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Old 2003-03-22, 07:08 PM   [Ignore Me] #31
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I know. The main reason is to get em hyped up anyways and hopefully they will flock outr they're base with anything and everything. Then after that ya let harckers in and take the base....

And I know that theres a 50/50 chance of falur...but hey, its hell.

O wait, how long does it take for the base to actually be yours? And after you just hacked, do they (enemy) respawn at their sanctuarys? And after the base is fully yours, do they respawn somewhere else?

Few factors I thought of right now.



Hey comon ppl, I wana hear your battle dreams too! or I will just keep posting more battle tatics i thought of!
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Old 2003-03-22, 07:59 PM   [Ignore Me] #32
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Takes 15 minutes (currently) after hacking to switch control to your empire. Up until that timer expires the base is still in enemy control. Blowing up the generator or respawn tubes will prevent enemies from respawning into the base, but need to be repaired before they can work for your team. Taking the generator offline also turns off wall turrets and i believe everything else except the command console.
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Old 2003-03-22, 08:25 PM   [Ignore Me] #33
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So wait, everything is nutral for the time being, or is it still enemy only but doors that only open for the enemy now open for you?
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Old 2003-03-22, 09:10 PM   [Ignore Me] #34
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No. Everything is quite firmly in enemy control untill those 15 minutes are up. Most doors will open anyway i believe, just outer doors need to be hacked....maybe im wrong.
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Old 2003-03-22, 10:17 PM   [Ignore Me] #35
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May take heavy casualties there. We don't want that to happen. As for my, I have a tactic called Operation: Christie

Cant think of other names lol but the name has something to do with my plan.

What you need:just 2 squads and a whole platoon

If successful not only will you inflict heavy casualties, you'll gain 3 bases at the same time with very little casualty. Maximum is 5.

Of course I don't want to say how it works :P

Then theres another one called Operation: 2 Fronts

This operation will net you many dead enemies from both the empires.

All you need is 2 squads to do it...heck 1 is enough.

Well course it's top secret C-File

lol why am i posting this lame stupid post...
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Old 2003-03-22, 10:19 PM   [Ignore Me] #36
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May take heavy casualties there. We don't want that to happen. As for my, I have a tactic called Operation: Christie

Cant think of other names lol but the name has something to do with my plan.

What you need:just 2 squads and a whole platoon

If successful not only will you inflict heavy casualties, you'll gain 3 bases at the same time with very little casualty. Maximum is 5.

Of course I don't want to say how it works :P

Then theres another one called Operation: 2 Fronts

This operation will net you many dead enemies from both the empires.

All you need is 2 squads to do it...heck 1 is enough.
Well course it's top secret C-File

lol why am i posting this lame stupid post...
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Old 2003-03-22, 10:24 PM   [Ignore Me] #37
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Double post 2 minutes apart?
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Old 2003-03-23, 01:14 AM   [Ignore Me] #38
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Operation Anaconda

Time of attack: any time
Ideal Conditions: Wait till enemy NTUs get low. any weather.
Strike force: any size, preferably no less than five heavy tanks, varied infantry(Maxes, hackers, Snipers, Stealth Assassins, and spotters/scouts), and anti-air units.
Primary Objective: Starve enemy base by exausting their NTUs and preventing Nanite Resupply.
Secondary Objective: Deprive enemy of use of the base.
Tertiary objective: Destroy enemy troops in the area.

The force deploys spotters to any nearby vantages, both to watch behind and in front of the force. the spotters alert the force if any ANTs leave the base or are headed towards it. the attack force then destroys the ANT. if there is a galaxy inbound to the base, the Anti-air forces demolish it before it can reach the base. keeping ALL possible resupplies outside the base in any manner is VITAL to the success of the operation. An Anaconda kills its victim by cutting off it's oxygen via crushing the breath from it's lungs. Hence, operation Anaconda. be sure to styme any and all attempts to resupply, as not doing so defeats the purpose of the strategy and would result in mission failure, for the moment at least.

in due time, their nanites will run out and the base will change to neutral. their capability to respawn will fail, giving you, at the least, a fifteen minute window of oppurtunity while they recapture the base. during which time, an all fronts attack should be mounted to eliminate resistance and take the base. a good strategy would be a multi-pronged attack with infiltrators sneaking inside attacking them from behind with mag-cutters and scatters, using silent run and melee booster implants, eliminating opposition as quickly and stealthily as possible while vehicles cover the external portion of the base and MAXes and grunts meet the enemy head on(as a max is to regular infantry as a tank is to a harasser. a tank can kill harassers easily if the gunner is good, and harassers can kill tanks, but you just need a lot more harassers than tanks.). be sure to keep spotters in position till it becomes your base, as you dont want enemy tanks cramming their way up your butt before you know they're coming, and how many.
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Old 2003-03-23, 03:03 AM   [Ignore Me] #39
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Sanbo: Goodtimes. first off i see the meaning.....mine is like a operation i hope the military would call.....or just the base is da hole and hell is coming for it! The only thing I'd sugjest is use wraiths to follow the ANTs and AMS in your procedure of attacking, otherwise very spiffy!

