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2012-05-26, 10:23 PM | [Ignore Me] #31 | ||
100 servers
Cap the server at 6k people, as you should never have to queue to join the server to play with your outfit. All 3 continents do not have to be full remember.
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Average play time of 2.8hours per day and falling.
Average play time of 2.5hours per day and falling. Need metagame. Average play time of 2.0hours per day and falling. Need metagame / Continents. Last edited by Mastachief; 2012-05-26 at 10:26 PM. |
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2012-05-26, 10:34 PM | [Ignore Me] #33 | ||
Would be nice to have a 2 hemisphere world. One side with the maps of the 10 original Planetside continents but with updated graphics and the second hemisphere for the new continents created and those to be created. That's a lot of real estate but with the large populations expected it might be needed.
Last edited by capiqu; 2012-05-26 at 10:59 PM. |
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2012-06-19, 06:33 AM | [Ignore Me] #34 | ||
Sergeant
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I'm sure there's been some thought and strategising by SOE on this, any chance you guys want to give us an idea of the number of servers at launch?
Given the E3 exposure, there's no way that it can launch with so few servers as the original PS. If we've got 3 conts at start capped at 6000 players per server active (based on 2000 a cont) then 30 servers would only give capacity for 180,000 players. I am guessing projections for player numbers are probably well above that at the moment. What are you guys planning for at launch, and has E3 impacted that? I am sure you don't want to be in the situation Diablo3 was in where people couldn't play the game at launch due to the server capacity. Not only that, as F2P it means a huge number of Client downloads! Also, what are the chances of Veterans being able to reserve slots on some servers? If you recreated the old PS server names would we be able to reserve or get priority access to log into Werner (the best obviously!), Konrad, Emerald, Markov, Johari and even Gemini? And just following up on this, naming 100 odd servers could be quite difficult - the science team and backstory guys better start thinking! |
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2012-06-19, 07:34 AM | [Ignore Me] #38 | ||
Major
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More is better than less to prevent a huge crash of the servers like diablo 3 like Bfbc2 release like many others release but since it will be like a beta after thats open beta and so on
i think they can be prepare to the ( launch and be prepare ) i just hope they will make some comercial on the TV and also on youtube etc.. to let people know about the game their is to many people who know nothing about planetside i always run into so many PC and consoles gamers who dont know it even exist ! |
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2012-06-19, 09:36 AM | [Ignore Me] #40 | |||
Sergeant
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I would think everyone cares - the Diablo 3 launch was a disaster, and I am not saying SOE will duplicate that - but I think the E3 and media coverage has massively raised the profile of PS2 and possibly beyond that which was originally planned. I suspect there are serious discussions ongoing at the moment, and I am firstly curious as to what they are now thinking for launch, as that will indicate how many players they believe they will have, and secondly curious on how they will name them! There's nothing in this but good things for SOE. |
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2012-06-19, 11:56 AM | [Ignore Me] #41 | |||
Contributor Major
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To put this in perspective, Steam reports that yesterday's peak player count for Counter-Strike, Team Fortress 2, Counter-Strike: Source, and Call of Duty Modern Warfare 3 (that's the 4 most popular multiplayer FPS games on Steam, which account for 4 out of the 6 most popular multiplayer games, period, on Steam) combined was only 10% higher than that (198k)... Granted, that's for a Monday, but still... I think it's safe to say that's being quite enthusiastically optimistic. Last edited by kaffis; 2012-06-19 at 11:57 AM. |
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2012-06-19, 11:59 AM | [Ignore Me] #42 | ||
Contributor Major
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This is a terrible suggestion. Capping the number of players at the target online maximum will just result in utter ghost towns. The most wildly successful MMOs at launch don't even maintain 50% concurrent utilization at primetime...
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2012-06-19, 12:13 PM | [Ignore Me] #44 | |||
Sergeant
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Download can be managed via pre-launch download and only active at launch day, but there's still a massive number of players potentially wanting to play. Look at it this way, there are currently something like 57,000 people who have "Liked" PS2 on Facebook. Now if you assume only 1 in 10 interested people will go to the extent of doing that, you get an idea at the moment of how many people ar epotentially waiting to play. |
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2012-06-19, 12:29 PM | [Ignore Me] #45 | |||
Contributor Major
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As TopSgt said at the end of the last page, SOE will have beta statistics to combine with its staggering number of MMO launches (I can think of EverQuest, Star Wars Galaxies, Planetside, Free Realms, Everquest II, Star Wars: Clone Wars Adventures, Vanguard, Pirates of the Burning Sea, and DC Universe Online off the top of my head... name a company with more launch data than that) and the institutional experience they've garnered from them, as well as the way play habits shake out post-launch... and they'll be way more informed about servers than we are. In other words, trust the guys whose job it is, and has been for over a decade now. |
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