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2012-07-19, 09:19 AM | [Ignore Me] #31 | ||
Corporal
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Lets say NC and TR are underpopulated and Vanu have the most people. It would be really cool if NC and TR formed a semi-alliance to push back Vanu for a few hours. The combined assault on exclusively Vanu would be too much to stop.
At least until a NC shot a TR in the back of the skull and everything would go back to normal |
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2012-07-19, 09:27 AM | [Ignore Me] #32 | |||
Private
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2012-07-19, 09:34 AM | [Ignore Me] #33 | ||
Master Sergeant
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I'm wondering if it would work to use a system where you log in, select your character, THEN select your server, rather than the other way around as with all other MMO's. This would make people go to the server that needs them because they want the exp benefits (or whatever system they choose to implement). To make sure that people aren't jumping around constantly for benefits, maybe put a cooldown on it like there was a cooldown on switching empires in PS1, or you could make it so that you retain the benefits for 3 hours (or whatever) after you choose the server no matter how the population changes.
Last edited by Zenben; 2012-07-19 at 09:35 AM. |
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2012-07-19, 09:58 AM | [Ignore Me] #34 | |||
Private
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You're suggestion does have merit, however. This would make it harder for outfits to organize. Also I don't think it would work with the resource mechanic they have in place. |
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2012-07-19, 10:30 AM | [Ignore Me] #35 | |||
Brigadier General
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I think it's because the zerg is so stupid, that they just attack whatever is right in front of them. Ironically, this simple mindedness actually works in their empires favor in this case, because the more strategic players if left unchecked tend to gravitate towards fights that they know they can win. This inevitably means attacking the weaker foe, which then leaves the overpopulated empire to come kick your ass once the weakest empire is out of the picture. So either we need the majority of the strategic players to start getting even smarter and thinking about the long term repercussions of their decisions (never going to happen), or we need a zerg to keep things in check. I've always thought that strategic Planetside players always work best off of the backs of the zerg anyways. |
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2012-07-19, 11:45 AM | [Ignore Me] #37 | |||
Sergeant
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say you have an empty continent, and the max % any one team can have is 45%, if 900 TR players (45%) log on to the continent, no more TR can join it, but the reaming 1100 slots (55%) can be filled by a mix of VS & NC, so there could potentially be a population of 900 TR, 900 NC and 200 VS on a single continent... and the VS would still win... |
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2012-07-19, 11:54 AM | [Ignore Me] #38 | |||
Private
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2012-07-19, 12:27 PM | [Ignore Me] #39 | ||
Brigadier General
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Just that they are higher than 33% and (implicitly) lower than 50%. So 40% - 45% seems a safe range to assume. Higby gave an example and tossed 40% around as a hypothetical number. They may not have nailed it down yet, and it can presumably be easily changed at any time.
Last edited by Xyntech; 2012-07-19 at 12:28 PM. |
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2012-07-19, 12:37 PM | [Ignore Me] #40 | ||
Master Sergeant
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It's 2000 cap per continent only - no empire cap. (and 6000 per server). These numbers are of course subject to change. So you will have empires that can dominate with well over 50% population for relatively short periods of time. If you think about, if you show up on an empty continent, you're 100% of the population. That will be much harder to do in PS2 when only 3 continents will exist at launch, and there is more of a "frontline" on each continent versus one bottlenecked facility to hack into from the warpgate.
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2012-07-19, 12:39 PM | [Ignore Me] #41 | ||
Master Sergeant
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Not only should empire imbalance be possible, but it will be necessary.
The eb and flow of empire populations will allow for the shifting territiory control. If the servers pops stay perfectly balanced, you'll have a three-way stagnation. |
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2012-07-19, 12:42 PM | [Ignore Me] #42 | ||
Brigadier General
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But continents also won't be poplocked at all times, so an empire who only has 45% of the total population cap, or 900 players, would far outnumber the other 700 players split across the other two empires on a continent that was only at 80% of it's total capacity.
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2012-07-19, 12:50 PM | [Ignore Me] #43 | |||
Master Sergeant
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Now there could be an Instant Action feature in PS2 similar to PS1, where players can instantly spawn into some type of combat occuring somewhere on the 3 continents assigned by the game, BUT, 40 vs 1 is not much "action" to trigger this. I haven't read if they're including this feature in PS2. |
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2012-07-19, 12:51 PM | [Ignore Me] #44 | ||
First Sergeant
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I would actually like to see incentives return (I think I saw a SS that contained them a few days ago) but instead of giving the under popped empire benefits like HP, acquisition timers etc I would like to see them given to the empire with the larger pop.
-Increase vehicle and max timers -Increase respawn times -Increase spawn on squad timers -Increase the timer of resources -Increase base node times And so on. |
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2012-07-19, 12:53 PM | [Ignore Me] #45 | |||
Master Sergeant
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And that's fine, because population imbalances with flow back and forth between empires. Don't assume that one empire will alway have a monopoly on man-power, because that doesn't even bear out in Planetside 1 today, where the Vanu obviously have a larger standing population but still get out numbered on the server on a regular basis. |
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