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2012-08-15, 11:48 PM | [Ignore Me] #31 | |||
First Lieutenant
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In other words MAX suits do their best work as AA units supporting infantry and vehicles. This was how they worked best in PS1, especially the TR Burster which was an absolute beast. The problem with PS1's balance was that the AV MAX suits were pretty much a joke. They could tear a vehicle apart, but like most other "AV" in the game, the vehicle they targeted could tear them apart a LOT faster. AV MAX suits were a joke and were essentially used as secondary AI suits. AI suits were feared, especially the NC Scattermax. But when it came to infantry combat, they died quickly (well short of the 2 minute mark most of the time) because of the Decimator and the fact that most PS1 infantry certed Rexo HA/AV and carried at least 1 Decimator (many carried 2). This was a weapon that could kill a MAX suit in 2 shots and could do it with minimal risk to the infantry using it. PS2 MAX suits appear to be a bit tougher, but I doubt they will stand a chance once effective counter measures become common knowledge. Most of what I've seen says that a single HA can tear a good deal of health out of a MAX suit with just their LMG weapon. I can't get an idea of how much damage an AV weapon does against them since I haven't seen friendly MAX suits hit by them in the videos. Yes the MAX suit can double up on weapons. What does it actually allow? Kill rates of .2 seconds instead of .4 against infantry? Is that really a noticeable difference in firepower? Dual AI guns won't be effective for anything other then sustained suppression fire (unloading one gun, then unload the second while the first reloads). Best combination for pure AI work would be the AI weapon and a freaking flamethrower for close cluster effs. Or AI/AV so that you can counter other MAX suits as well as infantry. I'll add that I doubt the HA's big guns have been released yet. We've seen a single shot RL for each empire and an LMG but no sign of the MCG, Jackhammer, or Lasher. Nor have we seen any sign of the ES AV weapons like the Striker, Phoenix, and Lancer. I say this based on the fact that, while effect, those LMGs are not "HA" grade weaponry as it was known in PS1. They match the firepower of PS1 and PS2 MAX suits pretty well though. Same goes for those RLs. Effective, but no where near as effective as the ES AV weapons, and very common pool at that (they all do the same thing, fire 1 round and lock onto air targets). In other words, I think HA will have access to some very powerful weaponry that will absolutely put the MAX suit to shame. They stated that there was going to be a MAX killer class and my money's on HA. I've also heard that the HA will have certain restrictions that will allow it to equip one of it's big guns in conjuction with a smaller second gun. So a TR might sport a MCG and the smaller RL that we see in the footage, or he might go with the LMG that's in the footage, and carry around Striker as well (for PS1 illiterate people, the Striker was a 5 shot lock on weapon that could lock onto ground and air vehicles and fires very quickly. PS2 version would be incredibly deadly given the weaker vehicles). Point being, we've yet to see everything that the DEVs are going to give the infantry. They have stated that there will be an anti-MAX class and I'm betting that when it comes out, any problem (which probably doesn't exist) would be solved. Timers never solved problems, they caused them. And as One Big Hebrew said. Judging the game by the global chat you see in the beta videos is like judging a writer at a comicon by what the mouth breathing neck beards in line say about him. I count on what I actually see, and I don't see a "prevailant MAX problem". Last edited by Blackwolf; 2012-08-16 at 12:11 AM. |
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2012-08-16, 02:14 AM | [Ignore Me] #32 | ||
Sergeant Major
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Yah, I see them being absolutely wicked as base and mobile AA defense.
And I think their AV role will be one of more ambush nature... which will limit it's good locations for use a fair amount. But if it can get a good drop on tanks (or group on a tank column) I could see some devastating potential. AI MAXes will almost certainly take a flamerthrower and some kind of projectile, and would only really be useful indoors where AV isn't an issue but man... they'll be nasty. I guess since HA's will always be more versatile being able to take on any of the 3 target types whereas the MAX can specialize to be great or still limit to 2 so always requires some form of backup (not to mention engineers) As long as it takes good certification to get all that versatility it should be fine... And I'm sure if everyone ends up rolling MAX 24/7, they'll see it and do something about it.... so I'm not really worried. FWIW: I was counting the timer from moment of spawning... so you spawn and die 2 min later, if you're certed, you have no wait. Maybe even reduceable all the way down to 30 seconds with a few more points. I don't want it to ruin a style, I just want to make sure it's not the auto goto for over half the player base. |
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2012-08-16, 07:04 AM | [Ignore Me] #33 | ||
Staff Sergeant
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A disposable weapon isn't much of a counter considering we're talking about situations where MAX's are spammed. Of course, timers counter that but I'm trying to think of a solution that doesn't involve timers. Resource costs are fine as you'd expect a giant armor suit to cost resources to make, but timers just seem like an arbitrary measure that doesn't much fit the story as well as making it less fun for the player who wants to play MAX. It'd be like class limits in TF2; yeah it works but it's not very fun for the player.
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2012-08-16, 08:17 AM | [Ignore Me] #34 | |||
Private
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Saw some LA playing around with MAX units coz of their mobility. |
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2012-08-16, 12:13 PM | [Ignore Me] #35 | |||
First Lieutenant
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In PS1 the MAX suits had a 5 minute timer. This didn't stop people from spamming them or MAX crashes. It actually just annoyed the people who played the MAX suit the way it was meant to be played and discouraged use in support of inantry because the things were huge targets that everyone shot at first. MAX crashing became a viable tactic because large clusters of MAX suits reduced their chances of being picked off individually. |
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2012-08-16, 01:50 PM | [Ignore Me] #36 | ||
PSU Staff
Wiki Ninja |
At least during E3, the certs showed that all empires will have the ability to cert Overdrive for their MAX (like the PS1 TR MAXes). There was also talk of giving them certable shields. But I'm interested to see if they bring back empire-specific MAX stuff.
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