Originally Posted by RJTravis
All snipers will be able to kill at long ranges but some will be much much better at it remember they want the play style to be different when pro forming the same roll.
NC Sniper.
Long range Extreme damage "the head shot kill sniper" not great at killing moving targets at long ranges more of the shoot kill move sniper going to be the best counter sniper & going to be in high demand for killing defenders in small tight less movable areas assassinating targets that you 100% need to kill aka that AA MAX stopping a air raid thats incoming.
TR Sniper.
The marksmen 4x to 6x scope made to support his team at close range by dealing massive burst dmg helping his Spray 'N" pray bothers to finish them off & pricking off players at medium range were his brothers weapons become useless Highly mobile very aggressive ungodly in team play the bane of any close infantry that get in their sights.
Vanu Sniper
Long range Harasser 6x to 16x scope main mission is to harass targets in the field being deadly accurate on moving targets at long range but also not doing enough damage to kill players behind good cover.
I think of theses as area denial snipers they will put a stop to any advancing infantry & easily kill anyone thats not smart enough to stay behind hard cover.
Then you got to look at this class as the NONE sniper the more "Recon" play.
With duel knifes longer cloaking & the postal as the main gun.
This "Recon" will be the one sneaking around up close silting throats & back hacking terminals with there great cloak times.
I feel the Vanu will have the longest cloak times & hardest to detect cloaking fields, best hacking speed but will lack damage.
The TR will be the most mobile very hard to detect when moving & fast hacking speeds medium lighting fast dmg.
The NC will have the shortest cloaking Very hard to detect when "NOT Moving" with a meduim hacking speed but will put out the highest damage.
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Going to quote my self here.
This is almost dead on as the sniper play will be on the closed beta.
Yes the Vanu Energy weapons have bullet drop but is super easy to control and compensate for also don't forget that Vanu weapons are beam based & travel much faster then the NC/TR guns the time from firing & hitting the target is almost instant making super long range shoot easy.
its going to be a scary sight once 2-4 Vanu snipers close off a infantry passing area to the front lines & the NC & TR can't do shit but try & snipe them back with weapons that have massive travail time & bullet drop the vanu sniper will out class the other 2 with being able to close off a area until the NC/TR call in air & tank support.
The TR/NC can do the same thing but its much harder & takes allot more skill too pull off & will never match the vanu in this tactic.
It even fits the Vanu lores theme Vanu want the NC/TR to get out of the way & not to interferer with their alien progress thus they want to keep the enemy away & denial the enemy advancing.\
SoE has done a superb job on making every class per faction really feel & play its own factions theme.
Now all 3 races will have multi fire & bolt action rifles but don't expect to be on pair with the other snipers when you move out of your factions element.