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View Poll Results: How Long Should MBTs take to be Destroyed?
2 Shots from enemy tank / 4 shots from AV infantry 5 3.03%
3 Shots from enemy tank / 5 shots from AV infantry 21 12.73%
4 Shots from enemy tank / 6 shots from AV infantry 49 29.70%
5 Shots from enemy tank / 7 shots from AV infantry 26 15.76%
6 Shots from enemy tank / 8 shots from AV infantry 42 25.45%
1 Nuclear Bomb / 20 shots from AV infantry 10 6.06%
Other post your response. 12 7.27%
Voters: 165. You may not vote on this poll

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Old 2012-06-14, 09:56 PM   [Ignore Me] #31
Baneblade
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Re: How Long Should MBTs take to be Destroyed?


The pole dancer is ignoring the music... er doesn't match the question. My tank is going to take hundreds of hits and last for hours.
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Old 2012-06-14, 10:05 PM   [Ignore Me] #32
fishirboy
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Re: How Long Should MBTs take to be Destroyed?


know one can really know until we get into beta and test witch is taking forever (in my mind it feels like years) I am loosing hours upon hours siting here waiting for the big green light or at lease the date of it so that at that moment i will go into the game and crash it like Diablo 3 Mohahaha!
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Old 2012-06-14, 10:07 PM   [Ignore Me] #33
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Re: How Long Should MBTs take to be Destroyed?


Originally Posted by Bags View Post
That's true. But I don't want a bunch of tanks that drive up, get shot at by 5 people and explode.
but all 5 of them have to have rockets, they could be a rocket squad with ammo man behind them and that is completely reasonable. I don't think that a tank could take 5 rockets to the face and not at least be disabled.
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Old 2012-06-14, 10:10 PM   [Ignore Me] #34
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Re: How Long Should MBTs take to be Destroyed?


Originally Posted by fishirboy View Post
but all 5 of them have to have rockets, they could be a rocket squad with ammo man behind them and that is completely reasonable. I don't think that a tank could take 5 rockets to the face and not at least be disabled.
But with thousands of players that will constantly happen.

PS1 had great vehicle play imo, I would hate to see it go down the route of BF3 where tanks are instantly disabled and do almost nothing.

Why even pull a tank?
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Old 2012-06-14, 10:15 PM   [Ignore Me] #35
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Re: How Long Should MBTs take to be Destroyed?


Originally Posted by Bags View Post
But with thousands of players that will constantly happen.

PS1 had great vehicle play imo, I would hate to see it go down the route of BF3 where tanks are instantly disabled and do almost nothing.

Why even pull a tank?
and how many of that thousand players will spawn tanks? It doesn't count how many tank will go down the proportion will be the same since you will still need 5 players busy to take 1 down

Last edited by Meriv; 2012-06-14 at 10:16 PM.
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Old 2012-06-14, 10:15 PM   [Ignore Me] #36
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Re: How Long Should MBTs take to be Destroyed?


Originally Posted by Bags View Post
But with thousands of players that will constantly happen.

PS1 had great vehicle play imo, I would hate to see it go down the route of BF3 where tanks are instantly disabled and do almost nothing.

Why even pull a tank?
Yeah, let's go Vehicleside again, that was always so much fun.
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Old 2012-06-14, 10:18 PM   [Ignore Me] #37
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Re: How Long Should MBTs take to be Destroyed?


Originally Posted by Phellix View Post
Whoever voted 2 shots from an enemy tank, you're fucking nuts. get out.
I loled at this ^
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Old 2012-06-14, 10:20 PM   [Ignore Me] #38
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Re: How Long Should MBTs take to be Destroyed?


Originally Posted by captainkapautz View Post
Yeah, let's go Vehicleside again, that was always so much fun.
Yes that's the idea, there is nothing fun in an infantry centric game.
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Old 2012-06-14, 10:24 PM   [Ignore Me] #39
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Re: How Long Should MBTs take to be Destroyed?


Originally Posted by Methonius View Post
I made this pole because I'm curious what most people want the TTK to be for the Main Battle Tanks (MBT).
Depends on where you hit it. Vehicles are going to have hit locations just like people. Different tanks have different amounts of armour. Hit a tank from the back to lower your TTK. Do you factor in that it is harder to hit a VS tank then a TR?
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Old 2012-06-14, 10:27 PM   [Ignore Me] #40
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Re: How Long Should MBTs take to be Destroyed?


We're all so tempted to post these balance threads so close to beta, but in a couple of days, they'll probably be meaningless. Oh well, gives us something to do until then.

The sweet spot TTK for PS2 imo should be in between BF3 and the original PS. 2 shots is way too fast for the amount of effort it takes to drive tanks up and into enemy territory. Vehicle destruction should take around 4|6 shots.

Last edited by DerFurst; 2012-06-14 at 10:28 PM.
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Old 2012-06-14, 10:28 PM   [Ignore Me] #41
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Re: How Long Should MBTs take to be Destroyed?


Originally Posted by SixShooter View Post
I agree that it should be a bit longer than it is now. The problem with the poll is that you really can't narrow it down to # of shots because there are just way too many variables considering firepower, armor, customizations and certs and empire.
I agree with you on this. But the poll would be extremely massive if I had to go with what angle the shots were fired from as well. It's just a starting point basically.
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Old 2012-06-14, 10:28 PM   [Ignore Me] #42
captainkapautz
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Re: How Long Should MBTs take to be Destroyed?


Originally Posted by lolroflroflcake View Post
Yes that's the idea, there is nothing fun in an infantry centric game.
Yeah, I know, vehicle centric is the way to go.

Should probably also add some huge ass mechs, lets call 'em RBFs, which stands for Robotic Battle Frame.

Sounds like a solid idea, I don't know what could possibly go wrong.

Edit:

Originally Posted by DerFurst View Post
2 shots is way too fast for the amount of effort it takes to drive tanks up and into enemy territory.
Holding W and pressing A or D now and then isn't Rocket-Surgery.

Last edited by captainkapautz; 2012-06-14 at 10:31 PM.
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Old 2012-06-14, 10:46 PM   [Ignore Me] #43
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Re: How Long Should MBTs take to be Destroyed?


It would be cool to have tanks last as long as they did in WW2, some Tiger 1's have been reported to have received over 250 shots and made it back to base on their own power.

But that would obviously be unrealistic for a game :P

I agree with Turdicus, tanks should be able to kill other tanks at a fairly decent pace, 10-20 seconds. But infantry should have a very hard time killing a tank, they should only scare it away under most circumstances.
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Old 2012-06-14, 10:48 PM   [Ignore Me] #44
GreatMazinkaise
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Re: How Long Should MBTs take to be Destroyed?


Let's return to Vehicleside again... you dirty grunts better stay indoors where you belong.
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Old 2012-06-14, 10:48 PM   [Ignore Me] #45
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Re: How Long Should MBTs take to be Destroyed?


You're missing the point though. In BF3, tanks only needed two rockets to destroy. Considering the scale of this game, more people will be firing at you, and each death sets you back quite far. Dying quicker in a game where it takes longer to get back into the action is terrible design.
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