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Old 2012-08-05, 02:25 AM   [Ignore Me] #31
Katanauk
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Re: there is no point to faction restriction


Doesn't matter to me. I am NC. NC I am.

But you can have different faction on other servers so no big deal to you flaky types really . . .
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Old 2012-08-05, 03:29 AM   [Ignore Me] #32
adddemon
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Re: there is no point to faction restriction


i hope they don't limit to one faction per account, thats going to make coordinating with friends a pain.
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Old 2012-08-05, 03:31 AM   [Ignore Me] #33
Sephirex
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Re: there is no point to faction restriction


Originally Posted by adddemon View Post
i hope they don't limit to one faction per account, thats going to make coordinating with friends a pain.
What?! If they're not on your faction, they're not your friends.
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Old 2012-08-05, 04:01 AM   [Ignore Me] #34
adddemon
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Re: there is no point to faction restriction


Originally Posted by Sephirex View Post
What?! If they're not on your faction, they're not your friends.


with that kind of outlook, im curious how people would react if they allowed faction transfers (cash shop item). people being able to play with their friends is kinda a big deal for the longevity of a game like this i would think.

of course, the first solution obviously would be to just try and get your friends coordinated on one faction, but things happen sometimes, and if they chose one faction, they are stuck? seems harsh.
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Old 2012-08-05, 06:15 AM   [Ignore Me] #35
Astrok
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Re: there is no point to faction restriction


Originally Posted by AzureWatcher View Post
People will do it anyways. There's no way they can stop it.

I have two computers, a desktop and a laptop, on different IPs. So I can effectively spy and there's no way for anyone to stop me. *manic cackle*

--

Edit: To the guy above me, that's only for the beta. One faction per server when the game launches.
Not only that but what if i want to try all 3 factions...when beta starts im sure i try them all.Atleast i will play TR eventually i like to see the weaknesses and stronger parts of my enemies NC/vanu.
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Old 2012-08-05, 06:28 AM   [Ignore Me] #36
Redshift
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Re: there is no point to faction restriction


I think the main point is people will play all factions, the small bit of inconvenience is not going to stop anyone from doing it. So why bother putting the incovenience in at all, it's just an annoyance.

Forcing people to have 3 accounts removes all SOE's control completely, if they let you have 3 on one account but had a 30 minute swap timer of something you'd find laziness would take over and most people would stick to one account, at least then you wouldn't get people swapping sides because the base battle isn't going their way.
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Old 2012-08-05, 06:30 AM   [Ignore Me] #37
Klockan
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Re: there is no point to faction restriction


Originally Posted by Redshift View Post
I think the main point is people will play all factions, the small bit of inconvenience is not going to stop anyone from doing it. So why bother putting the incovenience in at all, it's just an annoyance.
You can play all factions on the same account, just not on the same server.
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Old 2012-08-05, 06:31 AM   [Ignore Me] #38
AThreatToYou
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Re: there is no point to faction restriction


Originally Posted by adddemon View Post


with that kind of outlook, im curious how people would react if they allowed faction transfers (cash shop item). people being able to play with their friends is kinda a big deal for the longevity of a game like this i would think.

of course, the first solution obviously would be to just try and get your friends coordinated on one faction, but things happen sometimes, and if they chose one faction, they are stuck? seems harsh.
I imagine you will be limited to only one faction per server. So, if you want to play with your friends on another faction, you might be able to hop onto another server or just create another account.

However, you won't want to do that. It will always be better to choose just one faction for all of your friends to play on. If they don't or you don't want to decide right away, that's fine, try them out for a few days either on different servers, accounts, or during beta and decide which one you'll all want to play on.

PlanetSide is a team-based/faction-based PvP game. It's always harder to coordinate with friends in a PvP environment, and I think running the mill for awhile before you choose your team is the best and the given option.

And to the OP, there is a point to faction restriction. While it is true players can just hop accounts to play on another faction, it sort of removes the convenience and doesn't make it appear as though it is "available" to the player. Come to think of it, there's little reason to have a "Character" system when, per server, there's no reason to have more than one character...
The whole point is to hide the option from your regular zergling I imagine.

Last edited by AThreatToYou; 2012-08-05 at 06:33 AM.
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Old 2012-08-05, 06:45 AM   [Ignore Me] #39
Piper
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Re: there is no point to faction restriction


There IS a huge point to it in the abstract. I could waffle about that for years, but won't bore folks.

However given the payment/account system they seem to be going with, pragmatically, for PS2 (as we understand it) there is very little point to it, yes, and that is
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Old 2012-08-05, 06:57 AM   [Ignore Me] #40
Sledgecrushr
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Re: there is no point to faction restriction


What I would like to see in the future is interserver warfare via space combat. And to set the stage for this kind of expansion they need to start the game off with every account requiring a unique name.

Warhammer Online allowed you to play only one faction per server. In my opinion this was a horrible mistake. Population imbalances could last for months and you were literally trapped on a server within a faction. Lets try and avoid the mistakes of the past and open this game a bit.
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Old 2012-08-05, 07:52 AM   [Ignore Me] #41
Klockan
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Re: there is no point to faction restriction


Originally Posted by Sledgecrushr View Post
What I would like to see in the future is interserver warfare via space combat. And to set the stage for this kind of expansion they need to start the game off with every account requiring a unique name.

Warhammer Online allowed you to play only one faction per server. In my opinion this was a horrible mistake. Population imbalances could last for months and you were literally trapped on a server within a faction. Lets try and avoid the mistakes of the past and open this game a bit.
If you got a problem with it just create another account. However I think that this way your average Joe will not have all 3 factions on the same server.
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Old 2012-08-05, 08:11 AM   [Ignore Me] #42
Noxey
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Re: there is no point to faction restriction


Ill be over the moon if its one faction per server, will do wonders for faction community and build better rivalries between players.
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Old 2012-08-05, 08:12 AM   [Ignore Me] #43
Redshift
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Re: there is no point to faction restriction


Originally Posted by Klockan View Post
If you got a problem with it just create another account. However I think that this way your average Joe will not have all 3 factions on the same server.
That fully depends on how many servers there are.
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Old 2012-08-05, 08:22 AM   [Ignore Me] #44
Klockan
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Re: there is no point to faction restriction


Originally Posted by Redshift View Post
That fully depends on how many servers there are.
There will at least 3, trust me.
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Old 2012-08-05, 10:16 AM   [Ignore Me] #45
Marinealver
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Re: there is no point to faction restriction


There will always be loyalists(and I am not talking about TR) and there will always be mercenaries.

What hopefully is put into place is a system that rewards loyaltists however at the same time is flexible enough for mercinaries to switch sides.

As for now we have alts. They will never be as powerful as your main, but it is a side switch.
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