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View Poll Results: Yes or no to quick scoping
yes 40 12.94%
no 269 87.06%
Voters: 309. You may not vote on this poll

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Old 2012-07-02, 07:22 PM   [Ignore Me] #31
Envenom
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Re: Say No to quick scoping.


7 CoD players lol
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Old 2012-07-02, 07:24 PM   [Ignore Me] #32
TheDAWinz
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Re: Say No to quick scoping.


Originally Posted by SKYeXile View Post
Say what?
flying spaghetti monster's cousin
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Old 2012-07-02, 07:25 PM   [Ignore Me] #33
Policenaut
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Re: Say No to quick scoping.


I voted yes because I'm a rebel. For quick scoping to be in the game there would have to be some form of aim assist, which is generally only needed for console shooters because aiming with analogue sticks is wonky at best. The mouse/keyboard combo is far more intuitive so aim assist isn't needed. In addition, (and this is from what I've seen in the E3 coverage and demos so it might change) sniper rifles seem to be only capable of 1 shotting other infiltrators, possibly a few medium classes with headshots, and that was with the NC sniper rifle which was single shot. I don't think quick scoping will be an issue.

It's such a non-factor that I don't even know why I bothered writing that out.
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Old 2012-07-02, 07:31 PM   [Ignore Me] #34
QuantumMechanic
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Re: Say No to quick scoping.


The OP fails to describe what quick scoping is. Not very helpful when making a poll.

Forgive my ignorance, but after reading all posts I'm still not sure what it is. Is quick scoping the CoD auto-aim feature?

Or is it simply the ability to put a short or mid range scope on a sniper rifle? (BF3 lets you do this). How is that different than putting a short or mid range scope on an assault rifle? You still have to deal with single shot, long reload etc.
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Old 2012-07-02, 07:33 PM   [Ignore Me] #35
Kran De Loy
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Re: Say No to quick scoping.


Originally Posted by TheDAWinz View Post
flying spaghetti monster's cousin
I figured it was a reference to his signature.

Which by the way while unrelated to the topic at hand and while supremely cool and awesome, it's a bit too vibrant.

Last edited by Kran De Loy; 2012-07-02 at 07:35 PM.
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Old 2012-07-02, 07:35 PM   [Ignore Me] #36
Policenaut
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Re: Say No to quick scoping.


Originally Posted by QuantumMechanic View Post
The OP fails to describe what quick scoping is. Not very helpful when making a poll.

Forgive my ignorance, but after reading all posts I'm still not sure what it is. Is quick scoping the CoD auto-aim feature?

Or is it simply the ability to put a short or mid range scope on a sniper rifle? (BF3 lets you do this). How is that different than putting a short or mid range scope on an assault rifle? You still have to deal with single shot, long reload etc.
It's best just to provide a video of what it is. Lord, please forgive me.

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Old 2012-07-02, 07:36 PM   [Ignore Me] #37
Seagoon
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Re: Say No to quick scoping.


Quickscoping is bad, but what really takes the biscuit is that evil HardScoping nonsense, gog damn skill-less newbs.
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Old 2012-07-02, 07:41 PM   [Ignore Me] #38
Kran De Loy
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Re: Say No to quick scoping.


Wait, what is Hard Scoping? Is that when you're trying to get a scope out and no matter how much muscle you put into it all you get are little shavings because digging into that bucket of icecream is like trying to chip away at a block of concrete?
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Old 2012-07-02, 07:42 PM   [Ignore Me] #39
Sephirex
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Re: Say No to quick scoping.


Originally Posted by Kran De Loy View Post
Wait, what is Hard Scoping? Is that when you're trying to get a scope out and no matter how much muscle you put into it all you get are little shavings because digging into that bucket of icecream is like trying to chip away at a block of concrete?
Hard-scoping is looking down your scope and aiming your shots like a regular person.
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Old 2012-07-02, 07:44 PM   [Ignore Me] #40
Gonefshn
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Re: Say No to quick scoping.


There is also a huge difference in a hitscan game vs bullet drop with quick scope.

Harder to pull of with travel time etc.
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Old 2012-07-02, 07:46 PM   [Ignore Me] #41
Seagoon
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Re: Say No to quick scoping.


Originally Posted by Kran De Loy View Post
Wait, what is Hard Scoping? Is that when you're trying to get a scope out and no matter how much muscle you put into it all you get are little shavings because digging into that bucket of icecream is like trying to chip away at a block of concrete?
What Sephirex said, its just using a scope properly.

When I was looking up what the hell quick scoping was the first time I came across the term I also found much hate for 'Hardscoping' which was the most retarded shit I had ever heard, I could not figure out how the hell 'Hardscoping' even was a thing.

EDIT:

Anyway, to add some proper input to this thread...

My issue with 'quickscoping' is the fact that it only works because for some reason as soon as the scope in animation finishes your rifle becomes perfectly accurate. Its basically taking advantage of a broken mechanic to make use of a weapon in a situation where it is rather over powered and not supposed to be used.

So i doubt PS2 will have quickscoping be a thing, since im sure the devs would have to try hard to make somthing so broken. Its ok to have sniper rifles work at close range, just as long as they are the worst option you have, maybe even worse than using a pistol.

Last edited by Seagoon; 2012-07-02 at 07:54 PM.
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Old 2012-07-02, 07:46 PM   [Ignore Me] #42
Baneblade
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Re: Say No to quick scoping.


Originally Posted by Kran De Loy View Post
Define quick scoping and set up a less biased poll. Shit.
You just defined it for him.
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Old 2012-07-02, 07:50 PM   [Ignore Me] #43
Sephirex
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Re: Say No to quick scoping.


Originally Posted by elfailo View Post
I voted yes because I know it will make me more unpopular.
That explains a lot of your posts.
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Old 2012-07-02, 08:00 PM   [Ignore Me] #44
super pretendo
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Re: Say No to quick scoping.


Just make it similar to Arma II and you solve the problem. Making things similar to Arma II solves just about every problem. Except for optimization, of course
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Old 2012-07-02, 08:02 PM   [Ignore Me] #45
TheDAWinz
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Re: Say No to quick scoping.


Originally Posted by super pretendo View Post
Just make it similar to Arma II and you solve the problem. Making things similar to Arma II solves just about every problem. Except for optimization, of course
Yes! Also optimization is a word for people to throw around who can't run arma 2. there are options there for a reason.
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