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Old 2012-05-26, 10:23 PM   [Ignore Me] #31
Mastachief
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Re: # of people per server/# of servers


100 servers

Cap the server at 6k people, as you should never have to queue to join the server to play with your outfit. All 3 continents do not have to be full remember.
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Old 2012-05-26, 10:28 PM   [Ignore Me] #32
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Re: # of people per server/# of servers


Originally Posted by KTNApollo View Post
Yup.

Last edited by Zulthus; 2012-05-26 at 10:29 PM.
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Old 2012-05-26, 10:34 PM   [Ignore Me] #33
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Re: # of people per server/# of servers


Originally Posted by ringring View Post
The best solution will be more continents (I've been banging that drum for a while).

I wonder how long a continent takes to make?
Would be nice to have a 2 hemisphere world. One side with the maps of the 10 original Planetside continents but with updated graphics and the second hemisphere for the new continents created and those to be created. That's a lot of real estate but with the large populations expected it might be needed.

Last edited by capiqu; 2012-05-26 at 10:59 PM.
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Old 2012-06-19, 06:33 AM   [Ignore Me] #34
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Number of Servers at Launch?


I'm sure there's been some thought and strategising by SOE on this, any chance you guys want to give us an idea of the number of servers at launch?

Given the E3 exposure, there's no way that it can launch with so few servers as the original PS. If we've got 3 conts at start capped at 6000 players per server active (based on 2000 a cont) then 30 servers would only give capacity for 180,000 players. I am guessing projections for player numbers are probably well above that at the moment. What are you guys planning for at launch, and has E3 impacted that?

I am sure you don't want to be in the situation Diablo3 was in where people couldn't play the game at launch due to the server capacity.

Not only that, as F2P it means a huge number of Client downloads!

Also, what are the chances of Veterans being able to reserve slots on some servers? If you recreated the old PS server names would we be able to reserve or get priority access to log into Werner (the best obviously!), Konrad, Emerald, Markov, Johari and even Gemini?

And just following up on this, naming 100 odd servers could be quite difficult - the science team and backstory guys better start thinking!
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Old 2012-06-19, 06:35 AM   [Ignore Me] #35
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Re: Number of Servers at Launch?


Hmm i also asked about that via Twitter, got no Answer about this stuff
Glad you are Asking
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Old 2012-06-19, 06:37 AM   [Ignore Me] #36
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Re: Number of Servers at Launch?


I will help name the servers. I'm a nice guy like that.
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Old 2012-06-19, 07:29 AM   [Ignore Me] #37
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Re: Number of Servers at Launch?


Im sure there is going to be some market research before full release that will help determine how many servers they will need.
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Old 2012-06-19, 07:34 AM   [Ignore Me] #38
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Re: Number of Servers at Launch?


More is better than less to prevent a huge crash of the servers like diablo 3 like Bfbc2 release like many others release but since it will be like a beta after thats open beta and so on

i think they can be prepare to the ( launch and be prepare )

i just hope they will make some comercial on the TV and also on youtube etc.. to let people know about the game their is to many people who know nothing about planetside

i always run into so many PC and consoles gamers who dont know it even exist !
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Old 2012-06-19, 09:28 AM   [Ignore Me] #39
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Re: Number of Servers at Launch?


Merged threads.
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Old 2012-06-19, 09:36 AM   [Ignore Me] #40
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Re: Number of Servers at Launch?


Originally Posted by WildVS View Post
Why does anyone care? The simple answer is "Enough". On this on let SOE do their job, they need no input from us at all.

I would think everyone cares - the Diablo 3 launch was a disaster, and I am not saying SOE will duplicate that - but I think the E3 and media coverage has massively raised the profile of PS2 and possibly beyond that which was originally planned.

I suspect there are serious discussions ongoing at the moment, and I am firstly curious as to what they are now thinking for launch, as that will indicate how many players they believe they will have, and secondly curious on how they will name them!

There's nothing in this but good things for SOE.
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Old 2012-06-19, 11:56 AM   [Ignore Me] #41
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Re: Number of Servers at Launch?


Originally Posted by Marsgrim View Post
I'm sure there's been some thought and strategising by SOE on this, any chance you guys want to give us an idea of the number of servers at launch?

