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PSU: where have my pants gone?.....
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2012-07-19, 05:31 AM | [Ignore Me] #31 | |||
Private
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There is a big risk associated with launching this according to Blizzard standard. Imagine if people can't login for a bunch of days, just as the experience was with Diablo 3. A lot of people will be put off, and the amount of players will be less that it would have otherwise. The question is not only how Sony can try to predict the amount of players, but also what can be done without successful prediction. Perhaps they could have some form of delay, for example registration with a delayed activation time so they know exactly how many registered and active players there will be during next week. Of course, this would bring other problems, but keeping the activation system separated from the systems running the game is vital for success. I firmly believe that having a bad launch experience can hamper PS2s possibility for success in a big way. The other side of the coin, however, is that a smooth launch can boost it. Last edited by Billen; 2012-07-19 at 05:34 AM. |
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2012-07-19, 05:39 AM | [Ignore Me] #34 | ||
Corporal
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I think once the full CGI trailer is released (yeah I know it's cgi and not totally representative of the game) that the interest and hype levels will really start to kick in.
As mentioned with it being F2P it'll certainly get more people trying it than if it was a pay game. Best advertising is word of mouth so it'll snowball if the game is good and the beta proves it.
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2012-07-19, 06:14 AM | [Ignore Me] #36 | ||
Success always seems to take companies by surprise. The question here being, will PS2 be successful enough at launch for this to become a problem.
Personally I would rather have the playerbase grow faster over a few months, than have their servers be strained at launch.
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Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
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2012-07-19, 06:15 AM | [Ignore Me] #37 | ||
Private
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Which, in turn, is pretty influenced by their experiences. Smooth fighting and people will return, difficulties logging in, bad hit detection and lousy update rates and many will be turned away.
Still, the opposite also goes. Smooth experiences and people WILL draw their friends into this not matter how long the registration queues are. |
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2012-07-19, 06:21 AM | [Ignore Me] #39 | ||
They will of course be wanting millions of users to make sure that there is a larger pool of players to convert into paying players.
__________________
Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
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2012-07-19, 06:41 AM | [Ignore Me] #41 | |||
Private
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Just kidding, of course, but "worry" that Sony does not properly ramp up their servers is somewhat valid. |
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2012-07-19, 07:24 AM | [Ignore Me] #43 | ||
Major
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Thats why theres 3 pages
Anyway i don`t think all them 500,000 people who watched the vid will all have the correct computer specs to play. Its going to be interesting if there is say 100, 000 people log in at the start as to how many servers they will put up to allow these to play. Will there be a limit on servers? or just keep making new ones?I kno my outfit wants to all play together as does any other so picking the right eu server is going to be fun |
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2012-07-19, 07:27 AM | [Ignore Me] #44 | ||
Colonel
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According to this website http://www.google.com/url?sa=t&rct=j...qNS5Rpz03Is-zg. More than 193 million computers have been sold worldwide this year. So theres room for good things to happen to soe.
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2012-07-19, 07:37 AM | [Ignore Me] #45 | ||
First Sergeant
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So many people in here saying "this isn't WoW or LoL" and "I'd be surprised if 100,000 people played this game consistently"...So you're saying you expect the game to fail? Nice! Great outlook there guys.
This is a FREE TO PLAY game. Free to play means nobody will have a reason to not try it. SW:TOR costed $60 to play, and it had well over 500,000 on the first week. PS2 is free to play, and thus a lot more than 500,000 will try the game within the first week. Yes? Diablo 3 wasn't ready for 4,000,000 players. D3 was ready for 500,000, but not 4,000,000. Last edited by KTNApollo; 2012-07-19 at 07:38 AM. |
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