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Old 2012-06-20, 08:45 PM   [Ignore Me] #31
Grognard
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Re: T-Ray Goha.ru E3 Interview


Originally Posted by QuantumMechanic View Post
Sounds like TRay is interested in a BFR revival some day post-launch. SOE please don't go there. Add something new instead, like heavy battle tanks, outfit bases, or naval combat even. BFRs are a failure that simply can't be operated upon.
I realize Mechs are a hot topic, and I want you to know, up front, that I am pro-mechs due to my history, so no smoke and mirrors... I just have a friendly question... It should be on topic because the video brought it up... Again, no disrespect to anyone who does not like Mechs (I dislike BFRs myself, but I like "mechs"), so...

That said, what function, or niche, in a futuristic game does a "heavy tank" fill, that a mech, with similar power level, not fill? Again... this is a genuine attempt to understand this point of view, because I admittedly do not "get it"...

To me a properly implemented "mech" fits right in just as well as a "heavy tank" in a futuristic game. To be clear, I am not referencing BFRs, I did not like that implementation, so I "get it" on that subject, but to me a BFR does not a Mech make...

Can anyone help me understand this point of view?
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Old 2012-06-20, 08:49 PM   [Ignore Me] #32
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Re: T-Ray Goha.ru E3 Interview


Originally Posted by Grognard View Post
I realize Mechs are a hot topic, and I want you to know, up front, that I am pro-mechs due to my history, so no smoke and mirrors... I just have a friendly question... It should be on topic because the video brought it up... Again, no disrespect to anyone who does not like Mechs (I dislike BFRs myself, but I like "mechs"), so...

That said, what function, or niche, in a futuristic game does a "heavy tank" fill, that a mech, with similar power level, not fill? Again... this is a genuine attempt to understand this point of view, because I admittedly do not "get it"...

To me a properly implemented "mech" fits right in just as well as a "heavy tank" in a futuristic game. To be clear, I am not referencing BFRs, I did not like that implementation, so I "get it" on that subject, but to me a BFR does not a Mech make...

Can anyone help me understand this point of view?
I'm going to go ahead and second this. I need clarification as well.
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Old 2012-06-20, 09:03 PM   [Ignore Me] #33
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Re: T-Ray Goha.ru E3 Interview


Originally Posted by Bags View Post
I too am pro ruining the second game.
PS2 will be drastically different than PS1, you cannot say that BFRs in ANY form will ruin the game. Anyone who would leave the game just because of BFRs(probably not many)... I have two words to say to them: GOOD RIDDANCE.

BFRs as they are now in PS1 are just fine.

Stop hating on BFRs, they're awesome.
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Old 2012-06-20, 10:04 PM   [Ignore Me] #34
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Re: T-Ray Goha.ru E3 Interview


Originally Posted by RNFB View Post
PS2 will be drastically different than PS1, you cannot say that BFRs in ANY form will ruin the game. Anyone who would leave the game just because of BFRs(probably not many)... I have two words to say to them: GOOD RIDDANCE.

BFRs as they are now in PS1 are just fine.

Stop hating on BFRs, they're awesome.
BFRs ruined PS1, they are not awesome.
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Old 2012-06-20, 10:24 PM   [Ignore Me] #35
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Re: T-Ray Goha.ru E3 Interview


Originally Posted by NewSith View Post
But anyway here are less painful ideas:
Of course this isnt WH40K... but I gotta admit, piloting something along these lines, sure looks fun... but it would have to be something that is part of the PS2 world asthetically.

...and if a bonehead greenslime can take it out solo, it sure isnt OP...

(One of my fav, all time, cinematics...)
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Old 2012-06-20, 10:41 PM   [Ignore Me] #36
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Re: T-Ray Goha.ru E3 Interview


Originally Posted by NewSith View Post
If there are ever BFRs again, I for one would like them to require 5+ men to run. Here're the examples of 3 ES BFRs mk2 (based on Halo and C&C)

VS:

NC:

TR:
No.

