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Old 2012-06-22, 05:23 PM   [Ignore Me] #31
Toppopia
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Re: Top Turret for the Liberator


Some WWII bombers had them.
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Old 2012-06-22, 05:27 PM   [Ignore Me] #32
Knotz
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Re: Top Turret for the Liberator


Originally Posted by Toppopia View Post
Some WWII bombers had them.
The Halifax and the B17 look like they might have had them... but they weren't built with balance in mind.
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Old 2012-06-22, 05:42 PM   [Ignore Me] #33
Neurotoxin
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Re: Top Turret for the Liberator


As an additional weapon, I say no. However, I'd be okay with it if the bottom gun was replaced with the mechanisms and machinery to have a substantial top-mounted ball turret gun.

Maneuverability and speed may be reduced, but the tradeoff is being able to fly a low-altitude liberator that can act as a hovering anti-air platform. At that rate. the top-mounted gun may as well be flak, though I don't think flak rounds were ever mounted on an aircraft before.

And no I'm not trolling here, I'm saying that having no artillery gun + reduced speed and mobility + top mounted anti-air gun = balanced modification of the lib for an AA platform. If it isn't pounding the ground, it can perforate the air, but I don't believe a lib should be able to do both.

Another option is giving the middle gunner control of wing-mounted machineguns that are used individually or paired based on where they are aiming. These would be on the ends of the wings, and would have over 180 degree rotation so it can cross over and shoot targets that are lined up vertically to the liberator's orientation. Optics built into the lib would allow for seamless aiming, maybe projecting where the lib frame is as an outline and setting the gunner's view to a virtual location that is dead-center between the two guns. Again, this would have to be instead of the big gun pointed downwards, but would change the lib into more of an AI/AA platform rather than AI/AV.

Does the wing-mounted gun system seem a bit more reasonable? Once again, its an instead-of kinda thing, not that the middle gunner gets both.
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Old 2012-06-22, 05:47 PM   [Ignore Me] #34
Knotz
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Re: Top Turret for the Liberator


Originally Posted by Neurotoxin View Post
As an additional weapon, I say no. However, I'd be okay with it if the bottom gun was replaced with the mechanisms and machinery to have a substantial top-mounted ball turret gun.

Maneuverability and speed may be reduced, but the tradeoff is being able to fly a low-altitude liberator that can act as a hovering anti-air platform. At that rate. the top-mounted gun may as well be flak, though I don't think flak rounds were ever mounted on an aircraft before.

And no I'm not trolling here, I'm saying that having no artillery gun + reduced speed and mobility + top mounted anti-air gun = balanced modification of the lib for an AA platform. If it isn't pounding the ground, it can perforate the air, but I don't believe a lib should be able to do both.

Another option is giving the middle gunner control of wing-mounted machineguns that are used individually or paired based on where they are aiming. These would be on the ends of the wings, and would have over 180 degree rotation so it can cross over and shoot targets that are lined up vertically to the liberator's orientation. Optics built into the lib would allow for seamless aiming, maybe projecting where the lib frame is as an outline and setting the gunner's view to a virtual location that is dead-center between the two guns. Again, this would have to be instead of the big gun pointed downwards, but would change the lib into more of an AI/AA platform rather than AI/AV.

Does the wing-mounted gun system seem a bit more reasonable? Once again, its an instead-of kinda thing, not that the middle gunner gets both.
I think if it was certed to lose the big boomy gun at the bottom so that it could have AA weaponry, then it could work. Certainly not both or switching between, thats just plain madness
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Old 2012-06-22, 06:45 PM   [Ignore Me] #35
Baneblade
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Re: Top Turret for the Liberator


Originally Posted by Knotz View Post
find me one example of a real life raid where the bombers went in unescorted and it wasn't complete and utter suicide.
The 8th Air Force did regular un-escorted bombing missions. This book tells part of that story.

You have to understand that WWII fighters were barely able to match vectors with bombers, often having to waste their already shorter operational range in a zig zag course to maintain position because of their minimum airspeeds being greater than the maximum of the bombers. Bombers were also much longer range than fighters. Bombers would do night raids to compensate. Day raids were done with escorts when possible, but not always.

If I'm not mistaken, the bombing compaigns to Berlin and Dresden both were beyond the range of the RAF and USAAF fighters at the time.

The USN also managed to bomb Tokyo far beyond the range of even the normal maximum range of the bombers that were sent. No fighter could have ran escort.

