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PSU: Sucky, sucky, five dollar
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2012-07-13, 05:06 PM | [Ignore Me] #34 | ||
First Sergeant
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Logically, the sniper rifles wouldn't lose damage over distance, since any sniper rifle's appeal is shooting from a long range.
I think people are really exaggerating the damage drop-off. It's just something they put in to make up for the fact that they fire straight. As with anything, it'll get balanced and tweaked in the beta. We'll see. |
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2012-07-13, 05:12 PM | [Ignore Me] #35 | |||
First Sergeant
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Did you play the original PS? Several competent enemy snipers could wreak havoc on your defending base, stoping infantry from using their AV on tanks, AA on aircraft, nab them before they grabbed vehicles from the terminal. Last edited by Knightwyvern; 2012-07-13 at 05:14 PM. |
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2012-07-13, 05:13 PM | [Ignore Me] #36 | |||
Private
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However, this is all theorycrafting right now. We have no idea how these weapons will feel and perform in relation to each other at the moment, and won't be able to realistically judge the balance until we get our hands on beta. |
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2012-07-13, 05:15 PM | [Ignore Me] #37 | |||
Major
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COD has a very unique set of game rules that make quickscoping even possible as a strategy. They tried to fix it in Black Ops, but it was already such a strong part of the game culture, it was re-implemented for MW3. In most FPS's it's not a viable strategy, and PS2 seems like it's going to be the same. |
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2012-07-13, 05:24 PM | [Ignore Me] #38 | ||
Sergeant
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Well actually in pretty much all FPS using a sniper rifle at close range is a viable strategy, because of the TTK basically.
And I did also think about the fact that the other factions can compensate bullet drop via skill, and thus getting a bonus over the VS faction. I also thought about the fact that VS will basically have the best accuracy ingame at medium to long range, and in a way it's becoming a bit more balanced. Well, for one, no player can compensate bulletdrop for each shot, unless he's an actual sniper/soldier and there's a rangefinder for every gun. And even though he will have the upper hand in terms of damage, the accuracy might make the DPM even for all factions. I guess there is no real way to know this until we get ingame and see for ourselves. |
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2012-07-13, 05:34 PM | [Ignore Me] #39 | |||
First Sergeant
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2012-07-13, 05:35 PM | [Ignore Me] #40 | ||||
Major
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2012-07-13, 05:54 PM | [Ignore Me] #41 | ||
Sergeant
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Well if they do the sidearms as good as BF3 did, it should be perfect. Good enough to be used as an alternative, but not as good as the main weapon.
And yeah, when facing multiple opponents a shotgun is the go to gun in close battles, but it takes more skill with the laser cannon to do well in that situation. That's the fun in it: the challange ( and luck ) I don't know how it was in PS1 with sniper rifles, but in BF3 they did a good thing, making a shot to the chest or head with a bolt action a ohk in close battle. I think this would be the best approach to it in PS2. |
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2012-07-13, 06:13 PM | [Ignore Me] #42 | |||
Major
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Quick-scoping isn't an issue if they implement sniping mechanics correctly. That means taking some time to actually bring up the scope and line up a shot making rifles fairly innaccurate when firing from the hip (that's fair AND realistic). Chest and head shot ohk is fine, so long as its difficult to hit them when you're within 15 ft of the guy you're shooting. Snipers would be able to get some lucky hip shots, but will bite the dust in very close quarters 90% of the time. The problem lies in CoF vs recoil, though. I MUCH prefer recoil on automatic weapons, as it feels better. Sniper rifles would almost have to use CoF disturbances to encourage smooth leading of targets and inability to have pinpoint accuracy from the hip while moving, though. Last edited by Ratstomper; 2012-07-13 at 06:14 PM. |
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2012-07-13, 06:46 PM | [Ignore Me] #45 | ||
Master Sergeant
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Still way too early to judge these things. Hypothetically, anything could be imbalanced at this point, since we have no numbers. However, I think there are plenty of advantages that could balance out the Vanu weapons. Lack of bullet drop, and I would guess a faster travel time, if not instant, VS weapons could be pretty precise at ranges, and often that can just be as good as a powerful rifle.
These discussions can wait for the next few weeks until most people get into beta, and we can actually get data to base our assumptions on. Everything before that is pure speculation, and not really helpful. |
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