by a TR tank. Yeah, I could have said the name of the tank, but that joke is too easy.
Also, (and this is the important part) We've only seen one base. Last edited by GhettoPrince; 2012-06-07 at 08:18 AM. |
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2012-06-07, 08:20 AM | [Ignore Me] #38 | |||
Second Lieutenant
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he also doesnt have map knowledge, so he doesnt really know what other paths could be taken to avoid the reaver. and a reaver IS a problem for infantry, its supposed to be ( in a non doorblasting way ) and there are solutions to this. IRL an attack helicopter is a problem for troops on the ground as well, that doesnt mean nothing can be done. in ps1 a tower pretty much had 1 exit meaning reaver camping was easy, bases and towers in ps2 seems to have loads of exits to combat this problem. Last edited by megamold; 2012-06-07 at 08:22 AM. |
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2012-06-07, 08:47 AM | [Ignore Me] #39 | |||
Corporal
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B.yup that too works extremely well, ill just go to a terminal while he's spamming me C.sure then i could complain to someone im getting rocket spammed D.or i can go the other open path around capture point building, im sure he wont see me from up there all your solutions assume you see it all coming a mile away, when your fighting for your life on the ground more often than not you wont know till you already have five rockets heading for ya. i enjoy infantry combat more than vehicle combat so im just being a selfish person. but the fun of a base battle for me was that we finally pushed them inside so we could get out of our boring vehicles and actually fight like men. but whatever man this aint gonna change. so im done discussing it. good day to you sir, thx for the snarky reply. Last edited by mynameismud; 2012-06-07 at 08:48 AM. |
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2012-06-07, 08:53 AM | [Ignore Me] #40 | ||
Contributor General
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I would have thought if reavers are interfering with the phutzerg that's a hint for someone or maybe several someones to pull their AA spec'd Lightings.
I've do doubt it will happen, there will be folks who don't want to go into the grind and will sit in an AA vehicle. The only question is how the balance plays out. ps by 'Reaver' I mean ground attack airchav. |
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2012-06-07, 08:56 AM | [Ignore Me] #42 | ||
Second Lieutenant
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i wasnt trying to be snarky
i was actually talking about this situation in ps2 , not ps1 A: yes this will work, the pilot in the reaver cant check all the exits all the time B: same answer as A but yes, this is more difficult C: this isnt complaining, its tactical info the commander can use and react to since he will not be able to spawn people from that tower he will need to do something about it D: not all exits are obvious and still A applies and i say again : this is in reference to PS2 NOT PS1 , in ps1 this was indeed a big problem, but higby has talked about how to counter this problem and all the solutions i offer above are taken from what he said, and what i saw from the stream. and all these options are viable , some more so then others and some more challenging then others but viable none the less Last edited by megamold; 2012-06-07 at 08:58 AM. |
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2012-06-07, 09:07 AM | [Ignore Me] #43 | |||
First Sergeant
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Different people, surprisingly enough, have different options. This shocking fact may be a little much for you to handle. But I assure you, it's true. In fact, I agree with him. The bases in PS1 were actually something that could be called a military base. It's designed to be defended, and provided a flow to the game. This... 'base' (I say the word in the loosest possible way) we've seen isn't a base, but a series of randomly sprawled-out building designed to be an COD style deathmatch arena. None of it makes any sense to be anything but. The very controls to the bases facilities are spread around outside the central, and most defendable area. With big open air area's one must walk through to get to them, or have a hostile drop from the sky almost directly on top of. So yes, this base looks to be about as fun as playing a round of COD Deathmatch for me. Utterly boring and a random clusterfuck. Hopefully the other bases have something that can be defended, but after seeing this, I doubt it. Last edited by Shade Millith; 2012-06-07 at 09:08 AM. |
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2012-06-07, 09:34 AM | [Ignore Me] #44 | |||
Sergeant
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... You are right. It is a utterly boring and orderly clusterfuck. |
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