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2012-07-07, 05:50 AM | [Ignore Me] #31 | ||
First Sergeant
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You mentioned having to run your reticule over the enemy to get a name to pop up. I like the idea of having to 'detect' people, so you don't just immediately know where everyone is because they're in your field of view somewhere. I could see them having different attachments/certs/implants that could affect this mechanic, such as a wider area of detection on your reticule, or faster detecting. I don't think this should run into the area of "spotting" because I know that tends to be a bit of a sore subject here that I myself am a bit fuzzy about. For now, I'd say detecting should only show names for your screen, not for everyone near you too.
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2012-07-07, 06:00 AM | [Ignore Me] #32 | |||
Staff Sergeant
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its a dumbed down situation that AAA titles adopted. it surely isn't welcome in old school pc fps games. grow some skill and ID your targets before pulling that trigger. its a fair play field. because the other team has to do the same thing. there's no excuse. at all. |
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2012-07-07, 06:42 AM | [Ignore Me] #33 | ||
Sergeant
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i personally think, since planetside 2 will be quite arcady to begin with, we should not feed random cod and bf3 players,
no red names at all, if you want to do spotting, learn your job, give good target descriptions and followable location descriptions. instead of "oh, see a nub on the field, lets press q and mark him" it would be: " Recon alpha here, i spotted an enemy infiltrator at the base of the second tree from the left viewing direction east from base xyz" furthermore : get rid of those retarded hit indicators and kill messages it is silly to know "when you hit by meta gaming" or when you killed somebody by "meta gaming" not knowing if you actualy did hit the enemy or killed him spices things up a bit in fact id like to have planetside 2 go more into the direction of milsim(arma 2) than hit run jump bf2142 (dont get me wrong i love bf, but its totally different from a persistent mmofps) planetside 2 should encourage proper operations and coordination of random zergs - not knowing where the enemy is unless you have actual recon deployed is one way of telling people :" hey, maybe you should gather some info and apply tactics instead of randomly zerging into your death" + in the name of god please add prone, how retarded is it for a sniper not to be able to prone??? or getting shot into the head just because the obstacle you use as cover is a tad too low and you cant lie down behind it + large accuracy penalty (lots of crosshair swing) for standing positions (thinks of those bf3 standing behind rock snipers doing head shots on 900m without support - in real life, this is virtualy impossible even on not moving targets unless your an absolute lucker, and then you probably manage to this only once in your life in fact, planetside 2 should be like this: http://www.youtube.com/watch?feature...&v=BguGRjPqCtM end of story :< Last edited by Ivam Akorahil; 2012-07-07 at 06:48 AM. |
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2012-07-07, 07:13 AM | [Ignore Me] #35 | |||
Sergeant
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<- looks left and tries to figure out where in the 5 square kilometers that i can see he saw someone, some people simply like to be a bit more serious about some games than others + it simply refers to not using target marking and actual recon report. In my personal opinion i would prefer planetside 2 to be simply more tactical and not a bf3 run and shoot game besides that i dont see the point in your post besides trying to stir trouble Last edited by Ivam Akorahil; 2012-07-07 at 07:24 AM. |
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2012-07-07, 07:17 AM | [Ignore Me] #36 | |||
Master Sergeant
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Yes, and I've been the army aswell.
You can just about justify something like that in a military sim like ArmA, but in planetside you'll be wasting valuable time in a fast pace game. That kind of 'recon alpha' stuff is more RP than practical.
I just don't believe what you described really highlights your understanding of planetside 2. |
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2012-07-07, 07:48 AM | [Ignore Me] #38 | ||
First Sergeant
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I'm pretty sure that big red names don't appear unless you are within the kind of ranges where camo is practically useless, and in the case that you happen to aim at a person with camo for long enough when they are not close, or when they have been spotted by a friendly. It's not a case of you looking in one direction and then at the corner of your screen at quite some distance suddenly a massive clot of illuminated red name tags appear.
If you have camo and you're quite far away, the only way your position will be given away is if they happen to look at you for an extended period of time, which seems to suggest they have already spotted you. Also the name tag only would appear on the individual looking at you, the other won't see it unless the spotter manually spots you with Q. Calm down! As a sneaky stealth camo lover I can say I have absolutely no problem with the current system, even if it seems to be a tad unrealistic. Although with a futuristic HUD and tech, this kind of thing is possible, like in Ghost Recon, and would be a tactical system to put in place for a military. Last edited by MrKWalmsley; 2012-07-07 at 07:53 AM. |
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2012-07-07, 08:38 AM | [Ignore Me] #39 | ||
First Sergeant
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Wtf are you guys talking about, there are no permanent giant red names over peoples heads currently. You see names over all enemies that are spotted, simply having them on the screen isn't enough. If you look at the videos there are plenty of examples where the enemy don't got a red name over them. However you don't have to spot them, it is enough if one of your allies do. Look here, no red name even though they are at melee range and he is looking at the other player for a short while:
Last edited by Klockan; 2012-07-07 at 08:39 AM. |
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2012-07-07, 09:18 AM | [Ignore Me] #42 | |||
Corporal
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And I usually do my best to avoid teamkills, but that require a quick and reliable method of identifying friends, even if they are somewhat hidden |
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2012-07-07, 09:37 AM | [Ignore Me] #44 | |||
Corporal
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1) Learn to recognise them. Seriously, they're all different shapes, this should not be difficult. 2) If they shoot at you, they're probably hostile. |
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