Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Planetside Next was our idea.
Forums | Chat | News | Contact Us | Register | PSU Social |
2012-07-14, 11:37 AM | [Ignore Me] #31 | |||
Second Lieutenant
|
|
|||
|
2012-07-14, 11:50 AM | [Ignore Me] #32 | |||
Private
|
Basic tactic is that 1 kills and 2 flies behind him covering 1's ass. If 2 gets engaged they do 180 and 1 clears the threat. All other pairs do the exact same thing. If the guys are labeled clearly as gold 1,2 Blue 1,2 etc it is easy to direct the fight. If you just go by nicknames each players role becomes unclear. I might say "Barney and ellis cover the Galaxy" -not remebbering that Barney is gold leader and Ellis is blue wingman. I instantly break 2 teams. I could of course say "Blue cover the galaxy" and thus keep the team together, but do I know that blue is still flying and not shot down? Do I know blue is anywhere near the Galaxy? I would have to see a guy flying, let's call him Bob, know that Bob belongs to blue to give a tactically sound command. Much easier with callsigns |
|||
|
2012-07-14, 11:55 AM | [Ignore Me] #33 | ||
Second Lieutenant
|
having played a lot of Arma II it is very useful to have call signs rather than having to say their name specially when you can recognize their role by their call sign eg : 1-2 might be a assault trooper while a 2-7 is probably a sniper
|
||
|
2012-07-14, 11:59 AM | [Ignore Me] #34 | ||
Private
|
Might be cool if squad leader could shift click a few names and designate a colour to them which all members of the squad could see. It seems like something that could help coordinate random group/squads more so than anything more organised.
|
||
|
2012-07-14, 12:00 PM | [Ignore Me] #35 | ||
Corporal
|
it sounds like being able to not give a damn who you're flying with so long as you can effectively order them around is very important to you
fair enough the presentation of the idea as a necessity rather than an option in the OP was somewhat off-putting is all |
||
|
2012-07-14, 12:08 PM | [Ignore Me] #39 | |||
Sergeant Major
|
I'm not against it either mind, I just don't see why you can't assign groups of pilot commands without an in-game way of assigning groups beyond squad/platoon grouping. *shrug* As far as command certs or similar goes it's not a bad idea, just don't know many situations it would be necessary or particularly useful. |
|||
|
2012-07-14, 01:04 PM | [Ignore Me] #41 | ||
You might call me a simwhore - it would be a reasonable label. I've never needed glowing text above the other elements of a package to remember their callsigns or issue/receive orders. I always thought making it as close to reality as possible was the point. Maybe I'm too far down the realism chain?
Anyway, you don't really need additional visual queues if you want to sim it up. You can assign numbers, teach NATO brevity code, go nuts. I certainly wouldn't oppose those additions, but I definitely don't see them as necessary for players of any stripe to get their brand of enjoyment out of the game. |
|||
|
2012-07-14, 01:21 PM | [Ignore Me] #43 | ||
Sorry, that must have been some other guy.
I think asking for the option of turning off visual tags would be a better ask, personally. I'd give it 50/50 that there's already some sort of flag in the options screen. From a lines-of-code perspective, that's about 3. |
|||
|
|
Bookmarks |
|
|