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Old 2012-06-11, 10:00 PM   [Ignore Me] #31
Red Beard
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Re: Developer Paradigm


I can understand suspecting that SOE will screw it up post launch like SW:G (and Planetside for that matter), but it seems like a lot of people think that company that put out Planetside isn't good enough to put out... Planetside. It makes no fucking sense.
Boy did you get that right... Schizophrenic fear and joy of anticipation I guess, lol

Part of me feels similar, but I'm withholding judgment until I actually get hands on and see how I like it. If they implement things well, then I may wind up not missing some of the few things that the new planetside lacks.
Agreed...it seems like theres this tension between people freaking out prematurely over things they might not like in the game, and then there's the opposite end of the spectrum where people freak out if you simply talk about what you'd like to see in the game, even if you're cool with it not being exactly how you envisioned it...You can feel it slowly build the closer beta gets!

Last edited by Red Beard; 2012-06-11 at 10:05 PM.
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Old 2012-06-11, 10:13 PM   [Ignore Me] #32
DSxGIIR
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Re: Developer Paradigm


Only thing I'm not liking is when your respawning. It seems to close to Battle Field, selecting a class your class while your're about to respond seems kind of "clonie" of the BF series. I mean I slike the old PS1 spawning, Spawn in a spawn tubes go to the equipment terminal select you custom load out and then your out the door. I'm guess they trying to make it more convenient in putting you back into the battle.

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Old 2012-06-11, 10:18 PM   [Ignore Me] #33
BattsTR
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Re: Developer Paradigm


Originally Posted by DSxGIIR View Post
Only thing I'm not liking is when your respawning. It seems to close to Battle Field, selecting a class your class while your're about to respond seems kind of "clonie" of the BF series. I mean I slike the old PS1 spawning, Spawn in a spawn tubes go to the equipment terminal select you custom load out and then your out the door. I'm guess they trying to make it more convenient in putting you back into the battle.
Yea its all about that. I kinda liked the process in the original game of spawning, loadout etc. I felt like the long travel times gave the game some substance as well, whether it be using the warpgates or having to run an ant.
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Old 2012-06-11, 10:20 PM   [Ignore Me] #34
super pretendo
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Re: Developer Paradigm


I can't understand instant respawn times. It just makes killing people decisively and patiently trivial. Think of it this way; how useful is a spy in tf2 on instant respawn servers? The answer is not at all, because they value being able to infiltrate, taking their time to position and survive, the the payoff is tiny since those three killed people are going to be there instantly while it took you 10 minutes total to pull off and live. A heavy could just do the same and die while taking 1 minute to do it, and he respawns instantly. So it really ruins Any decisive strategization that is more than just zerging. Another issue is people instantly being able to change roles to counter any possible strategy almost instantly. So while battles would otherwise be decide from long term thinking and a grand strategy, that is now irrelevant since meta weaknesses don't exist for more than a minute or two.

I will write a more in depth business analysis of the decision when i get home

Last edited by super pretendo; 2012-06-11 at 10:24 PM.
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Old 2012-06-11, 10:23 PM   [Ignore Me] #35
DSxGIIR
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Re: Developer Paradigm


Originally Posted by BattsTR View Post
Yea its all about that. I kinda liked the process in the original game of spawning, loadout etc. I felt like the long travel times gave the game some substance as well, whether it be using the warpgates or having to run an ant.
Another thing I'm not digging the how only the infiltrator the only class can hack, In all my load outs in PS1 I was always a Adv Hacker...now I have to spec into a specific class to do so. Things may change in beta but I guess we'll have to wait and see.

PS1 gave a lot of freedom on certs and the freedom of customization seems restricted. If I'm wrong please tell me. The game seems to be leaning toward tribes and BattleField.
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Old 2012-06-11, 10:29 PM   [Ignore Me] #36
Xyntech
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Re: Developer Paradigm


One thing I could see them end up doing is allowing a lot of classes to heavily specialize themselves so that you can do something like heal as an Infiltrator or hack as a Light Assault.

What I don't see ever returning is being able to be an engi+medic+hacker+etc at the same time, and I think that's one of the best things to come out of the class system. They can make those roles be more powerful if they aren't worried about everyone having access to all of those things at once.

I do hope we see vehicle jacking return. I'm sure there are a lot of problems to address, but it was a lot of fun, even on the receiving end for me. Frustrating sometimes, but always in a fun way for me.
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