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Old 2012-07-03, 06:03 PM   [Ignore Me] #31
infected
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Re: Can anyone win?


Originally Posted by Otleaz View Post
A safe zone is fine imo, even in a war game. Just don't put it in the middle of the enemy's fucking territory.
right now, they are right in the middle of the action.

hopefully after beta feedback, SOE will extend it out and either put them on a peninsula or sea platform. as it stands the enemy could have the continent, and you spawn in with half a dozen of their capture points right outside on your front lawn.
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Old 2012-07-03, 06:28 PM   [Ignore Me] #32
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Re: Can anyone win?


Originally Posted by Raymac View Post
Planetside 1.

You don't have an overall win, but you have tons of minor wins in individual firefights and in taking bases, etc. You just have to get used to the idea that you are not going to get a stat splash screen at the end of the round telling you if you won or lost.

It's a persistant world, so you simply can't have an overall win, and personally, the persistance is more important. Every fps multiplayer has a "win". Almost none have true persistance.
This.
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Old 2012-07-03, 06:49 PM   [Ignore Me] #33
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Re: Can anyone win?


Originally Posted by Gonefshn View Post
Win conditions seem small and insignificant when you experience the epic nature of persistant neverending warfare.
PS1 tells a different story. Epic warfare wears off. "Now what?" was a constant issue on the forums. Some of you seem to have forgotton that continent locks came along because capturing the same objectives over and over again, even on a massive map, isn't enough to keep people interested. Same with the increase in BR.

People are going to want an epic metagame to go alongside the epic warfare.
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Old 2012-07-03, 06:55 PM   [Ignore Me] #34
Flaropri
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Re: Can anyone win?


1. On a personal level, I like the futility of the War as a narrative. I mean, you've got eternally re-spawning clones of people that are evidently willing to die over and over and over and over again. Honestly it reminds me of the DS9 episode with the prison planet and Kai Opaka, although with fewer scars and more factions.

2. I'd think that capturing everything but the footholds will feel as much an accomplishment as capturing everything but the sanctuaries, even if on first blush it isn't as visually appealing.

Last edited by Flaropri; 2012-07-03 at 07:16 PM.
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Old 2012-07-03, 07:03 PM   [Ignore Me] #35
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Re: Can anyone win?


If you could win, that would undermine the entire point, that being that despite victory being impossible, everyone fights forever anyway; as will the OP, despite his complaints of a lack of concrete victory conditions.

It is ironic, and also hilarious.
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Old 2012-07-03, 07:07 PM   [Ignore Me] #36
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Re: Can anyone win?


Did a little searching on this subject and found this --> A Winnable PS? Dev Discussion read inside

A brief discussion about it with a DEV. Note that this thread was created in 2002, before PS1 was released.
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Last edited by Crator; 2012-07-03 at 07:18 PM.
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Old 2012-07-03, 07:11 PM   [Ignore Me] #37
ZaBa
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Re: Can anyone win?


Originally Posted by Anubisstargate View Post
Hmm, I do see the point, this is why I pointed out that maybe after total domination the hex's get reset. I mean how many times is the whole continent going to fall under total domination? O.o If you know it's possible you are going to try your best to make sure that doesn't happen to your faction.

Right now at it's current state I don't see taking an opposing factions area for them to get a hex outside their bio-dome. You never have that feeling of winning. In every PvP game you aim to kill players to win, in this you 'win' battles and 'win' bases. Overall you don't win the war, I know this game is a consistent warzone, but I'm sure a big portion of the playerbase do you want to 'win' against the opposing factions. On PS1 you can get world domination and sanc lock a faction. Sure the loading screen is the only difference, but because of that you saw you won, you still got that feeling that you won. This game now has permanent 3 faction safe zone's on each continent, no longer do you have NC vs VS in one place, you have the TR there all the time as well.

