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2012-07-17, 04:04 PM | [Ignore Me] #33 | ||
I love the looks of the dust personally. Adds a lot to the game.
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2012-07-17, 04:04 PM | [Ignore Me] #34 | |||
Corporal
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This
Dust in desert region is perfectly fine. |
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2012-07-17, 05:09 PM | [Ignore Me] #35 | ||
Brigadier General
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The argument isn't whether or not it looks cool, or if it is realistic. I think it looks awesome also. To me, the issue is, how does that affect gameplay. If you can only see 20' in front of you at any given moment on any battle on Indar, then what's the point in having huge areas to fight in?
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2012-07-17, 05:12 PM | [Ignore Me] #36 | |||
Private
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2012-07-17, 05:14 PM | [Ignore Me] #37 | |||
Brigadier General
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What I'm actually talking about is acquiring targets, that kind of stuff. |
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2012-07-17, 05:16 PM | [Ignore Me] #38 | |||
Colonel
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Might as well complain that night is too dark.
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2012-07-17, 05:16 PM | [Ignore Me] #39 | ||
Corporal
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I find it hilarious that Mrbloodworth, who is a huge supporter of vehicle exit and enter animations as well as no "hot switching" in vehicles to promote realism, is complaining about dust on a desert map.
Last edited by EnderGraff; 2012-07-17 at 05:18 PM. |
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