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Old 2012-07-18, 08:43 PM   [Ignore Me] #31
Landtank
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Re: T-Ray on Vehicle Animations issues


Originally Posted by Galzus View Post
Not adding enter/exit animations is the biggest mistake they are making. Seeing people disappear and a tank magically start up is goofy as hell.
I would love to have them in, but pretty much every other shooter out there doesn't have them so it's not that big of a blow honestly.

At your new posts: Oh please, that's SO much extra work for something that isn't even close to necessary for gameplay. Enter/exit animations are things that can be put in very far in the future, if at all.

Last edited by Landtank; 2012-07-18 at 08:45 PM.
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Old 2012-07-18, 08:45 PM   [Ignore Me] #32
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Re: T-Ray on Vehicle Animations issues



YEEEEEEEEEEEEEEEESSS!!!!!
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Old 2012-07-18, 08:47 PM   [Ignore Me] #33
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Re: T-Ray on Vehicle Animations issues


Originally Posted by Death2All View Post
This is nice to hear, but it still doesn't quite solve the issue. Going back to the drop pod thread (not to derail this thread but...) everyone will eventually have it certed, given enough play time. Especially considering what an advantage it brings to the table, I'm sure it will be among one of the first certs people get with their tanks, assuming that you don't have to unlock several other certs to unlock the quick enter one, which maybe be the case. Even still, the issue still remains, regardless of the roadblocks that they may have put in place.
I'm liking the direction they are taking with this I think. It's going to allow them to see what kind of game play is produced on both sides, slow enter/exit vs. fast. They can tweak it then how to make it work properly....

And yes, I still want enter/exit animations! *Of course they will have to give the option to toggle them if they keep the cert to be able to enter/exit fast (or produce even more dev time to make the animations work in both normal and fast mode)....
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Old 2012-07-18, 09:06 PM   [Ignore Me] #34
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Re: T-Ray on Vehicle Animations issues


Originally Posted by Landtank View Post
I would love to have them in, but pretty much every other shooter out there doesn't have them so it's not that big of a blow honestly.
So PlanetSide 2 should degrade itself because other shooter games are also lazy? IIRC, Halo has always had animations for entering and exiting vehicles, but they don't stop just because other shooters don't have them.

At your new posts: Oh please, that's SO much extra work for something that isn't even close to necessary for gameplay. Enter/exit animations are things that can be put in very far in the future, if at all.
The problem with waiting to add them is they're going to end up making more vehicles, and it will end up being even MORE work for them if they don't make them with E/E animations.

I seriously do not see the big deal of having them made for one of the first few major content patches before they start making new vehicles. It's a bonus, it's nothing BUT a bonus. It makes the game look that extra bit better, it makes it more fun, and more "AAA" which is what the devs want the game to be.
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Old 2012-07-18, 09:38 PM   [Ignore Me] #35
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Re: T-Ray on Vehicle Animations issues


@Galzus

So one game franchise has vehicle animations, therefore, the hundreds that don't aren't AAA? Also, are you really asking the devs to give their time (meanwhile, taking away from our time) to make one person happy? That business model would crumble every game company on the market.

Also, Halo doesn't have 50 vehicles to design animations for.

Last edited by Erudite; 2012-07-18 at 09:40 PM.
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Old 2012-07-18, 09:43 PM   [Ignore Me] #36
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Re: T-Ray on Vehicle Animations issues


TBH, I would have named it "Rebel Auraxis World Radio"...the acronym RAWR is cooler. Just sayin.
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Old 2012-07-18, 09:44 PM   [Ignore Me] #37
Galzus
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Re: T-Ray on Vehicle Animations issues


Originally Posted by Erudite View Post
@Galzus

So one game franchise has vehicle animations, therefore, the hundreds that don't aren't AAA? Also, are you really asking the devs to give their time (meanwhile, taking away from our time) to make one person happy? That business model would crumble every game company on the market.

Also, Halo doesn't have 50 vehicles to design animations for.
Not having visually pleasant features, in favor of silly warping, makes a game not AAA. A truly spectacular game pulls all the stops. Warping is lazy design.