Crimson: no coment, altho I do gota grusom attack, but its a full push, and also i got AMS in da back of the pack, so any dead troops should respawn there.

Hellsfire: Ok, so my attack is a full push once the base turns yellow.


Hmm, nother thin i will add to my attack, wraiths will observer the enemy base and enemy sactuarys.
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Old 2003-03-23, 04:37 AM   [Ignore Me] #40
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What the....2 minutes...thats cool. Well thats all rite brother. Anyway I have no way possible to actually elaborate strategies. But remember this:

"A tactician plans well before the war. A good tactician makes plans during the war itself, adjusting to the environment and changes in the reality. The most supreme tactician does not have plans at all. He unites as one with the surrounding and follows his heart and mind."

Actually I kinda made up that last one. Quite true but well...you need a plan. The rest is true.
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Old 2003-03-23, 11:43 AM   [Ignore Me] #41
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Originally posted by BUGGER33
Hellsfire: Ok, so my attack is a full push once the base turns yellow.
Im sorry did i say anything relating to strategy? I will not make specific plans untill i see what im dealing with. All these "strats" are all fine and good, except they arnt worth shit. If you want to do something constructive for planning, start to anticipate different exploits and ways to keep troops from out of harms way.

Throwing 200+ units at a base isnt a strategy. Using already tried and tested attacks such as pincer, feints, harrassing, flank cuts, etc. are fine, but not until we actually see the game.
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Old 2003-03-23, 01:37 PM   [Ignore Me] #42
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It will be interesting to see what type of tactics will become viable.
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Old 2003-03-23, 02:05 PM   [Ignore Me] #43
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Operation: Foul-Tempered Rabbit

as the name suggests, (ripped off from a monty python movie) the idea is to look cute, cuddly, and/or vulnerable, lulling your opponent into vulnerability. and when he is at his weakest, you strike hard and fast, before they can compensate.

Basic plan:

make it seem that there is not one person at your base. not a soul. how you do this is up to you. but it will get your opponent thinking, and planning. now all your troops should be inside of the base, behind walls, stationed near doors to the external part of the base. TR MAXes in clampdown will be very good at this. once the enemy gets the initiative, they will prepare to invade. however, if they do not think you are not in the base, they will send in scouts. try to avoid being spotted as much as possible. it is doubtful that they will ignore heavy armor, however. if anything, make sure they only see one or two defenders, maintaining the impression of vulnerability. set up ambushes in rooms with larg ammounts of crates or other objects. once the capture team comes in, cut them to pieces. with any luck, your enemy has neglected to bring an AMS, thinking it an unessisary burden. anti vehicular teams should get on the roof of the building and demolish the enemy armor support, if there is any.
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Old 2003-03-23, 05:37 PM   [Ignore Me] #44
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I want to add to your plan alittle......send like 2 or 3 galaxys out towards a warpgate so the enemy thinks the base is really empty, while all your doing is taking a detor around to the other side of the base...if ya know what i mean . tho you should send em out only if a gaurdsmen sees a spy or somtin on the hill or if a wraith is seen.

Hellsfire: i was just replyin to wat you said that once its hacked, ya gota 15 minute timer. So i was just adding to my battle plan......sorry for the mix.


And the 200+ troops i stated in few posts after the main that its to bring out any and every enemy troop outa the building. The only people really doing the work is the hackers.........ok i didn't state it before but now i am......also my battle plan is made for wiping out any and everything from continent to continent
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Old 2003-03-23, 05:47 PM   [Ignore Me] #45
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Its not how ur using the troops i have a problem with. Its the fact that you want 200+. If i saw 200+ troops, the last thing i would do is rush out to meet them. I would bunker down, destroy things of value if they are comprimised, and generally be a large pain in the ass before reinforcements arrive. Now if you just had the half squad apc (sunderer?) drive within range of the base and have a sniper take pot shots from it, that would draw me out.

Also bear in mind that HART drop pods cant land within a SOI (sphere of influence) around the base, and all enemy forces (cept stealthers) show up on radar inside your own SOI.
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