Point is, a dorsal gun on the Liberator is a common sense issue. It won't be overpowered, especially considering it has to break off of its primary function just to engage with it (assuming it is the alt mode for the 'artilleryman'). Maybe it will scare off a lone ranger in a jet plane. But, you can always just missile monkey snipe the Lib instead... or bring two or three more people to shoot it down. Seems reasonable to me that a three man aircraft should have a reasonable chance to defend itself from a single man aircraft.
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Old 2012-06-22, 07:03 PM   [Ignore Me] #36
Talek Krell
Lieutenant Colonel
 
Re: Top Turret for the Liberator


Originally Posted by The Degenatron View Post
I haven't seen that, please link it if you can.
I will find it again when I get home tonight and put it up. Should be a couple of hours.

Originally Posted by The Degenatron View Post
To me, that's exactly like saying the MBTs should have to call for help when a Lightning is chasing them.
I think that's a bit inaccurate. A Lightning is basically the intended prey of an MBT, but a Lib is supposed to be hunting ground targets. I would equate it more with an MBT calling for help against Libs and air cav.

Originally Posted by The Degenatron View Post
Liberator low level flying went out of fashion in PS1 pretty quickly. I don't remember the last time I saw one not cruising at max alt.
In my own anecdotal experience low flying Libs were rare, but I think it was more to do with the pilots than the tactic. I favored low level bombing whenever I could, it was far more effective.

Of course I also gave up on ever getting a tailgunner very early in my career so....
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Old 2012-06-22, 10:04 PM   [Ignore Me] #37
The Degenatron
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Re: Top Turret for the Liberator


Originally Posted by Immigrant View Post
Lib is a bomber it's meant to fly high so guy in the upper turret would die of boredom while waiting for someone to occasionally engage it from above.
If the Lib was made to be a high-alt bomber, why give it a 35mm anti-armor gun on the nose, and why make the tail gunner able to shoot at ground targets? And why make it so at max altitude ground targets are outside of the draw distance for the bombardier?

Also, I stated in the original idea post that the Bombardier would be the one who would run the top gun. He couldn't do both at once, he'd have to switch between the two. When fly high-alt bombing runs, he'd just be bombing.

Originally Posted by Immigrant View Post
Also it does need a weak spot as well as anything else and top is perfect. Smaller aircraft should protect a Lib when engaged from above.
There's a difference between "weak spot" and "incapable of escape, evasion, and survival". It's like saying 1 single flak air-burst should 1-shot any fighter, and then saying "well, you need someone to kill all the AA before a fighter can fly in that area." It's totally unrealistic and unfair.

Originally Posted by Knotz View Post
I think the lib should be left as it is. Immigrant is right, the top turret guy would be left doing nothing if it was a standalone spot on the lib, and if it is a hotswap for the main gunner, then it sort of waters down what he's there for.
As stated before, the bombardier and top gun would be a shared position of one player.

"Watered down", how so? When a lib starts getting hammered by interceptors, the bombing is over anyways. And on the flight in and the flight out of the target zone, the bombardier has nothing to do.

Originally Posted by Knotz View Post
I think getting a fighter escort is the way to go. What happened in WW2 when bombers were going to other countries? (The Nazi's bombing London/Manchester/Bristol/etcetcetc and the British/Americans bombing Germany towards the end of the war) The bombers were ALWAYS escorted by fighters.
And yet, every single bomber in WWII was equipped with a top gun. Not until bombers were able to exceed the flight ceilings of interceptors did they stop putting the top guns on the bombers.

Originally Posted by Knotz View Post
To not do so was suicide. As it should be in PS2 in my humble opinion
In my opinion, no vehicle should be suicidal when used in its intended role. And teamwork should ALWAYS trump the solo player - ALWAYS. So when I do the math and see a 3 person vehicle that is totally a sitting duck for a solo vehicle, that smacks of imbalance.

Originally Posted by Neurotoxin View Post
Can you show us an example of a plane or gunship that currently exists, with top-mounted weaponry? I know the game isn't based on reality so realism isn't a factor, but has it ever been done?
Modern bombers are made to fly beyond the service ceiling of fighter planes where only specialy designed high-altitude missles can reach. If we are looking for parity between PS2 and the real world then, we should expect that the Galaxy and the Liberator would fly 1000m above where fighters could go. That doesn't sound fun to me.

Originally Posted by Neurotoxin View Post
Libs have the same flight ceiling as other air, so a lib can fly high to keep their top secure. When they are swooping down to do a targeted strike over an area, they trade accuracy for safety.
And I absolutely agree with that. My idea doesn't change that. I'm not asking for some kind of "uber-cannon to end all fighter craft". I'm asking for BASIC protection. A simple top gun that can at least return fire, and in the hands of a capable gunner make a single fighter turn away before it kills the Lib.

