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Old 2012-07-14, 11:37 AM   [Ignore Me] #31
StumpyTheOzzie
Second Lieutenant
 
Re: Callsigns


Originally Posted by NoDachi View Post
But people would just call him supah.

I've played a lot of team play, and this fantasy command sign stuff is never used because its just an extra layer of complication that really isn't needed.

In planetside1 you could see the colour and number designation of each platoon member. No one ever said "Orange 6 break right".
Yeah we did.
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Old 2012-07-14, 11:50 AM   [Ignore Me] #32
Troika
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Re: Callsigns


Originally Posted by Flaropri View Post
You don't need an in-game mechanism to give nicknames to people.

I used to play WoW a lot with the toon name: "HalktheRed" and people would just call me Halk all the time in my guilds and groups (or sometimes Halk the Purple or otherwise mess around with the color portion).

This includes unintelligible names. "Xdw45kd" Might get shorted to "X D W" or "45kd" or "That a-hole with the stupid name."

In the above example I'd almost undoubtedly go with "noobman" pending what the other people's names were (although as long as someone wasn't literally "noobman" themselves I'd lean towards that to make fun of such a silly name )
Lets say you have a 10 people in your flight, 2 covers 1, 4 covers 3 etc.
Basic tactic is that 1 kills and 2 flies behind him covering 1's ass. If 2 gets engaged they do 180 and 1 clears the threat. All other pairs do the exact same thing.

If the guys are labeled clearly as gold 1,2 Blue 1,2 etc it is easy to direct the fight. If you just go by nicknames each players role becomes unclear. I might say "Barney and ellis cover the Galaxy" -not remebbering that Barney is gold leader and Ellis is blue wingman. I instantly break 2 teams. I could of course say "Blue cover the galaxy" and thus keep the team together, but do I know that blue is still flying and not shot down? Do I know blue is anywhere near the Galaxy? I would have to see a guy flying, let's call him Bob, know that Bob belongs to blue to give a tactically sound command.

Much easier with callsigns
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Old 2012-07-14, 11:55 AM   [Ignore Me] #33
Phantomdestiny
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Re: Callsigns


having played a lot of Arma II it is very useful to have call signs rather than having to say their name specially when you can recognize their role by their call sign eg : 1-2 might be a assault trooper while a 2-7 is probably a sniper
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Old 2012-07-14, 11:59 AM   [Ignore Me] #34
Block
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Re: Callsigns


Might be cool if squad leader could shift click a few names and designate a colour to them which all members of the squad could see. It seems like something that could help coordinate random group/squads more so than anything more organised.
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Old 2012-07-14, 12:00 PM   [Ignore Me] #35
ZaBa
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Re: Callsigns


it sounds like being able to not give a damn who you're flying with so long as you can effectively order them around is very important to you

fair enough

the presentation of the idea as a necessity rather than an option in the OP was somewhat off-putting is all
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Old 2012-07-14, 12:03 PM   [Ignore Me] #36
KTNApollo
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Re: Callsigns


Everybody should ignore NoDachi, he's just buttmad that his callsign wasn't cool.

OT: I'd like to see callsigns in-game or atleast outfit's applying nicknames to members.
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Old 2012-07-14, 12:07 PM   [Ignore Me] #37
Troika
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Re: Callsigns


@ZaBa It's not only that, knowing the assigned roles between players - who covers who etc. even with your regular team mates becomes easier with call signs, as people do like to switch roles from time to time.
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Old 2012-07-14, 12:07 PM   [Ignore Me] #38
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Re: Callsigns


Originally Posted by KTNApollo View Post
Everybody should ignore NoDachi, he's just buttmad that his callsign wasn't cool.

OT: I'd like to see callsigns in-game or atleast outfit's applying nicknames to members.
I don't get it...aren't they the same thing? Hi I'm Pete Mitchell - Callsign - Maverick...whats my nickname gonna be?/vice versa...Talk to me Goose!!!
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Old 2012-07-14, 12:08 PM   [Ignore Me] #39
Flaropri
Sergeant Major
 
Re: Callsigns


Originally Posted by Troika View Post
Do I know blue is anywhere near the Galaxy? I would have to see a guy flying, let's call him Bob, know that Bob belongs to blue to give a tactically sound command.

Much easier with callsigns
I'm not seeing it. Unless you're suggesting that callsigns are more visible than names (I did skim most of your posts so I may have missed that part)? Or is it just being able to color-code groups? Because you're still going to have to see them flying, know what group their in, etc. just as with names.


I'm not against it either mind, I just don't see why you can't assign groups of pilot commands without an in-game way of assigning groups beyond squad/platoon grouping.

*shrug*

As far as command certs or similar goes it's not a bad idea, just don't know many situations it would be necessary or particularly useful.
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Old 2012-07-14, 12:20 PM   [Ignore Me] #40
Troika
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Re: Callsigns


@Faropri Yes, in order for it to work the callsign should be clearly visible floating above the player. Either replacing the real player handle ( probably not good) or reading right under his real name in bold.
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Old 2012-07-14, 01:04 PM   [Ignore Me] #41
maradine
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Lieutenant Colonel
 
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Re: Callsigns


You might call me a simwhore - it would be a reasonable label. I've never needed glowing text above the other elements of a package to remember their callsigns or issue/receive orders. I always thought making it as close to reality as possible was the point. Maybe I'm too far down the realism chain?

Anyway, you don't really need additional visual queues if you want to sim it up. You can assign numbers, teach NATO brevity code, go nuts. I certainly wouldn't oppose those additions, but I definitely don't see them as necessary for players of any stripe to get their brand of enjoyment out of the game.
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Old 2012-07-14, 01:11 PM   [Ignore Me] #42
Troika
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Re: Callsigns


@Maradine We already have the floaty names in game - they are not going away
, Im only suggesting a way to make the feature more useful.

I'm not trying to "sim it up" - just coordinate people in easier way within a squad.
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Old 2012-07-14, 01:21 PM   [Ignore Me] #43
maradine
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Re: Callsigns


Originally Posted by Troika View Post
I see you are not a flight simmer, trust me it becomes really handy.
Sorry, that must have been some other guy.

I think asking for the option of turning off visual tags would be a better ask, personally. I'd give it 50/50 that there's already some sort of flag in the options screen. From a lines-of-code perspective, that's about 3.
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Old 2012-07-14, 01:29 PM   [Ignore Me] #44
Troika
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Re: Callsigns


@maradine The suggestion is simply to add a line under the player name for squadleader to type a callsign for the team members. How is that "simming up?"
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Old 2012-07-14, 01:29 PM   [Ignore Me] #45
fvdham
Staff Sergeant
 
Re: Callsigns


Originally Posted by Troika View Post
If the guys are labeled clearly as gold 1,2 Blue 1,2 etc it is easy to direct the fight
In PlanetSide1 you can do this:
create 3 squad of 2 people and join the 3 squad in a platoon.
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