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2012-07-01, 09:03 PM | [Ignore Me] #31 | ||
General
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Isnt the idea of a beta to ensure functionality, and provide realistic feedback of the game?
With that idea, then you need to have a balanced group of testers, i.e., experienced, new players, casual players, etc. If you only have a group of elite players testing the game, then you only ensure balance for elite players. By having a proportiant representation of the player base, you can create a game that is fair and fun for everyone. The elitist attitude that comes out here sometimes is pretty bad. Just because you were lucky enough to play planetside from day one and have played it for 10 years doesnt make it fair for you to exclude those that havent. |
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2012-07-01, 09:07 PM | [Ignore Me] #33 | ||
First Sergeant
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Good idea, because it's obvious that having played PS1, and having a high kill count in PS1, are strongly correlated with how much effort you will spend looking for, investigating, and reporting bugs and exploits in a manner useful to the programmers/debuggers.
*facepalm* |
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2012-07-01, 09:31 PM | [Ignore Me] #37 | |||
Private
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all the years we spent in PS1 are irrelevant, and your also forgetting from a MMO's standpoint, PS1 was somewhat of a failure in many aspects. albeit mostly from some bad directional choices, but failures nevertheless. for global warfare you need one thing, a globe full of players. not a small cluster of players that spend half a decade refining their gameplay to fill a small niche in the gaming community. not to sound rude, it was fun but it didn't work than, and it wont work now and i daresay its pretty conceited to think anyone else outside of the above profile doesn't have the capability to sniff out bugs. we're gamers, we make this hobby at least half our lifestyle. its a world we know better than the back of our hands |
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2012-07-01, 10:08 PM | [Ignore Me] #38 | ||
Private
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I know it's self-serving in my case as I was always #1 or #2 TR on Emerald by raw kill count in 2003-2005, but I do think there will be a correlation between former PS1 hardcore players as testers and good bug testing, assuming they play the PS2 beta hardcore too.
Many subtle, non-obvious bugs and imbalances often reveal themselves only through very long play testing by individual players who become thoroughly familiar with small cumulative nuances that give situational advantages and disadvantages. It was sometimes to my chagrin, but I nerfed myself a few times back in the day as the game went on. E.g., mosquito sniping - the mosquito had a TIGHT fixed COF and those with certain monitors (I had 1600x1200 LCD monitor, extremely high res for its time) could especially easily kill ground troops basically at near draw distance when accounting for server lag and fast movement speed. (Mosquito 12mm range was 250m I think.) The Mosquito COF was changed to variable when fired, ending pin-point, max-distance "sniping" at 200+ km/h. Anyway, such is an example of the type of thing that only reveals itself to those who've played a lot. Last edited by Was_Ash_Emerald; 2012-07-01 at 10:12 PM. |
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2012-07-01, 10:15 PM | [Ignore Me] #40 | |||
Major General
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And i will know more than other people, Ill be on on voice with any other testers from FC, TRF and The Elite who got in. We will share what we know of have learned constantly, putting us ahead of other people(note, im not saying all people). We have a reputation for doing it much faster than other people in every game we play together, im pretty sure this will be no different. |
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