Originally Posted by Knotz View Post
The Halifax and the B17 look like they might have had them... but they weren't built with balance in mind.
They were built with a basic level of self protection and survivablity in mind. That's all I'm asking for too.

Originally Posted by Neurotoxin View Post
As an additional weapon, I say no. However, I'd be okay with it if the bottom gun was replaced with the mechanisms and machinery to have a substantial top-mounted ball turret gun.

Maneuverability and speed may be reduced, but the tradeoff is being able to fly a low-altitude liberator that can act as a hovering anti-air platform. At that rate. the top-mounted gun may as well be flak, though I don't think flak rounds were ever mounted on an aircraft before.

And no I'm not trolling here, I'm saying that having no artillery gun + reduced speed and mobility + top mounted anti-air gun = balanced modification of the lib for an AA platform. If it isn't pounding the ground, it can perforate the air, but I don't believe a lib should be able to do both.
That turns into a whole different idea then. If the devs want to make a side-grade version of the Lib that has a top-mounted 360 flak cannon and no bombardier - that would be pretty cool, but WAY beyond the scope of this topic.

I am certainly not advocating that the top gun could "perforate the air", at least no more that the top gun on a MBT is PS1 can.

Originally Posted by Neurotoxin View Post
Another option is giving the middle gunner control of wing-mounted machineguns that are used individually or paired based on where they are aiming. These would be on the ends of the wings, and would have over 180 degree rotation so it can cross over and shoot targets that are lined up vertically to the liberator's orientation. Optics built into the lib would allow for seamless aiming, maybe projecting where the lib frame is as an outline and setting the gunner's view to a virtual location that is dead-center between the two guns. Again, this would have to be instead of the big gun pointed downwards, but would change the lib into more of an AI/AA platform rather than AI/AV.

Does the wing-mounted gun system seem a bit more reasonable? Once again, its an instead-of kinda thing, not that the middle gunner gets both.
Again, a cool idea, but way outside the scope of this topic. The top gun I'm proposing could NOT be employed as a an AA specific device. Only a means of basic defense.

Originally Posted by Knotz View Post
I think if it was certed to lose the big boomy gun at the bottom so that it could have AA weaponry, then it could work. Certainly not both or switching between, thats just plain madness.
Ok, I feel like I'm not communicating the concept well enough, so here is a drawing I've added to the original post:



This is NOT an "AA gun" per se, but rather an basic line of defense against what is currently an easy kill.

Originally Posted by Talek Krell View Post
I will find it again when I get home tonight and put it up. Should be a couple of hours.

I think that's a bit inaccurate. A Lightning is basically the intended prey of an MBT, but a Lib is supposed to be hunting ground targets. I would equate it more with an MBT calling for help against Libs and air cav.
Good comparison. Have you noticed that the guns on top of the MBTs can be used against aircraft? You don't go out HUNTING aircraft with MBTs, but if one comes dogging on you, at least you have something to shoot back with. According to the general answers I'm getting, the top guns should be pulled off of tanks because they are "unbalanced". Now, does that seem right to you?

Originally Posted by Talek Krell View Post
In my own anecdotal experience low flying Libs were rare, but I think it was more to do with the pilots than the tactic. I favored low level bombing whenever I could, it was far more effective.

Of course I also gave up on ever getting a tailgunner very early in my career so....
Low level bombing IS more effective and we should see a lot more of it from liberators. But in it's current configuration, even if you have an outstanding tailgunner, he won't get a shot at a persuer because the pilot can't tilt the nose down when close to the ground or they'll crash.
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Old 2012-06-23, 12:57 AM   [Ignore Me] #38
ODonnell
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Re: Top Turret for the Liberator


I support a top turret. Watch combat videos of ww2 bombers if you think they were game breaking. Fighter support was the #1 deterrent and protection bomb crews had, not the turrets. Let the libs have an turret.
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Old 2012-06-23, 01:33 PM   [Ignore Me] #39
Dacrim
Corporal
 
Re: Top Turret for the Liberator


Heres of video of lib customization in PS2 that i hadnt seen until just now and it looks like theres a front gun for the pilot to use.(it may not be new but ive never piloted a lib before so idk. These options look awesome and so does the lib! its soo much bigger!