Countless amount of times you get "oh there's a 3 way battle, I'm going elsewhere" With the resources in this game it's going to be draining to all factions, now yeah even if you lose a fight you still get resources that you may or may not have lost. But that doesn't make up for the fact some people cannot be bothered with the big cluster fights that happen. With all the factions sitting in each of the continents that is going to happen far too much now, a lot of people are going to separate themselves because they don't like 3 way battles. People will get tired because yes it is tedious and time consuming. So many people have limited time to play due to work and like quick battles, this is why a lot of people turn to battlefield and call of duty.

I know PS2 is making this game quicker not having sanc's, but that doesn't make too much of a difference to the overall speed of the game, though we don't want it too fast because that makes taking bases even more pointless.

Even if no bio-domes can be taken, capturing loads of bases for resources for upgrading is nice, but then what? I know it's going to take ages to cert yourself and upgrade all your items. But then what? I'm sure that's what made a lot of people grow tired of PS1, taking the same bases over and over again. With the event that happened this week-end it's been really nice coming back to PS1 and doing it, but already it's "Capture this" and it's the same thing over and over, you play for years and you've probably captured that same base 100's of times over. There should be something ever so slightly different, otherwise it's going to be the same as PS1, just even more repetitive with safe zone's on the actual continent.

Sorry for the big long post xD
Why even play games anymore? It's just the same thing over and over right? Really man, find some fun people to do it with and any old rubbish will be fun. It really seems like you're way over thinking this.
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Old 2012-07-03, 07:12 PM   [Ignore Me] #38
Sephirex
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Re: Can anyone win?


Every time a NC or TR soldier dies, I win a little inside.
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Old 2012-07-03, 07:17 PM   [Ignore Me] #39
SKYeXile
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Re: Can anyone win?


Map moving is serious business for some people, but they never win.
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Old 2012-07-03, 07:31 PM   [Ignore Me] #40
HeatLegend
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Re: Can anyone win?


Originally Posted by Zalmoxis View Post
I think that wins here are based on point control. You would "win a match" if you takeover a base/tower/specific control point and you "lose a match" if you lose something like that. This is war, not a mere TDM
This guy has a point.
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Old 2012-07-03, 09:13 PM   [Ignore Me] #41
Landtank
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Re: Can anyone win?


The NC have already won, they are just letting the other factions live so they can have fun with them.
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Old 2012-07-03, 09:16 PM   [Ignore Me] #42
CutterJohn
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Re: Can anyone win?


1 - There are only 3 continents. You won't be capping jack until they add more.

2 - Continents are exactly as captureable in PS2 as they are in PS1. You could not cap the warpgates. You cannot cap the footholds.
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Old 2012-07-03, 09:17 PM   [Ignore Me] #43
Rivenshield
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Re: Can anyone win?


Every time a terrified seperatist rezzes in his spawn tube, screaming and pooping himself, the Republic wins.

That's good enough for me.
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Old 2012-07-03, 09:25 PM   [Ignore Me] #44
ArbitraryDemise
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Re: Can anyone win?


A win condition in Planetside was merely a mass delusion.

All you did was shut a continent down for a period of time.

I'll be honest. I'm not playing this game to lock the doors on a continent for a short time and take a tour of the continent. I'm playing the game to log on every night and fight tooth and nail for every base, tower, and tree on Auraxis.
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Old 2012-07-03, 09:28 PM   [Ignore Me] #45
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Re: Can anyone win?


^^^ Well said. I think what people really want is an objective. Not just a simple zerg and hack objective but one that has more dynamics to it. So when they complete it they've won.

Now, these objectives are supposed to be supplied by in-game players via the mission system. I hope it gives the ability to provide these dynamic objectives which are implanted into the game design....

But, I wouldn't mind giving the entire empire an overall objective either. Which could tie into how the player base sets up their individual objectives. And have these sort of things reset on a monthly bases....
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Last edited by Crator; 2012-07-03 at 09:36 PM.
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