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2012-06-28, 12:41 AM | [Ignore Me] #32 | ||
Second Lieutenant
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Make it too dark and people just turn up their gamma/brightness so that they can see anyway. When this happens the people that try to play the game without making the adjustment are at a disadvantage, while the people that do make the adjustment have an advantage but have to suffer with inferior visual quality.
Nobody wins when a game featuring night cycles is too dark.
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2012-06-28, 07:22 AM | [Ignore Me] #35 | |||
Private
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2012-07-02, 01:17 AM | [Ignore Me] #37 | ||
Contributor Corporal
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I would like it darker too. If I can see beyond 20 to 30 feet, it is too illuminated. We have dusk and dawn as our semi-illuminated phases, so if we add a REAL DARK midnight, we have all bases covered, all experiences covered.
It will be fun and challenging. Fun because it is challenging. Vehicles have lights, courtyards have lights....so don't worry. Actually being able to sit in a shadow and not be seen....fantastic!! IF we can do that. IMHO
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-n2 ____________________ "If you are not paranoid... you are not paying attention." -unknown |
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2012-07-02, 01:49 AM | [Ignore Me] #40 | ||
Sergeant Major
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I think the lighting is fine considering the relative lack weather. I also noticed, and I could be somewhat mistaken, that Day 1 E3 seemed brighter out-doors than Day 2, I think that had a lot to do with cloud coverage. Likewise there will be some days that are darker because of clouds and future weather effects.
I'll need to see it personally though, before I come to full conclusion, as other aspects are important to consider (brightness settings on a given system both in-game and via external monitor/GPU settings, etc.) |
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