Idk how relevant this video is but i think it will clear up some speculation about how the lib will function is PS2

Keep in mind alot of stuff in this video may not be in the final game and may even be taken out before beta begins

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Old 2012-06-23, 02:23 PM   [Ignore Me] #40
Knotz
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Re: Top Turret for the Liberator


Originally Posted by The Degenatron View Post
And yet, every single bomber in WWII was equipped with a top gun.
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Old 2012-06-23, 04:21 PM   [Ignore Me] #41
The Degenatron
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Re: Top Turret for the Liberator


Originally Posted by Dacrim View Post
Heres of video of lib customization in PS2 that i hadnt seen until just now and it looks like theres a front gun for the pilot to use.(it may not be new but ive never piloted a lib before so idk. These options look awesome and so does the lib! its soo much bigger!

Idk how relevant this video is but i think it will clear up some speculation about how the lib will function is PS2

Keep in mind alot of stuff in this video may not be in the final game and may even be taken out before beta begins

Planetside 2 - Get in my Liberator - YouTube
Wow, I hadn't seen that. That looks amazing. The options really are staggering. With the ball gunner able to designated as a dedicated A2G seat, it would amazing the set the middle seat (no longer going to call it the bombardier) as a top mounted AA gun. That way the pilot and the tail gunner could hammer the ground and the top gun could watch their backs. That would be awesome.

Every time I watch video from the game I get giddy.

Last edited by The Degenatron; 2012-06-23 at 04:25 PM.
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Old 2012-06-24, 06:42 PM   [Ignore Me] #42
ODonnell
Corporal
 
Re: Top Turret for the Liberator


One thing to remember is that the flight mechanics are going to be completely different than PS1. You will have a crazy flight ceiling and the ability to actually roll and do loops. This opens up a whole other level in air combat. Taking that into account the liberator is now open to a fighters diving in on them from above. Without fighter support and a top turret they will be easy pickens.
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Old 2012-06-25, 07:43 PM   [Ignore Me] #43
Talek Krell
Lieutenant Colonel
 
Re: Top Turret for the Liberator


Originally Posted by Talek Krell View Post
I will find it again when I get home tonight and put it up. Should be a couple of hours.
Okay, so that didn't happen.
Luckily Dacrim was good enough to post the video I was thinking of just a little bit above this.
Originally Posted by Dacrim View Post
~snip~


If you'll advance that video to ~50 seconds you'll see him going through the various options for the bombardier weapon, which is the first "utility" slot on the vehicle. The one he has selected when the menu opens is an "NS RAA-30 Anti-Air Cannon". He then selects a mortar launcher which is what he spawns with. If you'll look closely when he does his walk around you can see it under the tail.

I may be misinterpreting the information available, but what that suggest to me is that you could set up a Lib as a dedicated AA platform or swap the rolls of the ball turret and the bombardier. Whatever the devs are cooking up, it should be interesting times ahead.

Last edited by Talek Krell; 2012-06-25 at 07:45 PM.
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Old 2012-06-25, 09:04 PM   [Ignore Me] #44
Neurotoxin
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Re: Top Turret for the Liberator


Originally Posted by The Degenatron View Post
I'm against this implementation. A tailgun is sufficient, and if the pilot can't maneuver in such a way that the tailgunner can fire on pursuing enemy aircraft, then the crew needs to roll with reinforcements or practice dealing with aerial threats. If it isn't a substantial top-mounted turret, then it won't be enough to ward off fighters from ripping it apart regardless of the incoming fire. If it is a substantial turret, it would need to come with a reduction of the rest of the Lib's armaments, for it is no longer a defensive turret and instead becomes another offensive tool.

Overhead vulnerability is a balance and design element of the Liberator. Its a plane (that means it is immune to terrain hindrances) with heavy firepower forward, downward, and to the rear, but not to the sides or above. It has to have SOME vulnerability, SOME drawback, and being vulnerable to flak isn't enough. Liberators appear to be designed to be vulnerable on top, specifically because of the hell it can rain down on targets below it. Maybe put one on and let the rear gunner alternate between the low gun and the high gun, or have them function as two turrets sharing the same reticule, but I would not give the middle gunner more than one weapon system.


The more I read the discussions, the more I like the idea of the wing-mounted alternative. Using two wing-mounted machine guns as an AA/AI platform that can fire in all directions is the only way I'd want to see the middle gunner able to fire backwards. If you get in the middle seat, and you don't get to fire a single shot as the lib you are in gets shot up and shot down, that kinda sucks but its not like you spent the alloys to pull out that Liberator. But for aircraft to play it smart and flank Liberators from above, that player should be rewarded for being in the right place at the right time by getting free shots at the Liberator.
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Old 2012-06-26, 04:38 PM   [Ignore Me] #45
Talek Krell
Lieutenant Colonel
 
Re: Top Turret for the Liberator


I'd say the best thing to do is just see how everything works when we hit beta. If it's felt that Liberators are being forced up to the flight ceiling too much then something like this would be a go to option.
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