Originally Posted by Typherian
What about the goal of a 1 second TTK with a 1 on 1 engagement... That's half a second to react if 2 people are firing at you which with so many people playing will happen a lot. I think a higher TTK raises the skill cap as you have more time to eaither miss or hit your target and also makes team work mean more. If I come up behind 2 people and I can kill them both in 2 seconds why would I wait for a friend or try to work as a team. In CoD I would never run near my team mates because we would just both die almost instantaneously when an engagement started . In PS1 I felt like keeping with my team mates was actually worth it as it would take time for our enemy to swap from 1 target to the next.
TL/DR: 1 sec TTK is too low. Higher TTK encourages team work.
Thoughts?
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Well yea... 1 sec TTK sound a bit low. But he sad 1 sec TTK on an average range. What ever that means. So this can mean that this 1 sec TTK will promote more long range combat and less close quarter combat.
Our goal for the TTK is around 1 second at the average engagement range, though that will scale as the range changes. Recoil and deviation will vary based on weapon, but I’d say we’re a moderate recoil, low deviation model.
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But I would not say that a low TTK does not promote team play. Sure if you run close to gather like you where fighting with swords in a roman turtle formation you're a bit screwed but if you use modern infantry formations team play is still a valid.