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2003-03-19, 10:01 PM | [Ignore Me] #31 | ||
Sergeant Major
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No my question was 'does splash go through static objects?' -- as long as it doesn't, I'm sure I'll be able to survive attack by at least single-player vehicles, as long as I have an obstacle.
I ask that because in other games, like DAoC, splash damage was purely distance-based, so it would go through anything. As long as Planetside isn't that way, I feel good about my chances. I mean, I can't see that Vanu hoverbike 0wning the player that movie was being recorded by. It has to be facing you to attack you, and it doesn't appear to be able to hover sideways (vehicular strafing) . . . the same issues apply for almost any single-person vehicle (except for the planes, they can hover sideways right? still, for reasons mentioned, the infantry would probably survive the encounter). AAAAARGH I CAN'T WAIT FOR THIS GAME!!!!
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2003-03-19, 11:25 PM | [Ignore Me] #32 | ||||
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2003-03-20, 01:34 AM | [Ignore Me] #34 | |||
Lieutenant Colonel
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2003-03-20, 05:57 AM | [Ignore Me] #35 | ||
Heres how i feel it should be
Outside, home of the vehicles Close to bases, mix of infantry and vehicles since the infantry is spawning from AMS's and getting deployed from APC's and whatnot. Inside, all infantry. As for MAX vs empire tanks, best way to take out a minitank, is a bigger tank in other words, the heavy tanks will be MAX killers hehe. |
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2003-03-20, 06:10 AM | [Ignore Me] #37 | ||
OMFG I cant wait to get into one of those forests I can see it now...
1) Equip up with Infiltrator-Guerilla load out, AMP, ACE, REK, Ammo, Knife. Melee booster and Silent Run. 2) Drop pod into forest. Enemy1: Hey whats that, drop pod... quick into the forest. 3) Stealth up. 4) Stalk me some enemy butt!
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Smoke me a kipper, skipper... I'll be back for breakfast |
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2003-03-20, 06:30 AM | [Ignore Me] #38 | ||
Private
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Jungle warfare would be amazing man. Imagine these few instances.
1)This one's particuraly impossible if the trees are too close to each other. You are a mosq pilot, being chased by 2 others mosqs. U run for it, diving deep into the forest. A great star-wars like chase begins. U turn right and left, and the enemy mosq locks down on u. Then u keep turning and the missile hits the tree. U dive upwards, until 10 meters above the forest, then dive in again. Now you are behind the enemy. U shoot 2 missiles at both of them, and they try to run for it. Finally, since they are clumsy NCs the crash onto trees. This would be awesome. I hope the devs make a forest with trees far to each other. 2)This one's kinda cool. Reminds me of war movies. Your squad enters the thick misty forest. Recon has given u info the enemies are in a base near the forest, so u all take this route for cover. It was too misty to see anyone at all. All of a sudden, purple lasers begin shooting at you. Vanu!! All of you run for cover behind trees and rocks. Then after shooting massive amounts of bullets, the thick mist disappears and u see them. Tens of Vanus right in front of you. All Hell breaks lose. 3) Best tactic is if ur retreating and theres a forest nearby, just head in. Then tell some of your mates to ambush the enemies if they dare chase u all. Nice tactic. Personally....I wanna see more TR MAX SSs!!! Hamma!!!
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CrimsoN Planetside Sector http://planetside.gameannex.com |
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2003-03-20, 08:54 AM | [Ignore Me] #39 | |||
Lieutenant Colonel
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1. He/she has an engineer certed infantry buddy 2. He/she goes all the way back to a base However, a tank will very likely (if these people know what they are doing) be self-sufficient in this sense, at least for a while. And with that, I was just promoted. |
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2003-03-20, 10:42 AM | [Ignore Me] #40 | ||
Sergeant Major
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Man . . . I want more close-up shots of the Vanu MAX!
To me, it looks like the only 'Leet' MAX -- the others look big and powerful and bulky and so forth, but damn. The Vanu MAX (from what I can see) is SEXY BABY. Have there been any GOOD Vanu MAX beauty shots?
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2003-03-20, 12:43 PM | [Ignore Me] #41 | |||
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2003-03-20, 01:13 PM | [Ignore Me] #42 | ||
Sergeant
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Crimson Haven-
I believe the Return of the Jedi, Endor bike chase scene will be able to be replicated with Skeeters. I point you at the following PICTURE. One thing I'd really like to do is put together an anti-vehicle squad armed with Pheonixes that would haunt the edges of the forests. The intention would be to bring down five to ten missles onto vehicles within striking range of the forest. I expect AMS to be deployed in forests relatively often due to the extra concealment. |
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2003-03-20, 05:37 PM | [Ignore Me] #43 | |||
Lieutenant Colonel
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2003-03-20, 06:00 PM | [Ignore Me] #44 | |||
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2003-03-20, 06:24 PM | [Ignore Me] #45 | ||
Someone was asking about splash damage?
Short answer: Sold things block damage. Long answer: Any time you're within the potential radius of a blast, various parts of your body cast rays to the center of the blast. You take damage in proportion to the number of rays that actually make it to the blast point. It isn't known to the general public which parts cast rays, nor how many rays there are. Vehicles, terrain, and other players can all block these rays. Anything at all in the game world will block them ('cept the grass/groundcover stuff, but that's just there to look pretty). You can take one for the team. You can hide behind that MAX buddy of yours. And that rocks. I can see NeoTassadar's point. A tank, operating on it's own in the field, can self-repair, providing a crew member has an engineering cert. A MAX, in that same situation cannot. But not all crews will have a member cert'ed for engineering (though they should). And I can see Warborn's point. No MAX should ever be by itself. But it will happen. Support personnel get killed. Someone respawning at the AMS may not want to wait. The player in a MAX could just be a lone-wolf idiot. It'll happen. And when it does, someone in a combat vehicle (tank or gunship) will own them. I don't see a single skilled AV MAX beating a single, skilled Lightening pilot... I see roadkill, and a banged up fender. And then that pilot will hop out, whip out the eng tool, and fix that fender. |
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