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View Poll Results: Hacking points infiltrator only? | |||
Infiltrator | 16 | 8.65% | |
Keep it all classes(besides max) | 169 | 91.35% | |
Voters: 185. You may not vote on this poll |
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2012-06-09, 10:32 PM | [Ignore Me] #31 | |||
First Sergeant
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2012-06-09, 11:40 PM | [Ignore Me] #34 | ||
Sergeant Major
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Just give infiltrators a cert that lets them hack faster. ( increase the base time )
I remember once on the stream, a Liberator did a gun run over the point, killing everything inside ( max and all ). Having infills be the only class seems out of place with capture nodes placed in this extremely accessible fashion. It could work with a different base and system, but not at Zurvan |
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2012-06-09, 11:42 PM | [Ignore Me] #35 | ||
Major
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Ill say no i think they sould implement few thing later on like generator and stuff like this thats can only be destroy or repair by a certain class etc.. but infiltrator will aready have the ability the be the only ones to hack ennemi turrets inside the ennemy base etc..
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2012-06-09, 11:52 PM | [Ignore Me] #38 | ||
Staff Sergeant
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I'd actually like to see a re-done poll with "Yes", "No", and "No, but infiltrators have enhanced hacking abilities."
Though I think the last one is already how it is in game, Infiltrators do have hacking certifications. If they lengthen the time on the terminals, I could see a definite benefit to bringing an infiltrator to hack, while still allowing an organized group to deal without. |
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2012-06-09, 11:55 PM | [Ignore Me] #39 | ||
Brigadier General
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I don't care about everyone being able to hack CC's very much. I'm more concerned with players being able to have their gun out while hacking.
I'm fine with them being able to turn their heads while hacking. Make it be like free look in vehicles. Your body gets locked in position, you can look around yourself, but your weapon is put away. Being able to spot attackers seems fine to me, but being able to immediately shoot at them is kind of messed up. Solo hacking would still be possible, but you would need people to defend you if you wanted to be safe while hacking. I'd support hackers being able to hack quicker though. Not sure it's that big a deal, considering hacking doesn't take too long. I suppose they could make it take longer for the other classes as well. Balance testing would be needed to find the sweet spot. Last edited by Xyntech; 2012-06-09 at 11:56 PM. |
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2012-06-09, 11:57 PM | [Ignore Me] #40 | ||
Staff Sergeant
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Xyn, just throwing this out there: What about if the hack time was increased? Every time you stopped to fight an enemy it would reset as we saw at E3, and if it was long enough it would make solo hacking quite risky with a much lower rate of success.
It would need balancing, though. As all things do. |
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2012-06-09, 11:58 PM | [Ignore Me] #41 | ||
I would like to see a few different base capture mechanics. Some hold & control like is in-game now, some require hacking only, some capture the flag type of mechanic (LLU) etc. The more the better.
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2012-06-10, 12:05 AM | [Ignore Me] #42 | ||
First Sergeant
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It was never a specialist thing, people could just cert to do it faster, at least as far has hacking objectives go. A very good portion of the players in PS1 certed for that faster speed as well so everyone being able to hack at relatively the same speed isn't really changing things up too much.
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2012-06-10, 01:27 AM | [Ignore Me] #43 | ||
Corporal
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I agree that Infiltrators should have the fastest capture rate (with LA second fastest).
I also would like Infs to be able to hack so that cetain doorways/hallways inside buildings are passable only by the Inf's empire or that other empires pass through said doorway/hallway more slowly; In effect, the infs are hacking base security measures. Another possible cert would be for the inf to initiate evacuation measures in which, after a 10-15 scond countdown, gas comes out the vents and everyone must evacuate the building for 20 seconds or so... I have no idea how this would affect the balance between offence and defence, but i imagine it would not be used too often since, if the infiltrator has time to hack the terminal, then it's probably HIS empire that's prevalent in the buiilding -- but it might slow down a pending overwhelming attack on the capture point. |
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2012-06-10, 08:21 AM | [Ignore Me] #45 | ||
Private
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On one hand I thought 'cool that would encourage teamplay' - kinda like the protect the VIP mode of Counter-strike, but I agree that it would be problematic.
I approve of a cert or something that makes hacking faster; and I agree you should have to holster your weapon to hack. |
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