Given the E3 exposure, there's no way that it can launch with so few servers as the original PS. If we've got 3 conts at start capped at 6000 players per server active (based on 2000 a cont) then 30 servers would only give capacity for 180,000 players. I am guessing projections for player numbers are probably well above that at the moment. What are you guys planning for at launch, and has E3 impacted that?
Your math is funny. First off, note that 2000 players per continent is *online* players per continent. So when you multiply that by 3 continents per server, you get 6000 *online* players per server. We'll use your 30 server guess, as I'm not really bothered about arguing (or even speculating myself) over how many servers SOE is going to release... 30 servers yields 180,000 *online* players...

To put this in perspective, Steam reports that yesterday's peak player count for Counter-Strike, Team Fortress 2, Counter-Strike: Source, and Call of Duty Modern Warfare 3 (that's the 4 most popular multiplayer FPS games on Steam, which account for 4 out of the 6 most popular multiplayer games, period, on Steam) combined was only 10% higher than that (198k)...

Granted, that's for a Monday, but still... I think it's safe to say that's being quite enthusiastically optimistic.

Last edited by kaffis; 2012-06-19 at 11:57 AM.
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Old 2012-06-19, 11:59 AM   [Ignore Me] #42
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Re: # of people per server/# of servers


Originally Posted by Mastachief View Post
100 servers

Cap the server at 6k people, as you should never have to queue to join the server to play with your outfit. All 3 continents do not have to be full remember.
This is a terrible suggestion. Capping the number of players at the target online maximum will just result in utter ghost towns. The most wildly successful MMOs at launch don't even maintain 50% concurrent utilization at primetime...
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Old 2012-06-19, 11:59 AM   [Ignore Me] #43
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Re: Number of Servers at Launch?


I am sure the beta Numbers will have alot to do with determining the final number for release.
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Old 2012-06-19, 12:13 PM   [Ignore Me] #44
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Re: Number of Servers at Launch?


Originally Posted by kaffis View Post
Your math is funny. First off, note that 2000 players per continent is *online* players per continent. So when you multiply that by 3 continents per server, you get 6000 *online* players per server. We'll use your 30 server guess, as I'm not really bothered about arguing (or even speculating myself) over how many servers SOE is going to release... 30 servers yields 180,000 *online* players...

To put this in perspective, Steam reports that yesterday's peak player count for Counter-Strike, Team Fortress 2, Counter-Strike: Source, and Call of Duty Modern Warfare 3 (that's the 4 most popular multiplayer FPS games on Steam, which account for 4 out of the 6 most popular multiplayer games, period, on Steam) combined was only 10% higher than that (198k)...

Granted, that's for a Monday, but still... I think it's safe to say that's being quite enthusiastically optimistic.
I am speaking exclusively of launch - there will be a massive peak demand at launch with everyone initially interested trying it. Due to the F2P model, ther eis no financial committment to buy it for launch, which means everyone aware of the game and keen to play it will be downloading it and expecting to get in game.

Download can be managed via pre-launch download and only active at launch day, but there's still a massive number of players potentially wanting to play.

Look at it this way, there are currently something like 57,000 people who have "Liked" PS2 on Facebook. Now if you assume only 1 in 10 interested people will go to the extent of doing that, you get an idea at the moment of how many people ar epotentially waiting to play.
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Old 2012-06-19, 12:29 PM   [Ignore Me] #45
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Re: Number of Servers at Launch?


Originally Posted by Marsgrim View Post
Look at it this way, there are currently something like 57,000 people who have "Liked" PS2 on Facebook. Now if you assume only 1 in 10 interested people will go to the extent of doing that, you get an idea at the moment of how many people ar epotentially waiting to play.
Which is fine, but building your server count based on day 1 peak demand is lunacy.

As TopSgt said at the end of the last page, SOE will have beta statistics to combine with its staggering number of MMO launches (I can think of EverQuest, Star Wars Galaxies, Planetside, Free Realms, Everquest II, Star Wars: Clone Wars Adventures, Vanguard, Pirates of the Burning Sea, and DC Universe Online off the top of my head... name a company with more launch data than that) and the institutional experience they've garnered from them, as well as the way play habits shake out post-launch... and they'll be way more informed about servers than we are.

In other words, trust the guys whose job it is, and has been for over a decade now.
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