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Old 2012-07-20, 04:54 PM   [Ignore Me] #31
fvdham
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Re: What to bring to PlanetSide 2


Perhaps something from Buck Rogers.
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Old 2012-07-20, 05:14 PM   [Ignore Me] #32
Littleman
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Re: What to bring to PlanetSide 2


Originally Posted by Sephirex View Post
Dictators in the desert.
Rebels in the jungle/forest.
Scientists in the frozen wastes.

Makes the most thematic sense to me.
I agree with this, except the dictator part.

The Terran Republic would be actively attempting to terraform Indar into a suitable living habitat mind you (while strip mining it.)

The New Conglomerate would be setting up their primary HQ where dense foliage might hide troop movements from orbiting satellites and hostile flyers.

The Vanu Sovereignty would be situated in a cold arctic region around one of the most prevalent (read: still active) pieces of ancient Vanu technology yet to be discovered, and it's drawing a LOT of thermal energy to explain the bitter cold.


Other things I'd like to see are ES buggies that have the same if not better firepower than MBT's (they WILL need dedicated drivers and dedicated gunners to survive.)

Searhus turned into an island chain to facilitate aerial combat and potentially naval combat. The volcano itself should once again be a battleground as well, though possibly a steeper, more vertical fight along the inner wall (conserves horizontal space for multiple islands this way.)

Hossin to be very swampy where rainfall is common, with flooded bases and outposts, facilitating stealth action.

By this point, I suggest a grenade slot inflatable raft that can hold the driver and maybe 3 more? Bonus points if the 3 passengers can still fire their weapons while situated in the raft. Maybe even certs that allow vehicles to float on water, at the cost of land based efficiency? Obviously, the Mag-rider is exempt from such trivial concerns

A metropolis setting. The terrain would be literally roads, rubble (collapsed roads and buildings,) and sky scrapers in place of dirt paths, hills and steep cliff sides.
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Old 2012-07-20, 05:38 PM   [Ignore Me] #33
Mystwalker
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Re: What to bring to PlanetSide 2


primary and secondary latice networks for base capture as it is a realiable way to keep back hacking under check

having all 3 empires with a warp sancturary on each shipping continent is idiotic it'll cause a stalemate on all 3 continents and the tug of war is a big part of planetside

allowing the sunderer to be a able to be a respawn point or a mobile repair/rearm term gal is just to big of a target to be of use in a fluid battle i can live without a cloak but we need something on the ground that can move quickly with the front lines that can hide under cover if needed

making sure the balance the cost of vehicles versus the cost of av rockets and ttk on them is worthwhile

CE needs spitfires and other force enhancers for both offence and defence

would like to see more common pool vehicles such as harraser and the empire buggies return
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Old 2012-07-20, 05:47 PM   [Ignore Me] #34
JimmyOmaha
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Re: What to bring to PlanetSide 2


#1 is Sanctuaries. Perhaps how thread in my signature works. Footholds work, but they don't link the continents
#2 is more continents.
#3 Some cool cosmetic items so I can support this project. :]

Last edited by JimmyOmaha; 2012-07-20 at 05:49 PM.
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Old 2012-07-20, 05:49 PM   [Ignore Me] #35
Biohazard
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Re: What to bring to PlanetSide 2


Well, I know what I would like to see....

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Old 2012-07-20, 06:03 PM   [Ignore Me] #36
roysterer
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Re: What to bring to PlanetSide 2


voice macros

(and the old school bolt driver, but that's not going to happen)
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Old 2012-07-20, 06:45 PM   [Ignore Me] #37
Gonefshn
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Re: What to bring to PlanetSide 2


Sharks
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Old 2012-07-20, 07:33 PM   [Ignore Me] #38
Kail
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Re: What to bring to PlanetSide 2


I think it would be really cool to have some troop/vehicle/air specific scenarios or objects. For example, a low-orbit station or something for aircraft that can drop stationary respawn/resupply/turret structures (which murder infantry, so you need vehicles to take them down), underground rail transport for infantry to fight over, etc; - Just little one-off things that can mix up a fight but really allow players who prefer a particular kind of fight to really shine or get into.

They don't even have to be always available either, just ways to spice up a continent for period of time.
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Old 2012-07-20, 07:38 PM   [Ignore Me] #39
GLaDOS
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Re: What to bring to PlanetSide 2


Originally Posted by Gonefshn View Post
Sharks
*Flying sharks.
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Old 2012-07-20, 07:38 PM   [Ignore Me] #40
Sephirex
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Re: What to bring to PlanetSide 2


Originally Posted by Gonefshn View Post
Sharks
Fine, but I don't want them rolling VS.


Last edited by Sephirex; 2012-07-20 at 08:02 PM.
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Old 2012-07-20, 07:50 PM   [Ignore Me] #41
SixShooter
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Re: What to bring to PlanetSide 2


I would like to see the lattice system return to give more incentive to try to get behind enemy lines to deny base benefits as well as resources.
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Old 2012-07-20, 08:00 PM   [Ignore Me] #42
moosepoop
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Re: What to bring to PlanetSide 2


Originally Posted by Baneblade View Post
Airships.
LANDships.
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Old 2012-07-20, 08:04 PM   [Ignore Me] #43
Landtank
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Re: What to bring to PlanetSide 2


Originally Posted by moosepoop View Post
LANDships.
Landtanks!
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Old 2012-07-20, 08:06 PM   [Ignore Me] #44
Sephirex
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Re: What to bring to PlanetSide 2


Originally Posted by Landtank View Post
Landtanks!
Ingenious AND lovable! We may as well throw the rest of the ideas out.

Last edited by Sephirex; 2012-07-20 at 08:12 PM.
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Old 2012-07-20, 09:09 PM   [Ignore Me] #45
Sifer2
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Re: What to bring to PlanetSide 2


1. Sanctuaries. Definitely need this back, and making them space stations would be acceptable.

2. Vehicle entry/exit animations.

3. More indoor areas like the Biolab. Caverns, Subway systems, Underground Mines, etc.

4. Airships similar to Titans from Battlefield 2142 that can be boarded an destroyed.

5. More metagame stuff. Maybe structures that are not neutral but able to be built, and destroyed. Allowing a faction to try an entrench themselves more in a region. Probably the best way to implement Artillery. Might require various missions to be completed.
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