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Old 2012-07-02, 08:21 PM   [Ignore Me] #31
SKYeXile
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Re: Random Deviation


Originally Posted by super pretendo View Post
Dealing with randomness is an aspect of skill, as long as you have the tools do deal with it
Like resilience!
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Old 2012-07-02, 08:35 PM   [Ignore Me] #32
noxious
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Re: Random Deviation


Originally Posted by super pretendo View Post
Dealing with randomness is an aspect of skill, as long as you have the tools do deal with it
Being able to react to randomness is a skill, yes, but randomness still adds imbalance to any competition of skill (unless the purpose of the competition is to determine who is the best at reacting to randomness). By its nature, randomness does not impact all parties equally unless a competition were to continue indefinitely. As all competitions necessarily have a finite duration we must accept that either A) there is no variability and the outcome of a match is always based on skill, or B) there is variability and the outcome of a match is only partially based on skill.
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Old 2012-07-02, 08:56 PM   [Ignore Me] #33
Littleman
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Re: Random Deviation


I almost feel like part of the original concern is lost by this point...

Shoulder-fire, random deviation, or rather, bullets flying off all over the place, I'm okay with.

If I'm ADS however, the most inaccuracy I'll allow is just outside of my iron sights, up to maybe double that with the traditional CoF effect. Otherwise, I'd prefer it worked like CoD, and every shot jerked my aim off the side and up or down with each shot.

Actually, I prefer the latter, but the former is less likely to make people nauseous and I'm okay with it, as long as it doesn't get so bad I ask why bother to ADS at all?
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