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View Poll Results: Who should be allowed to spot enemies? | |||
Only the infiltrator class. | 40 | 48.19% | |
All classes. | 27 | 32.53% | |
Nobody | 15 | 18.07% | |
Other | 1 | 1.20% | |
Voters: 83. You may not vote on this poll |
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Thread Tools | Search this Thread | Display Modes |
2012-06-10, 05:21 PM | [Ignore Me] #31 | |||
Corporal
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And I haven't heard anything about infiltrators getting enhanced spotting. |
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2012-06-10, 05:23 PM | [Ignore Me] #32 | |||
Corporal
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2012-06-10, 05:32 PM | [Ignore Me] #34 | ||
Staff Sergeant
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In my opinion no one should be able to spot.
However... I wouldn't mind if it was an ability that Infiltrators had to swap something out for. In related news, they need to get rid of the enemy player names as well. (whenever you put your cross-hairs over an enemy at distance) What's the point of camouflage/cloaking/hiding in the dark when you have a giant "shoot here" sign above your head every time someones reticule passes over you? It might not seem like a problem up close, but anyone who has played BF3 or any other shooter with considerable sniping distances will understand what I'm talking about. Especially if they've ever tried hiding in bushes or in the dark back corner of a distant room with a good sniping window (harder to see from a distance in most games). Last edited by Zolan; 2012-06-10 at 05:36 PM. |
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2012-06-10, 05:45 PM | [Ignore Me] #36 | ||
First Sergeant
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What if someone could only (3D) spot 1 or 2 targets at a time?
How would that affect peoples perceptions of the mechanic? Would that make it acceptable given the other restrictions discussed? I ask because I can't help but feel people are hung up on the idea of spamming q and just spotting everything. |
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2012-06-10, 05:50 PM | [Ignore Me] #37 | |||
Corporal
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2012-06-10, 06:05 PM | [Ignore Me] #38 | |||
First Sergeant
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If you get spotted by a player using VOIP then he can report back to his squad where you were. If said player spotted you and spotting is enabled all it does is allow them to be more precise with the feedback and more swift. Either way you were spotted. I suppose the difference with a spotting system similar to what already exists elsewhere is that it permanently paints the target. So perhaps then, a 3D spotting system that only reports the last known location of the enemy? I'm imagining something similar to the system used in Deus Ex: HR, whereby a transparent "ghost" is left behind showing you where the enemy thinks you were last. I think my point is, I think spotting can be a valuable addition, it just needs to be a system designed for PS2 and not one ripped directly from say BF3 which is what most people continue to perceive when discussing the subject. |
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2012-06-10, 06:11 PM | [Ignore Me] #39 | |||
Corporal
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The only way I will ever accept spotting is class specific and tool-based(binoculars or something). |
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2012-06-10, 06:17 PM | [Ignore Me] #40 | |||
First Sergeant
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But that's fine, continue to spout your opinion as loud as possible at anyone willing to have a reasonable discussion. I'd rather not try to convince someone who is doing the equivalent of sticking their fingers in their ears and going "LALALALALALALA", but at least I tried. |
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2012-06-10, 06:19 PM | [Ignore Me] #41 | |||
Corporal
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2012-06-10, 06:29 PM | [Ignore Me] #42 | |||
First Sergeant
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At no point have you made a compelling and reasoned argument that extends beyond, to paraphrase: "I think it sucks because it sucks in BF3, this is the truth cause I say so". If you think that is how a discussion works, then it is fairly obvious why it is seemingly impossible to reason with you. |
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2012-06-10, 06:32 PM | [Ignore Me] #43 | |||
Second Lieutenant
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Then you do exactly that? |
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2012-06-10, 06:32 PM | [Ignore Me] #44 | |||
Corporal
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2012-06-10, 06:39 PM | [Ignore Me] #45 | ||
Private
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I do like the idea of 3D spotting where the spotted player is only visible until the team spotting them loses sight of them. I also think that this is something that every class should be able to do. Perhaps the infiltrator should have some additional tooling to help in that role (perhaps tracker darts for vehicles when working in sniper role?), but to be honest, I almost see the light assault as being the closer fit in that role.
3D spotting lowers the entry requirements for PUG squads to work as an effective team - which has just got to be good for everyone involved. I have yet to hear anyone reminisce about the time their squad ROFL-stomped a PUG squad that was full of disorganised headless-chickens. Rather you are more often likely to hear about battles that were ridiculously close and could have gone either way. Last edited by Werefox; 2012-06-10 at 08:10 PM. Reason: replaced incorrect word choice |
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