PlanetSide 2 also does not have 50 vehicles to design animations for

and I am not the only one who wants E/E animations
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Old 2012-07-18, 09:45 PM   [Ignore Me] #38
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Re: T-Ray on Vehicle Animations issues


I like it. Its a path that us on the forums didnt really think of and really my faith in the devs delivering just went up another notch.
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Old 2012-07-18, 09:59 PM   [Ignore Me] #39
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Re: T-Ray on Vehicle Animations issues


Galzus, they didn't plan on having them from the beginning, and now it will set them back a while to get them in and isn't feasible. No matter how much it's bitched about, we aren't getting them and that's all there is too it.

Sadly.
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Old 2012-07-18, 10:00 PM   [Ignore Me] #40
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Re: T-Ray on Vehicle Animations issues


Originally Posted by Galzus View Post
Not having visually pleasant features, in favor of silly warping, makes a game not AAA. A truly spectacular game pulls all the stops. Warping is lazy design.

PlanetSide 2 also does not have 50 vehicles to design animations for

and I am not the only one who wants E/E animations
This isn't a pure immersion issue where having it means they paid attention to detail and not having it means they didn't. Animations materially affect gameplay and by splitting animations up into their two basic functions we get:
1. Immersion
2. An entry/exit delay

Not everyone cares about micro-level immersion and many don't want the delay. And because the delay isn't conducive to swiftly-paced gameplay, it doesn't mean that games which don't have it are sloppy or "not pulling out all the stops".

However, since they DO have a time delay despite the lack of animation, THAT could be considered lazy, because by having a delay without animations, they cheese off twice as many people. People who don't want the delay are unhappy and people who wanted the animations for immersion are unhappy. The only people who are happy are the people who get upset that someone escaped from being shot and can't tactically adjust to deal with instant entry.

Last edited by Stardouser; 2012-07-18 at 10:01 PM.
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Old 2012-07-18, 10:05 PM   [Ignore Me] #41
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Re: T-Ray on Vehicle Animations issues


Originally Posted by Stardouser View Post
Not everyone cares about micro-level immersion and many don't want the delay. And because the delay isn't conducive to swiftly-paced gameplay, it doesn't mean that games which don't have it are sloppy or "not pulling out all the stops".
Almost everyone here wants the entry delay or an engine startup.
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Old 2012-07-18, 10:08 PM   [Ignore Me] #42
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Re: T-Ray on Vehicle Animations issues


Great find bags!
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Old 2012-07-18, 10:10 PM   [Ignore Me] #43
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Re: T-Ray on Vehicle Animations issues


Originally Posted by Galzus View Post
They're always claiming they want to be "AAA". To me, they seem to be shooting for just "A" because they're too lazy to implement something so simple.
So I really want vehicle animations.

But you are ignorant if you think it's simple..
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Old 2012-07-18, 10:18 PM   [Ignore Me] #44
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Re: T-Ray on Vehicle Animations issues


People who actually think that a 3 second startup sequence will ACTUALLY slow down the game at all. Come on, give me a break.

And TBH, I don't care about animations anymore. It's apparent they're axing quite a few features we all loved, but they have a deadline. It isn't their fault. Would have loved to have them but there's no point in giving a shit anymore. Different game, sucks that I had to come to accept that. But whatever. I support their decisions 100% fully now.
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Old 2012-07-18, 10:24 PM   [Ignore Me] #45
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Re: T-Ray on Vehicle Animations issues


Originally Posted by Galzus View Post
Not having visually pleasant features, in favor of silly warping, makes a game not AAA. A truly spectacular game pulls all the stops. Warping is lazy design.

PlanetSide 2 also does not have 50 vehicles to design animations for
Wow. BF series is not AAA... good to know...

Also, how have you not heard of the word, "exaggeration?" It's fairly common. You should read books, and possibly a dictionary once in a while.

Last edited by Erudite; 2012-07-18 at 10:27 PM.
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