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Old 2003-03-18, 12:12 PM   [Ignore Me] #31
PlasticGEAR
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yea


phoenix is one shot reload but the reload time seems awfully quick in the Fileplanet Video.
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Old 2003-03-18, 12:28 PM   [Ignore Me] #32
Euroclydon
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Hmm... looks like us Vanu don't specialize in anti-vehicular weaponry very much. Looks like I'll just have to steal a few Strikers.
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Old 2003-03-18, 01:08 PM   [Ignore Me] #33
�io
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The VS have then Lancer, i'm anxious to see how they balanced it out though since the only advantage i can see on paper is the speed of the "projectile" and most likely the amount of ammo.
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Old 2003-03-18, 01:18 PM   [Ignore Me] #34
Euroclydon
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Ah ha. Didn't think of that one. Provided there actually is a good ammount of speed advantage, that makes for a fairly useful advantage over a Decimator for example.

One other issue, on the fileplanet video, despite how cool the Striker was, the explosions were pretty weak (in fact at first I didn't think there was any at all). This is probably because all visual effects aren't implemented or details were turned down... right? hopefully?
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Old 2003-03-18, 03:20 PM   [Ignore Me] #35
Ouroboros
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You mean Phoenix? I did not see any Strikers in the Fileplanet video.
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Old 2003-03-18, 04:38 PM   [Ignore Me] #36
mr_luc
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Originally posted by Euroclydon
Ah ha. Didn't think of that one. Provided there actually is a good ammount of speed advantage, that makes for a fairly useful advantage over a Decimator for example.

One other issue, on the fileplanet video, despite how cool the Striker was, the explosions were pretty weak (in fact at first I didn't think there was any at all). This is probably because all visual effects aren't implemented or details were turned down... right? hopefully?
There's probably a reason for it. The reason being, if the explosions were as particle-intensive as the Tribes 2 explosions, in a major firefight the fps would lag all to hell.

However, going by the latest (pretty sweet) gameplay video, the explosions in PS really, really suck. I couldn't tell if anything was even exploding . . . instead of smoke and fire, you see little white sparks. I mean, sparks! Sparks!

There are plenty of low-poly explosions that will work fine. Heck, look at how simple the Tribes 1 disc explosion is; that works fine. Maybe add a few more frames to the texture, or have it blend between the frames, but that type of explosion would probably be perfectly acceptable to most players.
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Old 2003-03-20, 01:34 PM   [Ignore Me] #37
PlasticGEAR
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relaod


the phoenix reload is about 3-4 seconds long, which seem too quick for a weapon that powerful, but i really dont know the balancing. so it could be that way for a reason.
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Old 2003-03-20, 01:55 PM   [Ignore Me] #38
DrHealex
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I think u all may be overestimating the control u have over the missle. According to the video, he was only able to tweak it so much (heck he even made sure to lead the target before he fired) and the missle pretty much went straight. Not sure of the damge diferences between missle types (2 phonex missles and a mosquito working on that vehicle who has taken who knows how much damage already to take it down). All in all, I will have to experience first hand to confirm anything ^_^
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