VS:

or


NC:


TR:
[thumb'd for size]



But although I think BFRs were cool and stuff, they simply cannot be re-implemented due to their history. People will rage too much.

Last edited by AThreatToYou; 2012-06-20 at 10:43 PM.
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Old 2012-06-20, 10:52 PM   [Ignore Me] #37
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Re: T-Ray Goha.ru E3 Interview


Negative on this for VS...
Originally Posted by AThreatToYou View Post
...but this, yes:


Extra Points... because it is Jade Falcon, the greatest Clan ever envisioned in SciFi, 'cept for VS...
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Last edited by Grognard; 2012-06-20 at 10:59 PM.
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Old 2012-06-20, 10:56 PM   [Ignore Me] #38
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Re: T-Ray Goha.ru E3 Interview


The Behemoth doesn't look like it can fucking walk.
In fact, in the lore, the one thing that kept it from going anywhere in production is because it took about 50 years before they could figure out how to get it to walk. And even then, it didn't quite work out.
If you want to go there, why not just this beautiful peace of sexy art?


Now that is damn sexy. Keep that for the TR, though. It has cuuurves.
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Old 2012-06-20, 11:08 PM   [Ignore Me] #39
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Re: T-Ray Goha.ru E3 Interview


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Old 2012-06-20, 11:09 PM   [Ignore Me] #40
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Re: T-Ray Goha.ru E3 Interview


Originally Posted by AThreatToYou View Post
The Behemoth doesn't look like it can fucking walk.
In fact, in the lore, the one thing that kept it from going anywhere in production is because it took about 50 years before they could figure out how to get it to walk. And even then, it didn't quite work out.
If you want to go there, why not just this beautiful peace of sexy art?

Now that is damn sexy. Keep that for the TR, though. It has cuuurves.
Yes I know all that crap, for the purpose of this thread it got my point across because its just a type of "look" (w/Jade Falcon markings) similar to the marauder(IIC), which I was originally going to link to... and those are lasers/(ER)PPCs, so TR can suck it, its VS...

I definately like the Marauder/Behemoth look for VS though, the tri-laser/ERPPC array is "asthetically pleasing".
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Last edited by Grognard; 2012-06-20 at 11:13 PM.
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Old 2012-06-20, 11:13 PM   [Ignore Me] #41
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Re: T-Ray Goha.ru E3 Interview


Well, yeah. The Marauder IIC is VS, I have no problems with that.
But Marauder's TR! It was even in PlanetSide 1... albiet terribly deformed...
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Old 2012-06-20, 11:14 PM   [Ignore Me] #42
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Re: T-Ray Goha.ru E3 Interview


Originally Posted by AThreatToYou View Post
Well, yeah. The Marauder IIC is VS, I have no problems with that.
But Marauder's TR!
Now that, I can accept ClanTech/LosTech for VS, of course!
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Old 2012-06-20, 11:17 PM   [Ignore Me] #43
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Re: T-Ray Goha.ru E3 Interview


Originally Posted by AThreatToYou View Post
Well, yeah. The Marauder IIC is VS, I have no problems with that.
But Marauder's TR! It was even in PlanetSide 1... albiet terribly deformed...
Still better than the abominations VS had... Id rather have an Urbanmech...
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Old 2012-06-20, 11:17 PM   [Ignore Me] #44
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Re: T-Ray Goha.ru E3 Interview


Urbie is NC

i mean it totally fits them
slow, big gun, worthless

Last edited by AThreatToYou; 2012-06-20 at 11:19 PM.
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Old 2012-06-21, 12:45 AM   [Ignore Me] #45
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Re: T-Ray Goha.ru E3 Interview


Originally Posted by Bags View Post
BFRs ruined PS1, they are not awesome.
BFRs did not ruin PS1, all BFRs did was make a bunch of people angry for some reason and they refuse to come back because they're turbo butthurt that they can't pilot them well
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